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nictringali.bsky.social
nic tringali
@nictringali.bsky.social
game? designer??

Amberspire ~ s.team/a/3350750
The Banished Vault ~ s.team/a/2341070
design diaries, newsletter ~ lunardivision.net/
blogs ~ blog.enceledean.com
analog games ~ enceledean.itch.io
design chats ~ paperlabyrinths.com

a they in Chicago
Pinned
I am thrilled to present Amberspire, a science-fantasy dice city builder. In the glow of a gas giant, roll dice to build a city in harmony with an alien ecology atop the ruins of an abandoned moon.

Wishlist here! store.steampowered.com/app/3350750/...
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Paper Labyrinths is such a good podcast with such insightful conversations that, even having spent over two years talking with @meredithgran.com about Perfect Tides: Station to Station, I still hit play the minute it appeared in my feed.
This month on PAPER LABYRINTHS, @nictringali.bsky.social and I talk with @meredithgran.com about her new game Perfect Tides: Station to Station, as well as making comics, satisfying endings, and the power of time and place.

sites.libsyn.com/568595/site/...
February 1, 2026 at 5:11 PM
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I had a lot of fun talking to Brendan and Nic about finishing games, finishing Octopus Pie, embarking on big life changes... we went all over!
This month on PAPER LABYRINTHS, @nictringali.bsky.social and I talk with @meredithgran.com about her new game Perfect Tides: Station to Station, as well as making comics, satisfying endings, and the power of time and place.

sites.libsyn.com/568595/site/...
February 1, 2026 at 3:38 PM
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This month on PAPER LABYRINTHS, @nictringali.bsky.social and I talk with @meredithgran.com about her new game Perfect Tides: Station to Station, as well as making comics, satisfying endings, and the power of time and place.

sites.libsyn.com/568595/site/...
February 1, 2026 at 1:26 PM
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we forgot to talk about it in the episode but he admits that Donkey Kong defies categorization and typology
In the 90th episode of GAME STUDIES STUDY BUDDIES, we journey all the way back to 1984 to discuss the first published textbook on video game development, Atari legend Chris Crawford's pointed, prescient, and idiosyncratic THE ART OF COMPUTER GAME DESIGN: rangedtouch.com/2026/01/31/9...
January 31, 2026 at 3:30 PM
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Everybody who perpetrated this while covering it up should be in the Hague

www.reuters.com/world/early-...
January 30, 2026 at 8:40 PM
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the most complex piece of interface in this game is the tooltip, unquestionably
January 22, 2025 at 7:27 PM
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(very quietly in the back of the room) goals
January 29, 2026 at 10:47 PM
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Can you hear that? That ghastly wheeze? That wet thump? That can only be the sound of LAST RITES and ICHOR-DROWNED being added to the Rowan Rook & Decard website shop for digital purchase!
January 29, 2026 at 8:40 PM
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I am speaking at FÍS Games this year!! I am very excited, if you’re able to attend come through and check it out!
As we announce the first round of tickets for FÍS Games Summit 2026, we are excited to share that Game Designer and Director @nictringali.bsky.social will be one of our guest speakers on the day! The Summit will again be hosted at the Radisson RED in Galway on April 24th.

ardan.ie/event/bithel...
January 28, 2026 at 6:08 PM
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Wrote a post on my blog today about some of the people who helped make Perfect Tides: Station to Station.

It's not a complete list, but I hope you'll join me in awestruck gratitude. This game required a lot of hearts and minds.

meredithgran.com/post-release...
Post-Release Acknowledgments - Meredith Gran
Perfect Tides: Station to Station has been out for 1 week today. To my surprise, it has taken a long time to recover physically from the long sprint
meredithgran.com
January 29, 2026 at 6:42 PM
I'm not qrt-ing the zelda AI thing but I am going to say I am thinking more and more about an appeal of genai, across text and images, is the pleasure of pulling the lever and seeing how fascinatingly *close* to the referent (whether extant or imaginary) it can get.
January 29, 2026 at 6:25 PM
I am speaking at FÍS Games this year!! I am very excited, if you’re able to attend come through and check it out!
As we announce the first round of tickets for FÍS Games Summit 2026, we are excited to share that Game Designer and Director @nictringali.bsky.social will be one of our guest speakers on the day! The Summit will again be hosted at the Radisson RED in Galway on April 24th.

ardan.ie/event/bithel...
January 28, 2026 at 6:08 PM
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Ahhhhh I can finally talk about it! I wrote a piece for this on the Prisoner Iron Mask, BDSM and the queer pleasures of Elden Ring!
We’re excited to announce Scholar’s Codex – a new anthology where academia explores the games of FromSoftware.

Beautifully produced as a premium hardcover and illustrated by acclaimed artist @nicodelort.bsky.social.

#eldenring #darksouls #bloodborne 💙📚

www.tuneandfairweather.com/products/sch...
January 28, 2026 at 3:19 PM
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👀👀👀
Coming soon for Draw Steel - the Reliquaries of Orvab the Handless. With original art by @pbbeta.bsky.social!
January 28, 2026 at 11:10 AM
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12 original tracks by nervous_testpilot accompany you as you guide your exiles to safety in The Banished Vault. Its soundtrack embodies the soul of the game, with moody, ambient pieces that reflect the loneliness of outer space and the fear of what you still might stand to lose.
December 12, 2025 at 4:05 PM
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It's time for a NEW adventure!

Come watch as @shirokumahi.me and I ACAB our way through this real-time procedural adventure in the grim, racist cyberpunk vision of Los Angeles, 2019 as only Westwood Studios could deliver in 1997.

It's BLADE RUNNER time!

youtu.be/Gm9sfSo5_M8
Let's Play Blade Runner - Episode 1
YouTube video by Dia Lacina
youtu.be
January 26, 2026 at 1:29 PM
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✨NEW MERCH✨

Start out the year the best way possible: with my merch equivalent of the SMPTE test?? I use this to quality control a handful of things, which you can now have simply as Fashion 💖

Available now! shop.aurahack.ca/collections/...
January 26, 2026 at 9:17 PM
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Very soon I will be

✨available for work✨

If you’re interested in who I am and what it is I do/have done then here’s a little introduction thread about myself and my work.
I’m Holly- a writer, narrative designer and historian. Recently got my PhD (19th & 20thC social cultural history through the lens of play & board games) and currently working in game development. I do a lot of things but I particularly love applying historical approaches to interactive storytelling.
January 5, 2026 at 4:29 PM
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At the end of the day, the Black Lives Matter era was about whether people should be killed in the street, and lots of people decided yeah and put those little blue flags on their cars. It spread to everyone because it stopped for no one.
January 24, 2026 at 4:45 PM
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A letter from Saint Paul to those last few friends and family who have somehow become indifferent to ongoing campaign of terror in the Twin Cities:
January 24, 2026 at 4:46 PM
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pantomime opposition. all we have is each other
January 24, 2026 at 4:30 PM
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Commonwealth is one of the finest and most unique games I've played. It is pushing at the boundaries of ttrpg design, it was a treat to work on. Please check it out!
COMMONWEALTH is OUT NOW.

It is a "far-future social climbing simulation" inspired by En Garde!, The Book of the New Sun, and Barry Lyndon.

@nictringali.bsky.social did the layout and graphic design and the cover and interior art is from @amandalee.bsky.social

👉 modality.itch.io/commonwealth 🍷🌹
COMMONWEALTH by Michael Hansen
A far-future social climbing simulation
modality.itch.io
January 23, 2026 at 7:09 PM
🔴 We're live! Playing HOLLYWOOD ANIMAL! Come join me in finding out what this thing even is!
January 24, 2026 at 1:00 AM
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Tonight at 8 Eastern I’ll be introducing @nictringali.bsky.social to the glitz and glamor of HOLLYWOOD ANIMAL at twitch.tv/brendan_mordheim

youtu.be/MctWeR0iv0w?...
Hollywood Animal - Official Announcement Trailer
YouTube video by IGN
youtu.be
January 23, 2026 at 9:14 PM