DraQu
draqu.bsky.social
DraQu
@draqu.bsky.social
I play a whole lotta FPS games. Level Designer/Mapping Generalist, Twitch Streamer, Speedrunner

twitch.tv/draqu_
youtube.com/c/draqu
June 21, 2025 at 4:04 PM
Yeah, that's a pretty decent improvement for the Doom: The Dark Ages 100% Ultra-Nightmare speedrun.
June 11, 2025 at 2:03 AM
After two weeks of initial routing and attempts, finally got a full 100% Ultra-Nightmare speedrun of Doom: The Dark Ages.
June 3, 2025 at 3:59 AM
Yeah just beat Doom: The Dark Ages on Ultra-Nightmare on the first try no biggie (I'm sweating)
May 15, 2025 at 2:40 AM
The new @doom.com Dark Ages promotional screenshots include this lovely scene of a mech bending over about to get spanked by a Titan. What did they mean by this?
January 23, 2025 at 10:00 PM
Heading into 2025 like
January 3, 2025 at 2:00 PM
A tiny tavern ✨🍺

#tinyglade
November 24, 2024 at 4:18 PM
A tiny wizard tower ✨🧙

#tinyglade
November 23, 2024 at 8:59 PM
Gonna post a few cozy Tiny Glade builds from when it was just a demo. Haven't had time to sit down with the full game yet.

#tinyglade
November 23, 2024 at 8:09 PM
There are also some unmarked secrets that I have no idea if people found. I forgot about this one.
November 18, 2024 at 4:48 PM
I couldn't iterate much on anything due to the time constraints of the jam and myself wanting to go overboard as per usual, so I'm pretty happy with details like these meaty pillars. (How is bluesky with video compression?)
November 18, 2024 at 4:45 PM
Some more shots for fun. It's hard to capture the scale of the map.
November 18, 2024 at 4:39 PM
I was playing with the new dev commentary on earlier and they do briefly talk about sprint and flashlight sharing a resource.
November 17, 2024 at 3:58 AM
"Corridor of Concrete" - A map for the Quake Brutalist Jam 2, made in October 2023

#screenshotsaturday #quake #trenchbroom #leveldesign #gamedev
November 16, 2024 at 3:55 PM
A Quake map for Speedmap Pack 219 made in July 2022

This was an exercise in testing out the linked duplicate system of Trenchbroom & seeing how "complete" of a map I could make in a short amount of time. The map was made in ~4 days.

#screenshotsaturday #quake #trenchbroom #leveldesign #gamedev
November 2, 2024 at 5:15 PM
I spent a few days at some point tinkering with this to start turning it into an actual level and things got out of hand fast..

#quake #trenchbroom #gamedev #leveldesign
October 30, 2024 at 3:50 PM
A Quake doodle based on a painting by Eduard Stiegel from early 2022.

#screenshotsaturday #quake #trenchbroom
October 26, 2024 at 10:26 PM
Reposting some older work that I'm relatively happy with before getting to the new stuff.

A small doodle where I recreate an image in Hexen 2. Original art by Ioan Dumitrescu (www.artstation.com/ioandumitrescu)
#screenshotsaturday #trenchbroom #hexen2 #gamedev
October 19, 2024 at 3:58 PM
I don't know how this site works but made another one of them Quake maps in the past week or two. #trenchbroom #quake #gamedev #leveldesign
May 22, 2024 at 1:49 AM