DraQu
draqu.bsky.social
DraQu
@draqu.bsky.social
I play a whole lotta FPS games. Level Designer/Mapping Generalist, Twitch Streamer, Speedrunner

twitch.tv/draqu_
youtube.com/c/draqu
Pinned
Concrete Maxima, my entry to the Quake Brutalist Jam III

#screenshotsaturday #quake #trenchbroom #leveldesign
Reposted by DraQu
My map for Quake Brutalist Jam III: The Smell of Sunshine.
January 26, 2026 at 4:44 AM
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Notebook sketching.
January 25, 2026 at 7:42 PM
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very short quake edit

video format copied from a minecraft edit by Pyrothmatic
music: C418 - Blind Spots
January 24, 2026 at 9:05 PM
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A private commission recently inked. I need to draw more Quake in my life...
January 23, 2026 at 3:10 PM
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‘It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game Jam
‘It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game Jam
Quake Brutalist Jam began as a celebration of old-fashioned shooter level design, but its latest version is one step away from being a game in its own right
www.theguardian.com
January 22, 2026 at 12:37 PM
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some screenshots of my map for Quake Brutalist Jam 3. go check it out, there are tons of maps and there's even a standalone version of the mod if you don't have #quake !

www.slipseer.com/index.php?re...

#qbj3 #leveldesign #trenchbroom
January 18, 2026 at 6:19 PM
Reposted by DraQu
Concrete Maxima, my entry to the Quake Brutalist Jam III

#screenshotsaturday #quake #trenchbroom #leveldesign
January 10, 2026 at 4:04 PM
Reposted by DraQu
screenshots of the startmap I built for qbj3 or Quake Brutalist Jam III
some fancy bits in here will be in the coming update, like the paintings and plaques
January 11, 2026 at 9:52 PM
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I also made a map for it - "The Oppressing Facade". Thanks a ton to the QBJ3 team for making basically a new super polished and audiovisually stunning game. I can't stress enough how high the production value for it is!
January 10, 2026 at 10:12 PM
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had to wait until the servers weren't so overloaded, but I'm proud to announce that Quake Brutalist Jam 3 is out now!
there's a standalone version that works like a game for those who don't own quake too!
www.slipseer.com/index.php?re...
this was a tremendous group effort, I couldn't be happier!
Jam - Quake Brutalist Jam III
Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Qu...
www.slipseer.com
January 4, 2026 at 1:39 AM
Concrete Maxima, my entry to the Quake Brutalist Jam III

#screenshotsaturday #quake #trenchbroom #leveldesign
January 10, 2026 at 4:04 PM
Reposted by DraQu
vertical slice scene from 2024
January 10, 2026 at 1:07 AM
Reposted by DraQu
i made a map for this!
January 4, 2026 at 12:53 AM
Made a map for this :)
had to wait until the servers weren't so overloaded, but I'm proud to announce that Quake Brutalist Jam 3 is out now!
there's a standalone version that works like a game for those who don't own quake too!
www.slipseer.com/index.php?re...
this was a tremendous group effort, I couldn't be happier!
Jam - Quake Brutalist Jam III
Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Qu...
www.slipseer.com
January 4, 2026 at 7:08 PM
Reposted by DraQu
Screenshots from my map for Quake Brutalist Jam 3, including a view of (mostly) the entire layout.

I tried for something a little more traditionally Quake with smaller, cramped rooms contrasted with areas that open up a little more.
December 11, 2025 at 4:28 AM
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submitted my Quake level "One Need Not Be A House" to Quake Brutalist Jam 3, one of 50+ maps!! the mod will maybe release in a few weeks, after QA and bug fixes
December 8, 2025 at 9:49 AM
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Been having fun doing some holiday mapping for WK. I really really love icy environments and so the new seasonal stuff just makes me giddy to work on!!
November 29, 2025 at 11:33 PM
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My new Thief 2 Fan Mission, Reflection in Red, is out! I am very proud of this one, and it is by far my most ambitious work in the Dark Engine to date. www.ttlg.com/forums/showt...
November 14, 2025 at 6:13 PM
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My level editor for Unreal Engine called Scythe just got a new major update! Here's what's in it: 🧵 (1/)
November 8, 2025 at 6:53 PM
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So at this stage I won't be completing this for QBJ3, just far too burned out, but hey this is what I was chipping away at in my spare time. A massive retro brutalist solar-hydro facility. It might look pretty far along but this was like 4 art-tested rooms of 40. I got a bit excited blocking it out.
October 27, 2025 at 5:04 PM
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Published my work and process on designing the look and feel of the Cosmic Realm for DOOM: The Dark Ages!

This was a fun project to help guide the other amazing artists on our art team generate work based on a new and unique art style!

See more on Artstation:
www.artstation.com/artwork/dy6zAQ
October 20, 2025 at 6:57 PM
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I'm proud to announce the start of the Quake Brutalist Jam 3, featuring a custom near total conversion mod
www.slipseer.com/index.php?th...
October 20, 2025 at 6:39 AM
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The grand staircase (this was a fucking nightmare to make)
August 24, 2025 at 9:20 PM
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August 13, 2025 at 5:47 AM
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MeshBlend is finally here! 🥳

So proud to finally release what I've been working on for 16 months!

MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!

Available on Fab for #UE5 now!
#gamedev #unrealengine
August 1, 2025 at 1:36 PM