Jhony Lucas 🎃
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jhonylucas74.bsky.social
Jhony Lucas 🎃
@jhonylucas74.bsky.social
Full-stack developer and game development hobbyist. Currently creating a new plugin for Godot called Godigma, my goal is to make importing designs from Figma easier.
Reposted by Jhony Lucas 🎃
I am drunk on power after realizing Godot lets you embed textures in RichTextLabels, and well... ViewportTextures are textures. 🤯
#GodotEngine #gamedev #indiedev
November 7, 2025 at 5:27 PM
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If you’re into technical art, this might be the best indie bundle you’ll find: Godot Shaders + Blender Tools 🙂 jettelly.com/bundles/godo...

#godot #b3d #indiedev #gamedev
November 7, 2025 at 6:49 AM
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godot4 export
November 6, 2025 at 12:14 PM
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I recently came across this pack of 1,200+ fonts, loved it, got in contact with the creators and I can now offer a 90% off (!) coupon for all Kenney friends!✨

itch.io/s/160768/fri...
October 18, 2025 at 3:56 PM
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To all Megaman Battle Network / Digimon fans? 🥳

I think i have a game for you.

Berserk B.I.T.S is an Idle Rpg where you train and Battle with your own Personal B.I.T! 💥

The Demo is currently up on Steam (with even a chance to get your OC in game!)
October 15, 2025 at 4:13 PM
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October 12, 2025 at 3:20 PM
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#MakeRoom Update 2 is out now! This update adds a color wheel, vertical object movement, more camper van options, 30+ changes and 30+ new objects!

store.steampowered.com/news/app/221...
August 18, 2025 at 3:20 PM
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I've published an interactive blog post on building agent behaviour with Bevy Behave!

🎮 🤯 Play with a Bevy app inside the blog post
🧠 🌳 Build behaviour trees with Bevy Behave
⭐️ 🍒 Make agents earn points and eat fruit!

www.hankruiger.com/posts/bevy-b...

#bevyengine #gamedev #rustlang #rustgamedev
Modelling Agent Behaviour with Bevy Behave
Interactive blog post about modelling agent behaviour with Bevy Behave
www.hankruiger.com
April 11, 2025 at 2:43 PM
Reposted by Jhony Lucas 🎃
“You crashed into an unknown asteroid belt. Explore this alien world, leap between asteroids and find a way to repair your spaceship.”

Demo out on Itch and (soon) Steam

gtibo.itch.io/wild-cosmos
s.team/a/3051070

#indiegame #indiedev #gamedev #godotengine
December 29, 2024 at 8:00 PM
Reposted by Jhony Lucas 🎃
Noot noot, everyone! 🐧

We are happy to announce our indie VR game, Penguin Festival!

www.youtube.com/watch?v=n1lO...

Wishlist on Steam: bit.ly/penguinfests...
For more info, visit our website: cozycubegames.com
Penguin Festival Announcement Trailer | VR Games Showcase Spring 2025
YouTube video by VR Games Showcase
www.youtube.com
March 11, 2025 at 4:28 PM
Reposted by Jhony Lucas 🎃
💃 One of the first enemies I made for Astro Kat, almost too cute to attack
#lowpoly
February 10, 2025 at 3:58 PM
Reposted by Jhony Lucas 🎃
Godot's matrix system makes the flattening effect simple to achieve, for those who are wondering. No render textures or nested nodes required - just one line of code:
docs.godotengine.org/en/stable/cl...
January 13, 2025 at 5:31 PM
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🥁 Announcing the Public Domain Image Archive! 🥁

We are v excited to share our new sister-project, the Public Domain Image Archive (PDIA), a curated collection of 10k+ out-of-copyright historical images, all free to explore and reuse: pdimagearchive.org @pdimagearchive
January 8, 2025 at 5:02 PM
Reposted by Jhony Lucas 🎃
Simplifying enterprise integrations doesn't have to be a headache. In our latest blog, we share SDK best practices, focusing on type safety, validation, and maintenance, all rooted in OpenAPI specs.

Learn how to reduce complexity and accelerate development for your team.

🔗👇
January 7, 2025 at 2:41 PM
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Yay, I tackled scene changes + saving/loading like you guys suggested.
Now I just need to prototype the day cycle, the first dungeon "room" and spryte catching to have something like a gameplay loop 😁
#IndieGameDev #pixelart #godot
November 26, 2024 at 8:24 PM
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art vs artist ✨
October 22, 2024 at 12:58 PM
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We are JELLYBOX, a one-stop shop for all your animation needs!🟩

Jellybox is an independent, full-service animation studio ready and equipped to provide animation, storyboards, production, post-production, merch fulfillment and more! 🎞️ 🖌️ 🎵

Whatever you need, we got you!🟩
November 6, 2024 at 7:12 PM
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Last time I posted that one hashtags didn't work yet, so here we go again! The shiny Gyarados at the Lake of Rage.
#pixelart #pokemon
November 1, 2024 at 3:40 PM
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Obviously I drew a pumpkin 🎃✨
October 29, 2024 at 1:02 PM
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Gente, pro pessoal que me apoia no apoia.se/sulamoon no tier de 50 reais, hoje tem encontro exclusivo no zoom as 16h! Lembrete <3
Financiamento Coletivo na APOIA.se | Crowdfunding Pontual e Mensal
Financiamento coletivo para todos os tipos de projetos e sonhos. Ative sua rede e financie sua ideia. Comece agora sua campanha.
apoia.se
September 28, 2024 at 5:23 PM
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Just put my #godot color swapper shader up for anyone to use. I designed it to create 4-color #gameboy palettes for my last jam game, but it should work with palettes of any size!

godotshaders.com/shader/game-...
September 28, 2024 at 12:38 PM
Bluesky now has over 10 million users, and I was #3,209,757!
September 17, 2024 at 2:28 PM
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Hey👏

@draknek.bsky.social (+ sponsors) is offering 6 grants of $15,000 each to make thinky games (puzzle, strategy, etc). No strings attached, this is not a publishing deal.

The deadline is in a month. You only need a tiny prototype and 5 minutes to fill a form.

grants.draknek.org
Draknek New Voices Puzzle Grant
The Draknek New Voices Puzzle Grant is a grant opportunity for game developers from traditionally underrepresented groups and backgrounds who are interested in designing and developing puzzle games.
grants.draknek.org
September 2, 2024 at 9:33 AM
Reposted by Jhony Lucas 🎃
And to the Brazilian devs and games industry folks here, do post a "hi" as a reply here and let us know who you are and what you do?
September 1, 2024 at 7:10 PM
My plugin for the Godot part is ready. I've finished the adjustments for the collections. Now I just need to finalize a few things on the server and do the deployment to prepare for the release in the coming days.
#GodotEngine #gamedev #plugin
June 4, 2024 at 1:30 AM