Jason Ord
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jasonord.bsky.social
Jason Ord
@jasonord.bsky.social
🖌️Senior 3D Artist @ Facepunch Studios
🔧Working on S&box

https://jasonord3d.carrd.co

Previously:
🧟Environment Artist on Dead Island 2
Reposted by Jason Ord
Some seat baking updates for the Lincoln continental, good bakes but some settings to tweak as always. this weekend wanna try to work on abit more of the interriors too once ready!

#b3d #marmorset #hardsurfaceModeling #cars #wip #gameart
March 5, 2025 at 6:56 AM
Had a pleasure doing this tour of Dead Island 2, telling some stories from its development as we play.

As devs, we usually have little stories from working on a game that we never get a chance to share, which is why I think Dan is doing a great thing with his Developer Tour series ♥️
Developer Tour: Dead Island 2
YouTube video by Dan McCabe
www.youtube.com
January 12, 2025 at 5:54 PM
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Slowly layering details.

#unrealengine #ue5 #3d #gameart #blender
November 10, 2024 at 8:40 AM
Absolutely astonished how much S.T.A.L.K.E.R 2 feels like a S.T.A.L.K.E.R game. They've nailed it and I'm so happy
November 20, 2024 at 10:48 PM
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Photographs I took of game creator, Hideo Kojima.
November 18, 2024 at 5:58 PM
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HUGE overhaul of my Game Art Tricks overview - 84 Articles/Videos about cool Tech Art and Realtime VFX! Now everything has a nice thumbnail so that it's easier to discover the content.
simonschreibt.de/game-art-tri...
Let me know if there are problems!

#gamedev #realtimevfx #techart #vfx
November 18, 2024 at 7:27 PM
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I cannot tell you how much work this was. I hope everyone enjoys it. There's some insane stuff in here.

Half-Life 2: 20th Anniversary Documentary
youtu.be/YCjNT9qGjh4
November 15, 2024 at 11:03 PM
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Some cozy ambient music for our game!
November 18, 2024 at 3:50 PM
we do a lil cloth sim
November 18, 2024 at 3:00 PM
I used to love the original Ace of Spades, so seeing these guys make something similar but make it their own using our engine/platform is so sick 👏
Ready for the next Shoot and Build playtest?
This Saturday 16th, 6pm GMT.

• New maps 🗺️
• New weapons 🔫
• New gamemodes 🧟
and much more!

Join our Discord to take part: smallfi.sh/discord
#sbox #voxel #indiedev #source2 #playtest
November 14, 2024 at 11:24 AM
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Normal person in the bathroom : 🧍‍♂️
Me: oh a lil slope blur
November 14, 2024 at 6:49 AM
As much as I love chatting the shit with game devs, and it's great seeing Develop hosted where I live, but I think I'll pass on these prices 🫠
November 14, 2024 at 9:47 AM
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H.R. Giger // Naoyuki Kato. #art #inspiration
November 7, 2024 at 8:15 PM
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Hey all! Appreciate everyone finding me on here while everyone migrates from Twitter. For the new ppl, hi! I’m a senior material artist at That’s No Moon. I love trying to make realistic materials & environments :)
October 20, 2024 at 7:59 PM
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October 31, 2024 at 3:33 PM
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This was the first time on a project where I started to get my head into Houdini. By the end I'd used Houdini for pretty much all the assets! #Houdini #GameArt
October 31, 2024 at 1:52 PM
Love creative solutions under pressure - top stuff! Bonus points for photogrammetry 😀
Halloween is right around the corner, so I thought I'd share some of the process behind the spooky skull/hourglass key art I created for PS4 version of Supermassive's Until Dawn back in 2015.
October 30, 2024 at 6:18 PM
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Haven't used this app in awhile, so I figured my first post back will be a game I'm currently working on in S&Box! Technically infinite world mining game based on powder toy games. #gamedev
October 22, 2024 at 5:13 AM
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I've released a video describing some of this week's changes and work-in-progress features in s&box - mostly Asset Browser 2 and the Ragdoll and BodyController components.
www.youtube.com/watch?v=6O_J...
Asset Browser 2 and WIP Physics Components: S&box Weekly Review 2024/10/21
YouTube video by duccsoft
www.youtube.com
October 28, 2024 at 6:20 PM
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Some of my recent new folio work. Again, I'm on a super Alien/Ron Cobb style art binge. This was initially inspired by the Narcissus escape craft, then went in its own direction. A rapid response, surface to orbit attack craft.
October 28, 2024 at 11:58 AM
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Its cold as hell where im at so working on these blankets are kinda therapeutic #3d #hardsurface3d #softsurface3d #3dmodeling #b3d #marvelousDesigner #gameart
October 27, 2024 at 4:49 AM
Reposted by Jason Ord
This post is about the importance of reference relighting.

The first image is a straight on shot which is great for detail capture, but the second is critical for determining height and reflectivity.

This is why I take multiple relights of as much detail as I can 💡 #macro #photography #reference
October 28, 2024 at 1:00 PM
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new CoD has high fidelity destructible eggs, what a time we live in
October 28, 2024 at 3:30 AM
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Unreal's Fab store is instantly a mess of lazy genAI - we all agree to never buy this junk and games that use them, right? okay, cool
October 22, 2024 at 9:37 PM
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DreamUV + Ucupaint for quick game-ready atlas-based texturing in Blender
October 3, 2024 at 12:11 AM