Paweł - legomyrstan
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legomyrstan.bsky.social
Paweł - legomyrstan
@legomyrstan.bsky.social
Houdini Pipeline TD so Houdini, Python and sometimes realtime, occasionally history(especially late medieval!)
August 5, 2025 at 1:15 PM
July 28, 2025 at 8:53 AM
Got new book today 🙂
June 24, 2025 at 8:32 AM
Here is script, it’s not hard to do something similar on Linux afaik
June 12, 2025 at 8:52 AM
Poland use those(there is other variation for trams)
April 28, 2025 at 4:26 PM
Evolution of this hat is official hat used in representative version of Polish army:
March 6, 2025 at 5:59 AM
My bday gift to myself 😅
February 19, 2025 at 9:35 AM
IDK why this account wanted me to fill administrative region of Poland but on top of that it doesn't accept names like "Schleswig-Holstein" or "Kujawsko-Pomorskie" 😐
January 30, 2025 at 8:54 AM
Finally had some time to test if it's possible to create auto-cutout-tool that does that automatically in Houdini, quick test in video

#sidefx #houdini #vfx #techart #rtvfx #ue5 #unity #godot
January 29, 2025 at 6:42 PM
imho the way in which loops are represented in Houdini is more readable
January 26, 2025 at 11:17 AM
One more personal tool, in my convention OUT nodes are black so to save some clicks I have simple script that do that for me :)
January 22, 2025 at 7:11 PM
This allow to get PID from selected window on Linux, super useful if you want to kill specific instance of DCC:
January 21, 2025 at 10:53 AM
Small launch zsh script I used on MacOS that allow me to handle scaling of UI depending if my laptop lid is closed and how many screens are connected:
January 21, 2025 at 10:53 AM
Some utils for handling path on windows which use backslashes( "\" ) and houdini that always use forward slashes( "/"), not really needed in larger pipelines where paths handled automatically but really nice in small pipeline or for freelancer :)
January 21, 2025 at 10:53 AM
Saving files with small changes is super annoying, my personals style is:
example_name.v032.t14.hip
so I made tools that make it easy to update take:
example_name.v032.t15.hip
or version up:
example_name.v033.t01.hip
January 21, 2025 at 10:53 AM
Found awesome book about medieval history: “Średniowiecze w liczbach” or “Medieval in numbers” about general relation of people with numbers at the time and various quantities like how many barons was under king or how much would castle cost. Cannot recommend it enough!
December 6, 2024 at 6:22 PM
Shorter version of silly thing I did that I can upload directly to bsky, link to full length in QRT

#houdini #python #techart #3d #vfx
December 4, 2024 at 2:48 PM
Some progress of AssetBrowser GUI, QPainter is pain though :(

#houdini #houpy #vfx #gamedev #techart #python #dev
November 25, 2024 at 2:29 AM
Experimenting with QListView which allows to make sort of flow layout and displaying efficiently a lot of items at ones.

#vfx #python #gui #houdini #techart
November 18, 2024 at 9:03 PM
Small houdini python tip, when you write plugins to avoid refactoring you can import Qt.py

#houdini #python #vfx #gamedev #techart
November 11, 2024 at 2:25 PM
October 31, 2024 at 5:12 AM