Cole Wehrle
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colewehrle.bsky.social
Cole Wehrle
@colewehrle.bsky.social
Game designer focusing on strategy games with strong emergent narratives. Half of Wehrlegig Games. Creative director at Leder Games. Voracious reader of just about anything I can get my hands on.
That is a wild song to sing in grade school!
November 11, 2025 at 12:59 AM
Me!
November 6, 2025 at 3:29 AM
Yeah you usually do it once per project and it's done at the very, very end. It's a really nice moment to see everything come together.
October 31, 2025 at 2:17 PM
I do it myself. I'm certain there are good algorithms, but I really enjoy working the puzzle manually and, when possible, making something that is pleasing. That's a little funny of course (the sprues will be thrown away!), but I suppose there's pleasure even in short lived things.
October 31, 2025 at 12:44 PM
I should have been clearer; it's in private alpha. Should be public soon.
October 30, 2025 at 11:33 AM
We've got a JoCo one in the works too ;)
October 29, 2025 at 6:03 PM
There are puzzles too!
October 28, 2025 at 7:05 PM
Thanks!
October 25, 2025 at 9:17 PM
Wow those look great! I hope the move went well!
October 22, 2025 at 11:14 PM
It's such a neat period. I'd love to do an early-modern game sometime. However, I think my dance card is full for the next few years. We'll see how things look after I finish the next couple of big projects!
October 22, 2025 at 9:42 PM
In some respects the answer doesn't matter. I'm still going to do my best to finish AIT and I'm cooking up another massive project right after that's finished. But, this performance has huge ramifications for how Drew and I think about our company and its future. I suppose we'll know soon.
October 21, 2025 at 2:39 PM
Drew and I know that there's a group of 3 to 5 thousand players out there who like our stuff and want to see more historical games. I thank my lucky stars every day for their support. The question of this campaign is: who else is there?
October 21, 2025 at 2:39 PM
In short, this is not the kind of campaign I like running. But, Drew and I are trying to make the best of it. This is a chance to show our games to a wide audience and to let folks see them not as works-in-progress, but as finished games. Want to learn about them? Read any number of reviews.
October 21, 2025 at 2:39 PM