Hai Mac
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haimac.bsky.social
Hai Mac
@haimac.bsky.social
Hobby game developer, currently prototyping various ideas.

#indiegames #gamedev, UK-based
Pinned
Solve puzzles by shifting gravity.

Gridfall is a first-person puzzle game where you manipulate gravity to find your way through a world filled with mysterious architecture.

Subscribe for updates: codelite.org.uk/gridfall/

#PitchYaGame #GameDev #Indiedev
Prototyping a grid-based 2D puzzle game using Godot's GridMap. So far so good, instead of designing the levels in code/config, it's possible to design them in the editor instead and then reconstruct the grid representation
November 14, 2025 at 8:00 AM
Reposted by Hai Mac
Announcing Blender Lab: an innovation space within the Blender project, where designers and developers can work together on future-defining projects. Learn more at www.blender.org/news/introdu... #b3d
www.blender.org
November 10, 2025 at 4:55 PM
Reposted by Hai Mac
The new godot UI theme has been merged and is on its way to be the new default!

I consider godot to be one of the most important software projects of our time and it's a huge privilege to be able to contribute to it. Happy to see it grow and be used for increasingly ambitious games and apps ❤️
October 30, 2025 at 8:48 PM
Reposted by Hai Mac
Needed a quick diagram on #APChem today to remind students about vapor pressure. @chemixapp.bsky.social was super handy!!
October 29, 2025 at 2:57 PM
Quick prototype: Fly a plane and don't get hit by the wind turbines! More danger, more points.

No install needed, play in your phone browser. Let me know what you think.

codelite.org.uk/wingstrike

#godot #gamedev
October 21, 2025 at 2:23 PM
Reposted by Hai Mac
Reposted by Hai Mac
#GodotEngine 4.5 has finally arrived! 🎉

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/
Godot 4.5, making dreams accessible – Godot Engine
From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...
godotengine.org
September 15, 2025 at 8:30 PM
Reposted by Hai Mac
godot 4.6 will likely have support for specular light in baked lightmaps
September 6, 2025 at 8:16 AM
Reposted by Hai Mac
It's been a long journey, but we're at the tail-end of 4.5's beta cycle at last!

Godot 4.5 beta 6 is now live! Help us prepare for the Release Candidate stage by giving it a spin:

godotengine.org/article/dev-...
Dev snapshot: Godot 4.5 beta 6 – Godot Engine
One more for the road!
godotengine.org
August 21, 2025 at 9:00 PM
Reposted by Hai Mac
Godot may get approximate specular light from baked directional lightmaps, which is huge

github.com/godotengine/...
August 18, 2025 at 3:52 PM
Reposted by Hai Mac
battlefield 6 map editor is... *checks notes*... godot
July 31, 2025 at 8:58 PM
Reposted by Hai Mac
Every puzzle has a story 🧩✨
Zoom in, rotate, and uncover the tiny details tucked into every corner that bring each puzzle to life!

Try it in Puzzling Places - 3D Jigsaw Sim, coming soon to Steam in both 2D and SteamVR! 🎮

#PuzzlingPlaces #IndieGame #CozyGaming #Steam
July 16, 2025 at 6:03 PM
Solve puzzles by shifting gravity.

Gridfall is a first-person puzzle game where you manipulate gravity to find your way through a world filled with mysterious architecture.

Subscribe for updates: codelite.org.uk/gridfall/

#PitchYaGame #GameDev #Indiedev
June 6, 2025 at 4:03 PM
Practicing some modelling to a reference in #Godot. Mostly lit using emissive lights, but couldn't quite get the glow near the ceiling to be strong enough. Also not enough blue tinge compared to reference.

#indiegame #gamedev #leveldesign #godot
May 26, 2025 at 9:13 PM
I've been prototyping new puzzle levels for #Gridfall, this one took a bit of adjusting but I'm happy with the final layout. It looks deceptively simple to solve but there are a few gotchas.

#indiedev #gamedev #puzzlevideogame
May 23, 2025 at 3:44 PM
Reposted by Hai Mac
Gentoo Rescue is releasing next week! It's a tricky #puzzlegame with lots of deductions (spatial and non-spatial), rule discovery, and some meta shenanigans with [redacted] and [redacted] and recursion.

store.steampowered.com/app/2830480/...

#WishlistWednesday #sokoban #indiegamedev #solodev
May 15, 2025 at 6:29 AM
LightmapProbeGrid is such a lifesaver! #godot LightmapGI baking can autoplace Lightmap probes for you, but sometimes they end up on geometry boundary, resulting in underlit dynamic objects.

godotengine.org/asset-librar...

#indiegame #gamedev
May 12, 2025 at 4:30 PM
Reposted by Hai Mac
Made a gameplay trailer for Failed Falling, my reverse Getting Over It. I'm surprised how quickly I was able to make it!

Now the Steam page is complete! Hopefully it's good enough to get wishlists!
store.steampowered.com/app/3621600/...

#ScreenshotSaturday #SoloDev #GameDev #IndieGame #GodotEngine
May 11, 2025 at 5:16 PM
New mechanic - proximity sensors (& cubes)! They interact nicely with the gravity shifts to create interesting puzzles. This level is one of the first ideas I had, will be prototyping more challenging layouts.

#screenshotsaturday #indiegame #gamedev #puzzlegame
May 10, 2025 at 2:21 PM
Reposted by Hai Mac
Gentoo Rescue has reached 1500 wishlists! If you're a fan of tricky puzzle games, then check it out, try the demo, and add to this number. It's releasing May 22nd!

🐧Wishlist: store.steampowered.com/app/2830480/...
🐧Demo: store.steampowered.com/app/2883360/...

#ScreenshotSaturday #indiegame
May 10, 2025 at 7:05 AM
Reposted by Hai Mac
Been working fulltime on this first-person puzzler for over a year now! Can't wait to drop the demo soon.. 👀

Wishlist to get notified:
store.steampowered.com/app/2299940/...

#gamedev #indiedev #puzzlegame #indiegame
May 9, 2025 at 5:19 PM
Reposted by Hai Mac
I really need to do my game about unchecked capitalism...

In the meantime you can play my puzzle and existential crisis games for free: ancientpixel.itch.io
Ancient Pixel
ancientpixel.itch.io
May 4, 2025 at 11:05 AM
A playthrough of one of the new levels. Already had 1 playtester break it in 2 different ways and another telling me it was too easy

#screenshotsaturday #indiegame #gamedev #puzzlegame #godot
May 3, 2025 at 11:36 AM
Reposted by Hai Mac
Happy #screenshotsaturday looking forward to a weekend of getting more tasks done and chilling with the chihuahua at home xD

#pixelart #gamedev #indiegame #indiedev #ゲーム制作 #ドット絵 #ゲーム開発 #픽셀아트
May 3, 2025 at 10:42 AM
Reworked the deadly/safe fall indicator, based on feedback. It is no longer combined with the reticle, which confused players.

To be honest, still considering just removing it and let players just try and see!

#indiegame #gamedev #puzzlevideogame #godot
May 1, 2025 at 11:44 AM