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ducchunt.bsky.social
ducc
@ducchunt.bsky.social
Hobbyist game dev and furry in Boise, Idaho.
Dreaming of a better world.
32 | he/him | Bi | Autistic | ADHD
Windows Disk Management wouldn't let me shrink my OS partition because part of the MFT was in the way.

The free version of EaseUS Partition Master did the trick...

But, I realized only afterward that I probably could've used SysInternals Contig to defrag the NTFS metadata files myself.

Whoops.
December 27, 2025 at 5:36 AM
Installing the Windows 11 25H2 update hoping that it will radicalize me in to installing Linux.
December 26, 2025 at 4:02 PM
Garry Newman of Garry's Mod is letting me host a mirror to the original video here:
cdn.sbox.game/asset/814e5f...
December 23, 2025 at 12:45 AM
Reposted by ducc
The name "Popular Science" doesn't mean we shift our coverage depending on public opinion. It means we cover relevant subjects that are rigorously researched, reliable, and grounded in reality.

And trans lives are grounded in reality.

We see y'all. No matter what.

www.popsci.com/science/tran...
First-of-a-kind study shows encouraging data for trans kids who socially transition
Ninety-four percent of participants in a new study stood firm in their trans identity after five years, and "detransitioning" is rare.
www.popsci.com
December 18, 2025 at 5:16 PM
LLMs are the opiate of the mathless.
December 12, 2025 at 1:30 PM
Rare ducc political post:

The #StopKillingGames movement fights the anti-consumer practice of selling video games with an expiration date.

If you live in the EU or UK, there is a European Citizens' Initiative or a petition to the UK government that you can sign to help.

www.stopkillinggames.com
July 2, 2025 at 2:47 PM
Made a surface nets compute shader for s&box.

Here, it's generating a new mesh each frame to cover some metaballs that are moving around.

I have some fun ideas for where I want to take this project!

#sbox #gamedev
March 30, 2025 at 1:57 AM
The results are in: I've won the Best Simulation category! 🥳
January 27, 2025 at 2:13 PM
Made a simple Verlet rope/cloth physics simulation with collision for my s&box Tech Jam 1 entry.

Anyone can play it here:
sbox.game/duccsoft/rop...

The integration and collision resolution happen in a compute shader. I generate SDF volume textures to support mesh collisions.

#gamedev #sbox
January 26, 2025 at 6:34 PM
Day 10/34 of making rope physics for the
#sbox
Tech Jam.

Verlet rope isn't too hard, as there are many examples and tutorials online. The part where I needed to get creative was resolving point vs mesh collisions. It's glitchy right now, but I've learned lots about compute shaders.

#gamedev
December 27, 2024 at 5:03 AM
Facepunch just began a "Tech Jam" contest for s&box

Make art and/or code as a tech demo of the engine

£2,500 prize is offered for each of the 10 categories

34 days remain

Contest info: sbox.game/c/tech1
Get s&box for free here: sbox.game/give-me-that

#sbox #indiedev #gamedev #shaders #techart
December 16, 2024 at 6:52 PM
Made a lava lamp simulator in s&box.

You can play it now: sbox.game/duccsoft/lav...

The lava blobs are SDF spheres with smooth min, ray marched in a shader.

I'll expose more simulation parameters to the player once I make further progress on a certain UI library...

#sbox #gamedev #shader
December 4, 2024 at 1:49 AM
s&box Weekly Review for the week of 2024/11/04

Better late than never, right? I talk about some more updates to the engine and gush about some experimental water.
#sbox #gamedev
I Can't Stop Playing with Water: s&box Weekly Review 2024/11/04
YouTube video by duccsoft
www.youtube.com
November 16, 2024 at 4:00 AM
.NET 9 has been released, and is already supported in s&box. Be sure to update to Visual Studio 17.12.0 unless you want problems!
#sbox #gamedev
November 13, 2024 at 3:11 PM
Posted another episode of the s&box Weekly Review.

This time, I discuss the work-in-progress dedicated server support, using GameObjects in Hammer, upcoming player avatar features, and more.

youtu.be/9CixT5QIJqc
Dedicated Server Support and Avatar Changes: S&box Weekly Review 2024/10/28
YouTube video by duccsoft
youtu.be
November 4, 2024 at 11:32 PM
I've released a video describing some of this week's changes and work-in-progress features in s&box - mostly Asset Browser 2 and the Ragdoll and BodyController components.
www.youtube.com/watch?v=6O_J...
Asset Browser 2 and WIP Physics Components: S&box Weekly Review 2024/10/21
YouTube video by duccsoft
www.youtube.com
October 28, 2024 at 6:20 PM
Hopefully the video quality here is better than on Twitter.

s&box is my favorite game engine right now.

Here's an underwater scene I hastily threw together with existing assets. I made some components that use video either as light cookies, or as textures that override a material on a model.
October 3, 2024 at 9:57 PM
I am serving butthole.
January 26, 2024 at 1:35 AM
I love shoplifting
January 15, 2024 at 9:56 PM
pee is short for piss
January 6, 2024 at 1:48 AM
I'm gonna be real: dick physics are like 25% of the reason I'm still playing Baldur's Gate 3. And I love the writing and gameplay.
December 5, 2023 at 6:36 AM
We live in a post-Undertale society.
November 30, 2023 at 9:13 AM
These pretzel crisps taste like Lysol.
November 30, 2023 at 6:15 AM
If I were a journalist, I'd be the guy who puts [sic] after the British English spelling of words.
November 25, 2023 at 7:11 PM
gay sex video
November 19, 2023 at 4:16 PM