We are machinefun, we make awesome games. We will be showing something pretty cool very soon!
Shaun will be talking about his concept art and how a personal project turned into our first indie game! We may even be showing the game in its current build!
Click the link for details lnkd.in/e9tEK5yj
Unless otherwise confirmed, @mikebithell.bsky.social 's TRON: Identity and TRON: Catalyst are Both Canon, Both Wildly different, and Both FREAKING AWESOME.
Get them. You WILL NOT regret the purchase.
store.steampowered.com/bundle/59198...
We are experimenting with a tile set that allows us to quickly assemble layouts. Once we feel we have a good foundation, we can then build out from there.
We are experimenting with a tile set that allows us to quickly assemble layouts. Once we feel we have a good foundation, we can then build out from there.
We are experimenting with a tile set that allows us to quickly assemble layouts. Once we feel we have a good foundation, we can then build out from there.
We are experimenting with a tile set that allows us to quickly assemble layouts. Once we feel we have a good foundation, we can then build out from there.
Look at his portfolio, especially for vehicle design.
Look at his portfolio, especially for vehicle design.
#mech #mechdesign #mechadesign #spaceexploration #scifi #visdev #spaceship #visdev #visualdevelopment #vehicledesign
#mech #mechdesign #mechadesign #spaceexploration #scifi #visdev #spaceship #visdev #visualdevelopment #vehicledesign
I am trying to export from blender (->fbx)
A mesh that is PARENTED to an animated bone (not skinned!)
I CAN'T find a combination of export settings that will. correctly position the object in Unity
(the yellow container in the image)
I am trying to export from blender (->fbx)
A mesh that is PARENTED to an animated bone (not skinned!)
I CAN'T find a combination of export settings that will. correctly position the object in Unity
(the yellow container in the image)
bannister.artstation.com
I am still strongly looking for a new vis dev role, primarily vehicle design but I'm comfortable with other things.
#portfolio #visdev #visualdevelopment #recruiting #animation #movies #tvshows #vehicledesign #characterdesign #propdesign
bannister.artstation.com
I am still strongly looking for a new vis dev role, primarily vehicle design but I'm comfortable with other things.
#portfolio #visdev #visualdevelopment #recruiting #animation #movies #tvshows #vehicledesign #characterdesign #propdesign
Happy Portfolio Day 🫶
Happy Portfolio Day 🫶
if you like crate-digging traveling through the quote tweets from here should be fun
if you like crate-digging traveling through the quote tweets from here should be fun
#screenshotsaturday #quake #trenchbroom #leveldesign
#screenshotsaturday #quake #trenchbroom #leveldesign