Lots of improvements, bugfixes and three new tools.
#b3d #normalMagic
Lots of improvements, bugfixes and three new tools.
#b3d #normalMagic
In this 15-min deep dive, I walk through an experimental scriptable tool I built that fetches textures in material light functions to paint light dynamically, all in-editor. Check it out! 🔥
In this 15-min deep dive, I walk through an experimental scriptable tool I built that fetches textures in material light functions to paint light dynamically, all in-editor. Check it out! 🔥
I'll do a breakdown of the scriptable tool BP in my upcoming video.
I'll do a breakdown of the scriptable tool BP in my upcoming video.
Doing that in CPP isn't worth investing the time for my particular case.
Doing that in CPP isn't worth investing the time for my particular case.
New features below! 🧵(1/6)
New features below! 🧵(1/6)
A 40-minute deep dive into building a Niagara-based swarm VFX — featuring particle-particle overlap solving, avoidance systems (particles, pawns, obstacles), surface projection, slope handling, GPU↔CPU↔GPU particle swapping, and more.
👇
A 40-minute deep dive into building a Niagara-based swarm VFX — featuring particle-particle overlap solving, avoidance systems (particles, pawns, obstacles), surface projection, slope handling, GPU↔CPU↔GPU particle swapping, and more.
👇
I walk through building a lightweight custom state machine in Niagara to drive Vertex Animation Textures in Unreal Engine.
Part 1 of a short (probably 2-part) series on Niagara state machines. 🧵
I walk through building a lightweight custom state machine in Niagara to drive Vertex Animation Textures in Unreal Engine.
Part 1 of a short (probably 2-part) series on Niagara state machines. 🧵
So proud to finally release what I've been working on for 16 months!
MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!
Available on Fab for #UE5 now!
#gamedev #unrealengine
So proud to finally release what I've been working on for 16 months!
MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!
Available on Fab for #UE5 now!
#gamedev #unrealengine
🥳My 𝗚𝗮𝗺𝗲 𝗧𝗼𝗼𝗹𝘀 addon is finally complete and officially available as a Blender Extension!
I spent way too much time coding it + writing a 150-page manual and over 2 hours of video tutorials. 😅
youtube.com/watch?v=hC2_...
More detail in the🧵
🥳My 𝗚𝗮𝗺𝗲 𝗧𝗼𝗼𝗹𝘀 addon is finally complete and officially available as a Blender Extension!
I spent way too much time coding it + writing a 150-page manual and over 2 hours of video tutorials. 😅
youtube.com/watch?v=hC2_...
More detail in the🧵
For those eager to have a play with it:
spaghetmenot.gumroad.com/l/normalmagic
Full release is planned for August, documentation and videos will be ready then 🗓️
#normalMagic #b3d #geometrynodes
For those eager to have a play with it:
spaghetmenot.gumroad.com/l/normalmagic
Full release is planned for August, documentation and videos will be ready then 🗓️
#normalMagic #b3d #geometrynodes
I loved working on this version of Ganon. Especially being able to push the visual fidelity to something that hasn't been done in the Zelda series.
#artdirection #conceptart #gamedev #concept #gamedev #gameart #art #3d #characterart #characterdesign #personalproject
I loved working on this version of Ganon. Especially being able to push the visual fidelity to something that hasn't been done in the Zelda series.
#artdirection #conceptart #gamedev #concept #gamedev #gameart #art #3d #characterart #characterdesign #personalproject
#GameArt #UnrealEngine #UE5 #WaterColor
#GameArt #UnrealEngine #UE5 #WaterColor
So here is my first test where I showcase some of that MeshBlend "black magic" in action!
youtu.be/J6YUfWJWBwg
#indiedev #gamedev #unrealengine #ue5 #trailertuesday
So here is my first test where I showcase some of that MeshBlend "black magic" in action!
youtu.be/J6YUfWJWBwg
#indiedev #gamedev #unrealengine #ue5 #trailertuesday