www.kickstarter.com/projects/col...
This is also a bit of a strange campaign for us. To be honest, I don't even think I've ever been as nervous about a launch. I suppose that needs some explaining 🧵
sites.libsyn.com/568595/site/...
sites.libsyn.com/568595/site/...
Play as song characters brought to life by singer Wendy Miasma and forced to compete as lifestyle influencers to promote her new necrocurrency*, WENDYBUXXX. Gain the most followers by setting and following trends, while balancing controversy.
youtu.be/fd-JvOoB_ME
youtu.be/fd-JvOoB_ME
Yet role-playing "parlor games," simulations, and similar are centuries old and draw from a well that resembles all the positive stuff about D&D.
Parlor games were feminized...
Yet role-playing "parlor games," simulations, and similar are centuries old and draw from a well that resembles all the positive stuff about D&D.
Parlor games were feminized...
Come join me: www.twitch.tv/scptmatt
Come join me: www.twitch.tv/scptmatt
@wehrlegig.games @colewehrle.bsky.social
@wehrlegig.games @colewehrle.bsky.social
that's over 150 articles covering everything from Warhammer to Wanderhome, Paranoia to Pendragon
that's over 150 articles covering everything from Warhammer to Wanderhome, Paranoia to Pendragon
@saltandpeppergames.bsky.social
boardgamegeek.com/thread/36203...
@saltandpeppergames.bsky.social
boardgamegeek.com/thread/36203...
www.youtube.com/watch?v=dgfV...
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
open.spotify.com/episode/7tEl...
open.spotify.com/episode/7tEl...
www.kickstarter.com/projects/col...
www.kickstarter.com/projects/col...