nic tringali
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nictringali.bsky.social
nic tringali
@nictringali.bsky.social
game? designer??

Amberspire ~ s.team/a/3350750
The Banished Vault ~ s.team/a/2341070
design diaries, newsletter ~ lunardivision.net/
blogs ~ blog.enceledean.com
analog games ~ enceledean.itch.io
design chats ~ paperlabyrinths.com

a they in Chicago
Pinned
I am thrilled to present Amberspire, a science-fantasy dice city builder. In the glow of a gas giant, roll dice to build a city in harmony with an alien ecology atop the ruins of an abandoned moon.

Wishlist here! store.steampowered.com/app/3350750/...
Vote!
A revolutionary new paradigm for understanding addiction.

What Would You Do Alone in a Cage with Nothing but Cocaine? by Hanna Pickard, illustrated by Marco Venniro, is now available (3 March UK pub).

Learn more: press.princeton.edu/books/hardco...
January 6, 2026 at 7:48 PM
Hey listen to this episode of our podcast. I am proud of it and I think we talk about some really nuanced subtopics of games and play.
Happy new year! Today on PAPER LABYRINTHS, we talk with board game designer Non-Breaking Space @nbsp1618.bsky.social about expressive design, play artifacts, and challenging players to think about what "victory conditions" mean. Out now where-ever you get podcasts!

sites.libsyn.com/568595/site/...
January 6, 2026 at 4:56 PM
Reposted by nic tringali
I'm wrapping up a major contract this month, so: hire me! I'm a writer/narrative designer/systems designer with a decade of industry experience and a lot of experience taming the complexity of intricate systems. Let me build your storylet system or write disquieting prose for you!
January 6, 2026 at 3:31 PM
Reposted by nic tringali
In case you missed it, BIG HOPS is coming out January 12th on Steam, Switch, and PS5! #indiegames #nintendoswitch #ps5
January 6, 2026 at 12:56 AM
Reposted by nic tringali
good news it's Fantasy Art History with Abelard and Joe's History of Fantasy Pauldrons
youtu.be/pwRdtq-bra4?...
January 5, 2026 at 5:38 PM
by age 30 your network should include a flautist and a large dyke
January 5, 2026 at 4:15 PM
Reposted by nic tringali
New year and new pinned post! Looking for game writing, world-building or narrative design for your project? Let's talk.

I have a bunch of samples right here!
gameswriting.coffee/portfoliowri...

Happy to chat perm & contract/freelance work. From consulting to bigger gigs.
January 5, 2026 at 1:05 PM
Reposted by nic tringali
Don't overthink the Trump admin's reasoning here. They don't have a grand scheme. They are willing to upend the international order because they think everyone else will be too scared to fuck with them. And whatever terrorist attacks this inspires against us will just help them electorally.
January 3, 2026 at 1:23 PM
Reposted by nic tringali
A lot of people are going to preface tu-tutting tweets with variants on the theme of "Maduro was no angel" and it's very important to have the moral clarity to understand that these people are the lowest form of coward imaginable
January 3, 2026 at 12:37 PM
Reposted by nic tringali
We go really deep on the way player perspective shapes games, from the actual playing, observing, and recreation after play is completed. The Archivist's Dream is such a fascinating object, if you are unaware of it you really should be! And all that before we get to Cross Bronx Expressway!!
Happy new year! Today on PAPER LABYRINTHS, we talk with board game designer Non-Breaking Space @nbsp1618.bsky.social about expressive design, play artifacts, and challenging players to think about what "victory conditions" mean. Out now where-ever you get podcasts!

sites.libsyn.com/568595/site/...
January 1, 2026 at 4:31 PM
Reposted by nic tringali
A little while ago @eteogreg.bsky.social kindly approached me to contribute a piece for Eteo Archetypes, and I finally had the chance to write about the necessity of death and winter in farming life sims ❄️

It’s a discussion of friction which I think applies to many game genres more generally.
Though sad and uncomfortable, winter - and death - are often necessary to prevent game worlds from feeling stagnant.

In our first article on Seasons, @hollynielsen.bsky.social explores how winter provides vital friction in the Harvest Moon series:

vist.ly/4kb34
Winter and Death in Harvest Moon
While letting go of a beloved pet is hard, death plays an essential role in preventing farming sims from feeling stagnant.
vist.ly
January 1, 2026 at 7:39 PM
Reposted by nic tringali
where i challenge everyone to talk to a librarian and challenge boardgaming to break the shackles of victory.

had a wonderful time chatting with @brendanmcleod.com and @nictringali.bsky.social about my work with @wehrlegig.games and for @gmtgames.bsky.social
Happy new year! Today on PAPER LABYRINTHS, we talk with board game designer Non-Breaking Space @nbsp1618.bsky.social about expressive design, play artifacts, and challenging players to think about what "victory conditions" mean. Out now where-ever you get podcasts!

sites.libsyn.com/568595/site/...
January 2, 2026 at 4:13 PM
oh no it's next year
January 2, 2026 at 3:18 PM
the youths no longer dream of Magnasanti
January 2, 2026 at 3:25 AM
Reposted by nic tringali
Happy new year! Today on PAPER LABYRINTHS, we talk with board game designer Non-Breaking Space @nbsp1618.bsky.social about expressive design, play artifacts, and challenging players to think about what "victory conditions" mean. Out now where-ever you get podcasts!

sites.libsyn.com/568595/site/...
January 1, 2026 at 1:52 PM
We go really deep on the way player perspective shapes games, from the actual playing, observing, and recreation after play is completed. The Archivist's Dream is such a fascinating object, if you are unaware of it you really should be! And all that before we get to Cross Bronx Expressway!!
Happy new year! Today on PAPER LABYRINTHS, we talk with board game designer Non-Breaking Space @nbsp1618.bsky.social about expressive design, play artifacts, and challenging players to think about what "victory conditions" mean. Out now where-ever you get podcasts!

sites.libsyn.com/568595/site/...
January 1, 2026 at 4:31 PM
Reposted by nic tringali
What? No. You being a worm would fundamentally change the nature of our relationship. Quit asking foolish questions and eat your dirt, my love.
December 31, 2025 at 6:33 PM
recently I hurt myself in such a stupidly specific and unintentional way that I had to train myself to yawn differently. it’s an apt metaphor for my entire year
December 31, 2025 at 6:07 PM
Reposted by nic tringali
In 2026, I'm releasing my next game: WENDYBUXXX.

Play as song characters brought to life by singer Wendy Miasma and forced to compete as lifestyle influencers to promote her new necrocurrency*, WENDYBUXXX. Gain the most followers by setting and following trends, while balancing controversy.
December 31, 2025 at 4:29 PM
Reposted by nic tringali
The Banished Vault ($16.74) - a strategy game with a heart that is equal parts vicious and viscous, keeping you under suffocating pressure the whole time. keep your exiles alive however you can on the Auriga Vault, an interstellar goth monastery. store.steampowered.com/app/2341070/...
December 29, 2025 at 4:57 PM
Just realized what the crucial framing device for my next (post-Amberspire) game will be, and it's all suddenly in focus. Excited to now read a ton of books that use it.
December 30, 2025 at 4:48 PM
Reposted by nic tringali
ATTN PORN GAME ENTHUSIASTS AND WORD PERVERTS: Pitches for the 4th issue of the Adult Analysis Anthology, the web's premiere destination for high-quality long-form writing about adult games & adult game culture, are OPEN! Anthology & pitch info through link!

www.bpgamesinc.com/adult-analys...
December 28, 2025 at 9:51 PM
Reposted by nic tringali
Mara Whitefish, the most realistic character to ever be in a video game
December 27, 2025 at 4:21 AM
RT to support a small business
"I'm creeping!"

--Creeper
December 27, 2025 at 2:46 AM