Fabrizio Espindola
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fabrizioespindola.bsky.social
Fabrizio Espindola
@fabrizioespindola.bsky.social
Writing the Godot Shaders Bible!
Technical Art explained step by step ✨ more at https://jettelly.com/
Pinned
Some shaders and tools I’ve created while writing technical art books with Unity 🙂

#unity3d #indiedev #gamedev
January 6, 2026 at 3:37 PM
Reposted by Fabrizio Espindola
Did you know you can use world space coordinates in your shader to scale objects based on their position? 👀

Learn more how it works: jettelly.com/store/the-go...

#GodotEngine #gamedev #indiedev
January 4, 2026 at 4:01 PM
Playing with stencil buffers for the last section of the Godot Shaders Bible 🙂 what do you think? 🔗 jettelly.com/store/the-go...

#indiedev #gamedev #godot
January 4, 2026 at 6:18 PM
If you want to start with shaders in Unity in 2026, this ebook bundle is what you need ✨ jettelly.com/bundles/unit...

#indiedev #gamedev #madewithunity
January 3, 2026 at 4:14 AM
Reposted by Fabrizio Espindola
Stylized Water is a Blender tool by @casey_sheep that builds animated, stylized water using shaders and Geometry Nodes instead of simulation. 🌊

Check it out: jettelly.com/blog/stylize...

#b3d #blender #shader
January 2, 2026 at 5:01 PM
This might interest you: Mastering Compute Shaders in Unity 6 will cover grass implementation 🙂🔗 jettelly.com/store/master...

#indiedev #gamedev #madewithunity
January 1, 2026 at 6:15 PM
Happy new year everyone! 🥳 🎉

#happynewyear2026
January 1, 2026 at 12:53 AM
Here's a showcase video of all the shaders included in the Godot Shaders Bible book 🙂

If you want to start with shaders this 2026, here's the book 🔗 jettelly.com/store/the-go...

#indiedev #gamedev #godot
December 30, 2025 at 6:02 PM
Reposted by Fabrizio Espindola
Unity Collider Optimizer is a free, open-source Unity tool focused on reducing MeshCollider and PolygonCollider2D complexity to improve physics performance, without rebuilding assets.

Check it out: jettelly.com/blog/unity-c...

#unity3d #gamedev #indiedev
December 27, 2025 at 5:27 PM
Interested in developing tools with Unity? This book is on our weekly sale, covering everything from Decorator Drawers to UXML 🙂✨ jettelly.com/store/unity-...

#indiedev #gamedev #unity3d
December 26, 2025 at 2:27 PM
Reposted by Fabrizio Espindola
Simon Lachapelle shared a growing free HDRI collection built around physically accurate, calibrated lighting.

Check it out: jettelly.com/blog/simon-h...

#b3d #HDRI #textures
December 24, 2025 at 3:01 PM
Reposted by Fabrizio Espindola
FLIP Fluids just received a major update, version 1.8.5 brings variable-density fluids, deeper Geometry Nodes integration, and official support up to Blender 5.0. 🌊

Learn more: jettelly.com/blog/flip-fl...

#realtimeVFX #indiedev
December 19, 2025 at 4:02 PM
Some procedural shapes I made in Unity and Desmos while writing my book "Shaders & Procedural Shapes." Should I add more?

The link in case you're interested ✨ jettelly.com/store/visual...

#indiedev #gamedev #unity3d
December 22, 2025 at 1:23 PM
Here's another render from the Godot Shaders Bible update we’ll be pushing tomorrow ✨ jettelly.com/store/the-go... If you’re planning to get a copy of the book, feel free to use this coupon: GSB5OFF68503

#godot #indiedev #gamedev #3DCG
December 22, 2025 at 4:37 AM
Reposted by Fabrizio Espindola
Learn Character Customization + Tool Development in a clear, linear way? Check out our Unity Bundle! Ideal for students and enthusiasts 😁 jettelly.com/bundles/bund...

#gamedev #indiedev #unity3d
December 21, 2025 at 5:00 PM
Did you know you can create clouds using 3D textures in Godot? I’ll be covering this topic in the next update of Godot Shaders Bible 🙂🔗 jettelly.com/store/the-go...

#godot #indiedev #gamedev
December 21, 2025 at 8:00 AM
I'll be updating Mastering Compute Shaders in Unity today 🔗
jettelly.com/store/master...

If you’re interested in learning how to simulate fluids, deform meshes, compute multiple meshes, and more, this book is for you. Get it before the price goes up!

#indiedev #gamedev #unity3d
December 15, 2025 at 9:16 AM
Reposted by Fabrizio Espindola
A procedural potion shader used to illustrate how UV coordinates work, taken from one of our finished book. 🧪

Learn more: jettelly.com/store/visual...

#unity3d #madewithunity #gamedev #indiedev
December 13, 2025 at 5:01 PM
Reposted by Fabrizio Espindola
Holiday Sale has arrived at Jettelly! 🎄 Get 6 USD off any purchase using the code HOLIDAYS2025 at checkout. 🎁 jettelly.com/bundles/bund...

#gamedev #indiedev #techart
December 11, 2025 at 6:09 PM
Reposted by Fabrizio Espindola
Check out Croquis Sketch Editor, a Unity tool by neagudev that generates hand-drawn, sketch-style edge meshes directly from your 3D models. ✏️

Learn more: jettelly.com/blog/croquis...

#madewithunity #unity3d #gamedev
December 11, 2025 at 4:07 PM
Just for a limited time, you can use the coupon HOLIDAYS2025 on any book or bundle and get $6 USD off 🌲 jettelly.com/store?click_...

#godot #indiedev #gamedev #b3d #unity3d
December 10, 2025 at 7:42 PM
December 10, 2025 at 6:04 PM
For some reason, this has become one of our best-selling Bundle on Jettelly 🌲 Godot Shaders + Blender Tool Development ✨ jettelly.com/bundles/godo...

#indiedev #b3d #godot
December 10, 2025 at 4:18 PM
Some shaders, books, tools, and procedural shapes I've been creating since 2022. What should the next project be? 🔗 jettelly.com/store?click_...

#indiedev #gamedev #godot #unity3d
December 9, 2025 at 9:26 PM
Quick question: should I cover 3D textures in The Godot Shaders Bible? They're pretty good for effects like clouds. Curious to hear your thoughts 🙂

The book ✨ jettelly.com/store/the-go...

#godot #indiedev #gamedev
December 9, 2025 at 2:19 AM