Paweł - legomyrstan
banner
legomyrstan.bsky.social
Paweł - legomyrstan
@legomyrstan.bsky.social
Houdini Pipeline TD so Houdini, Python and sometimes realtime, occasionally history(especially late medieval!)
Pretty cool ffpeg added OCIO filters!
code.ffmpeg.org/FFmpeg/FFmpe...
Making sure you're not a bot!
code.ffmpeg.org
February 16, 2026 at 11:36 AM
Reposted by Paweł - legomyrstan
Many programmers consider Vulkan to be overly complex–maybe not even worth engaging with as an #indiedev. It’s easy to see why people feel this way.

If this is how you Vulkan, or modern graphics APIs in general, the goal of this talk is to change your mind.

gamesbymason.com/blog/2026/vu...
👀 It's Not About the API - Fast, Flexible, and Simple Rendering in Vulkan
What if Vulkan isn't as complex as you thought? This talk walks you through a fast, flexible, and simple appraoch to writing efficient graphics engines in Vulkan.
gamesbymason.com
February 8, 2026 at 1:58 AM
make me wanna try add this to Houdini 🤔 if line remove is in nodenetworkutils it might be possible
dont really know what this feature is called in blender but i definitely want it to be in material maker
February 7, 2026 at 5:54 PM
I’ve been doing pipeline on Linux for years and wonder if anyone from #gamedev would be interested in talk about advantages/cool things that make developing pipeline on Linux easier/faster/more scalable compared to Windows?

#techart #pipeline #cgi #3d #linux #windows #vfx
February 2, 2026 at 11:02 AM
Reposted by Paweł - legomyrstan
My MOPs course on Houdini.School is now free! If you want a start to finish course on how (almost) everything works, plus the math background, you can watch it all here: www.houdini.school/courses/mops...
MOPs: Motion Operators for Houdini
This course provides an overview of the MOPs workflow and how it integrates with the rest of Houdini, shows concrete examples of how MOPs can be used in both motion graphics and visual effects workflo...
www.houdini.school
January 29, 2026 at 8:41 PM
Reposted by Paweł - legomyrstan
flashback to me pointing out the ultimate irony of visual effects getting so good that our successes are used as evidence that "CGI sucks"

January 29, 2026 at 3:14 PM
Houdini and Frieren cup ❤️
January 16, 2026 at 4:43 PM
Reposted by Paweł - legomyrstan
unicode braille characters are 2x4 rectangles of dots where you can arbitrarily set any of the dots. That's 8x the pixels you normally get in the terminal!

anyway here's a proof of concept terminal SVG renderer using unicode braille:
January 13, 2026 at 3:14 PM
Reposted by Paweł - legomyrstan
absolute insanity. a mad genius.
www.youtube.com/watch?v=0IgM...
How To Make Music In Houdini in 2 Minutes
YouTube video by Adam Katz
www.youtube.com
January 7, 2026 at 10:03 PM
Something cool I learn recently while working on some USD related stuff. GfMatrix4d stores it's vals as 4d array in C++ but one of methods allows to get flat array but this method is not exposed in Python. Turns out binding use buffer protocol which allows peculiar things.
#python #vfx #techart #usd
January 8, 2026 at 6:21 AM
Reposted by Paweł - legomyrstan
Made an Animation & VFX starter pack.
Let me know if you want to be added :)

#animation #vfx #visualeffects

go.bsky.app/GZwmLhM
January 7, 2026 at 12:25 AM
Me before Holiday break: Finally I can take some break from pipeline stuff and do some art!
Also me: Debugging why `zsh` doesn't properly launch rez context... (it's not because of `oh-my-zsh` or `oh-my-posh`)
December 31, 2025 at 9:19 AM
Reposted by Paweł - legomyrstan
Merry Christmas, Graphite community! You have waited patiently and it is finally here: the Graphite native desktop app is yours to download on Windows, Mac, and Linux. This limited public release candidate build (RC1) is available to download in our Discord (join via the link on the website).
December 25, 2025 at 11:56 AM
QTP with a title screen that’s iconic to you!
December 17, 2025 at 5:43 PM
In Warsaw #metro you can see little image of #train model which comes next. Is that a thing anywhere else? 🤔
December 16, 2025 at 11:38 AM
Reposted by Paweł - legomyrstan
🌶️ Hot take: ML-based graphics makes some graphics researchers unhappy for the same reason diffusion models make artists unhappy.

Both automate the interesting and beautiful parts of the work and both deskill the worker. Both result in questionable quality and both are being adopted regardless.
The best quote I’ve heard about AI was a half-joke by a coworker: “is there anything that classical techniques can do that AI can’t pretend to do better?” Sometimes pretending is good enough and sometimes it’s really not! That seems largely lost in the pro/anti AI discourse.
December 2, 2025 at 5:32 PM
@nogodsnomayors.com in latest episode on LaToya Cantrell you forgot one place that have mixed common and Napoleonic law. Quebec is provinces level is Napoleonic and on federal is common. Hope that department of corrections will be on that 😅
November 27, 2025 at 9:18 PM
Reposted by Paweł - legomyrstan
Until now, if you lost or broke your phone, your Signal message history was *gone,* a real challenge for everyone whose most important conversations happen in Signal. So, with careful design and development, we’re rolling out opt-in secure backups.

signal.org/blog/introducing-secure-backups
Introducing Signal Secure Backups
In the past, if you broke or lost your phone, your Signal message history was gone. This has been a challenge for people whose most important conversations happen on Signal. Think family photos, sweet...
signal.org
September 8, 2025 at 4:03 PM
Reposted by Paweł - legomyrstan
Today, we're launching SlopStop: Community-driven AI slop detection in Kagi Search.

Join our collective defense against AI-generated spam and content farms:

blog.kagi.com/slopstop
November 13, 2025 at 7:23 PM
Reposted by Paweł - legomyrstan
Grateful to say: I've returned to Blackbird Interactive for the next step of Hardspace!

Shipbreaker is about the place of labor in our society. I think it's important to make media that examine that, and possibly imagines a better future.

Plus, blowing stuff up might be cathartic for all of us....
November 8, 2025 at 9:21 PM
Reposted by Paweł - legomyrstan
A new MOPs+ release is out! This introduces the MOPs+ Camera, a fully-featured camera rig with all kinds of fun and quick controls for animating cameras easily in the viewport. Check the demo videos and the full release notes here: motionoperators.com/blog/index.p...
Introducing MOPsCam – MOPs Blog
motionoperators.com
October 24, 2025 at 2:00 AM
Little thing that I organise:

Join me at WarHUG - Listopad/November 2025 meetu.ps/e/PBQj8/BfLG...

#houdini #vfx #techart
WarHUG - Listopad/November 2025, Wed, Nov 19, 2025, 7:00 PM | Meetup
Warszawski Houdini User Group powraca! Spotykamy się w sali kinowej w Warszawskiej Szkole Filmowej. Zaczynamy około 19. Planujemy dwie prezentację, trochę czasu na tips&tri
meetu.ps
October 16, 2025 at 9:58 AM
Reposted by Paweł - legomyrstan
Good News folks, you CAN now in fact, play this

The free demo for Legend of Khiimori is now available on Steam for everyone. Check it out, give it a try, tell a friend. Show everyone how much you want horse games 💪❤
October 13, 2025 at 2:57 PM
Pretty nice explanation 🙂

youtu.be/vpSkBV5vydg
UTF-8, Explained Simply
YouTube video by Nic Barker
youtu.be
October 4, 2025 at 5:49 PM