Shaun Mooney
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mooneysart.bsky.social
Shaun Mooney
@mooneysart.bsky.social
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So im gonna need all of you who want to support my sweeper dreams to follow this. Teaser coming soon!!
Hey there!

We are machinefun, we make awesome games. We will be showing something pretty cool very soon!
Manchester game devs! Come for a beer and see the street sweepers razzing around!
Manchester game devs, come get a sneak peak of our game at CULTPLEX in February!!

Shaun will be talking about his concept art and how a personal project turned into our first indie game! We may even be showing the game in its current build!

Click the link for details lnkd.in/e9tEK5yj
January 23, 2026 at 3:10 PM
Reposted by Shaun Mooney
That’s kind! Very proud of the team’s work on these. Carved out our own little corner of a universe that’s very special to me.
Reiterating an earlier Skeet from a couple months back:

Unless otherwise confirmed, @mikebithell.bsky.social 's TRON: Identity and TRON: Catalyst are Both Canon, Both Wildly different, and Both FREAKING AWESOME.

Get them. You WILL NOT regret the purchase.

store.steampowered.com/bundle/59198...
TRON: Catalyst x TRON: Identity on Steam
store.steampowered.com
January 23, 2026 at 11:10 AM
Reposted by Shaun Mooney
Check out the first of our open dev stuff! We will be showing as much as we can as we start to build out our first level after completing our proof of concept prototype. More cool stuff in the works to, including a glimpse of that prototype!
The making of the down and dirty streets of Trash City! To design one of our city arenas, we had to first work out the roads.

We are experimenting with a tile set that allows us to quickly assemble layouts. Once we feel we have a good foundation, we can then build out from there.
January 22, 2026 at 4:18 PM
Reposted by Shaun Mooney
The making of the down and dirty streets of Trash City! To design one of our city arenas, we had to first work out the roads.

We are experimenting with a tile set that allows us to quickly assemble layouts. Once we feel we have a good foundation, we can then build out from there.
January 22, 2026 at 4:11 PM
Check out the first of our open dev stuff! We will be showing as much as we can as we start to build out our first level after completing our proof of concept prototype. More cool stuff in the works to, including a glimpse of that prototype!
The making of the down and dirty streets of Trash City! To design one of our city arenas, we had to first work out the roads.

We are experimenting with a tile set that allows us to quickly assemble layouts. Once we feel we have a good foundation, we can then build out from there.
January 22, 2026 at 4:18 PM
Reposted by Shaun Mooney
🚨Bannister is available🚨

Look at his portfolio, especially for vehicle design.
January 21, 2026 at 3:05 PM
Reposted by Shaun Mooney
January 19, 2026 at 4:53 PM
Reposted by Shaun Mooney
gamedev friends! please help!

I am trying to export from blender (->fbx)

A mesh that is PARENTED to an animated bone (not skinned!)

I CAN'T find a combination of export settings that will. correctly position the object in Unity
(the yellow container in the image)
January 15, 2026 at 4:42 PM
Been chipping away at some of my own Space marine designs. Heres one sheet of ideas i was messing with.
January 20, 2026 at 2:22 PM
Is it #portfolioday again?
#portfolioday Its that time of year again! Names Shaun, concept artist/designer. I guess im known for these little fellas, cool sci fi street cleaners. Speaking of which, got a cool announcement coming related to these, stay tuned! 😉
January 17, 2026 at 12:32 PM
Reposted by Shaun Mooney
New home design for my portfolio!

bannister.artstation.com

I am still strongly looking for a new vis dev role, primarily vehicle design but I'm comfortable with other things.

#portfolio #visdev #visualdevelopment #recruiting #animation #movies #tvshows #vehicledesign #characterdesign #propdesign
January 17, 2026 at 8:54 AM
Reposted by Shaun Mooney
January 17, 2026 at 6:55 AM
Reposted by Shaun Mooney
Captured from a distance, while awaiting final confirmation in low orbit, this rare BomBom remains in astonishingly pristine condition despite being over a thousand years old.
October 25, 2023 at 5:17 AM
Reposted by Shaun Mooney
It's a #portfolioday once again. Hello I'm Debjit and I'm a Freelance Artist, mostly work on environment design. Here I'm sharing few my works, hope you all have a nice day!
Happy Portfolio Day 🫶
January 13, 2026 at 9:40 AM
Reposted by Shaun Mooney
there sadly were only 3~4 illustrators in my list and a couple were/are deactivated now.

if you like crate-digging traveling through the quote tweets from here should be fun
Human artists, use only once piece to convince people to follow you!
January 13, 2026 at 10:25 PM
me watching the endless avalanche of bullshit AI buisness app ads on YT while trying to listen to my nerdy lore vids.......ffs this shit is maddening!!
a close up of a person 's face with a device on their head with the hashtag #judem visible
ALT: a close up of a person 's face with a device on their head with the hashtag #judem visible
media.tenor.com
January 13, 2026 at 2:31 PM
Chunky lad!
second attempt at some Warhammer 40K art! Slightly more anime style!
January 13, 2026 at 12:37 PM
Reposted by Shaun Mooney
second attempt at some Warhammer 40K art! Slightly more anime style!
January 12, 2026 at 5:24 PM
second attempt at some Warhammer 40K art! Slightly more anime style!
January 12, 2026 at 5:24 PM
Reposted by Shaun Mooney
Human artists, use only once piece to convince people to follow you!
January 11, 2026 at 8:28 PM
Reposted by Shaun Mooney
Human artists, use only once piece to convince people to follow you
January 11, 2026 at 1:48 PM
Reposted by Shaun Mooney
City Square
August 26, 2023 at 1:27 AM
Space Marine 2's operations modes is so good. I see there is a horde mode too, love it when games have a side mode that just lets you revel in the core mechanics.
January 10, 2026 at 5:55 PM
Reposted by Shaun Mooney
working out a commission, here's some progress
January 10, 2026 at 5:35 PM
Reposted by Shaun Mooney
Concrete Maxima, my entry to the Quake Brutalist Jam III

#screenshotsaturday #quake #trenchbroom #leveldesign
January 10, 2026 at 4:04 PM