PC Gamer, Eurogamer, RPS don't look like this fwiw. (And neither do we.)
PC Gamer, Eurogamer, RPS don't look like this fwiw. (And neither do we.)
massivelyop.com/2015/02/20/w...
Some mainstreamers (not Tomas) are hoping it's just an MMORPG problem, but we were just the canary in the coal mine b/c of the timescales involved.
It deteriorates the space for risk and sustainable growth, until all that's left is to to either make slot-machines or slop-machines.
massivelyop.com/2015/02/20/w...
Some mainstreamers (not Tomas) are hoping it's just an MMORPG problem, but we were just the canary in the coal mine b/c of the timescales involved.
We were the perfect audience with a working attention span. It is basically over now. 😬
We were the perfect audience with a working attention span. It is basically over now. 😬
Bartle's 'Designing Virtual Worlds' and 'Postmortems' by @raphkoster.bsky.social are the perfect place to start but there are heaps of great books out there.
... and there's one more set to be announced next month 🤫
Bartle's 'Designing Virtual Worlds' and 'Postmortems' by @raphkoster.bsky.social are the perfect place to start but there are heaps of great books out there.
... and there's one more set to be announced next month 🤫
*taps sign*
Just spit-ballin' but if every mass layoff required execs to take responsibility and lose their positions too (and lose their retention bonuses), I wonder if we would see less layoffs? I suspect other solutions would appear somehow
They just get that next bonus because the spreadsheet was positive, and then start the cycle again.
*taps sign*
Just spit-ballin' but if every mass layoff required execs to take responsibility and lose their positions too (and lose their retention bonuses), I wonder if we would see less layoffs? I suspect other solutions would appear somehow
EA said forcing devs in-office creates "incredible experiences for [its] players"
How about you both fuck off. You don't speak for players or care about us. Don't you dare invoke us to justify your greed and labor abuse.
EA said forcing devs in-office creates "incredible experiences for [its] players"
How about you both fuck off. You don't speak for players or care about us. Don't you dare invoke us to justify your greed and labor abuse.
That being said, $136M in the first month of a live service game with a hot IP should be 'double down' territory, not 'shrink the team' territory. So to me, this one doesn't.
Thinking about doing GW2 next because it's such a great example of spectacular housing that is weirdly just not for me.
Thinking about doing GW2 next because it's such a great example of spectacular housing that is weirdly just not for me.