steampowered.com/developer/pexmake
pmkexpert.itch.io
Contact: pexmake@gmail.com
More verbose posts: mastodon.gamedev.place/@pexmake
Main Project
Failed Falling: steampowered.com/app/3621600
Demo: steampowered.com/app/4048790
Side Project
S-Omnia: pmkexpert.itch.io/s-omnia
Released
Minimal Slide: steampowered.com/app/3163570
Contact me: pexmake@gmail.com
#Pixelart #IndieGame #SoloDev #GodotEngine
I felt the same main flaw of Hollow Knight where exploration doesn't feel rewarding: too few main abilities for that big of a world.
But then I realized that the reward for exploring is actually making the game easier and less frustrating...
I felt the same main flaw of Hollow Knight where exploration doesn't feel rewarding: too few main abilities for that big of a world.
But then I realized that the reward for exploring is actually making the game easier and less frustrating...
I have some thoughts about all of this: this was the first full year as a self-titled gamedev, so I feel the need to write all of them down in a thread...
#indiegame #gamedev
I have some thoughts about all of this: this was the first full year as a self-titled gamedev, so I feel the need to write all of them down in a thread...
#indiegame #gamedev
Picked some of my favorite songs in the jukebox for the occasion, but, sadly, this day is also one of my least favorite, especially because it feels so short.
Tomorrow is the end. Expect a lot of posts, because I feel like talking to the void for a while...
#indiegame
Picked some of my favorite songs in the jukebox for the occasion, but, sadly, this day is also one of my least favorite, especially because it feels so short.
Tomorrow is the end. Expect a lot of posts, because I feel like talking to the void for a while...
#indiegame
The most difficult secret quest ends today, unlocking my favorite of the side-endings, followed up by the most interesting political dialogue.
Also, the ghost.
#indiegame
The most difficult secret quest ends today, unlocking my favorite of the side-endings, followed up by the most interesting political dialogue.
Also, the ghost.
#indiegame
The second secret character is also today, the most rewarding to recognize if you played their game of origin.
Also, a ghost and a bad prediction.
#indiegame
The second secret character is also today, the most rewarding to recognize if you played their game of origin.
Also, a ghost and a bad prediction.
#indiegame
Only a few days left in the year and so in the game.
All major events are done, but some nice dialogues are still left, like the one that made Sei my favorite character.
It's also when you get rewarded for correct drinks in earlier days!
#indiegame
Only a few days left in the year and so in the game.
All major events are done, but some nice dialogues are still left, like the one that made Sei my favorite character.
It's also when you get rewarded for correct drinks in earlier days!
#indiegame
Yesterday was Va-11 Hall-A's first secret customer unlocked by the secret drink, my favorite feature of the game, especially has they are characters from another favorite game of mine.
Plus, a ghost.
#indiegame
Yesterday was Va-11 Hall-A's first secret customer unlocked by the secret drink, my favorite feature of the game, especially has they are characters from another favorite game of mine.
Plus, a ghost.
#indiegame
Other than being special on its own, this day is also special in gameplay and because it marks the end of chapter 2.
The end is near, I'm already starting to feel sad.
#indiegame
Other than being special on its own, this day is also special in gameplay and because it marks the end of chapter 2.
The end is near, I'm already starting to feel sad.
#indiegame
Kept my word to myself and did some #gamedev today. It's a new effect for the menus, making selected options move.
It's nothing major, didn't take much long to do other than one small trouble one internet search away, but I'm happy to have felt productive today!
#Pixelart #IndieGame
Kept my word to myself and did some #gamedev today. It's a new effect for the menus, making selected options move.
It's nothing major, didn't take much long to do other than one small trouble one internet search away, but I'm happy to have felt productive today!
#Pixelart #IndieGame
Today is one of Va-11 Hall-A most uneventful days, but at least Sei is here.
#indiegame
Today is one of Va-11 Hall-A most uneventful days, but at least Sei is here.
#indiegame
It's also a day for reflection in Va-11 Hall-A, when the protagonist is the one being served, for once; a memorable moment.
#indiegame
It's also a day for reflection in Va-11 Hall-A, when the protagonist is the one being served, for once; a memorable moment.
#indiegame
The game isn't perfectly written, but it still has some very strong writing.
For once, though, I'm not done playing: I took the plunge, I'm finally going to silk and sing.
#indiegame
The game isn't perfectly written, but it still has some very strong writing.
For once, though, I'm not done playing: I took the plunge, I'm finally going to silk and sing.
#indiegame
A perfect prelude for the most depressing day in Va-11 Hall-A.
I should get back to some proper #gamedev soon to not make it worse and make me feel I'm wasting time...
#indiegame
A perfect prelude for the most depressing day in Va-11 Hall-A.
I should get back to some proper #gamedev soon to not make it worse and make me feel I'm wasting time...
#indiegame
Instead, my daily post is again about Va-11 Hall-A (SPOILER).
Today is when my favorite conversation takes place, what makes my favorite character so.
And what's arguably the game's mascot is introduced!
#indiegame
Instead, my daily post is again about Va-11 Hall-A (SPOILER).
Today is when my favorite conversation takes place, what makes my favorite character so.
And what's arguably the game's mascot is introduced!
#indiegame
After being first shown to be concerned for the well being of a customer, two day later the protagonist seems to have forgotten what happened to them.
After being first shown to be concerned for the well being of a customer, two day later the protagonist seems to have forgotten what happened to them.
Nevertheless, I reached the cool 111.1 hours of play time on Va-11 Hall-A and finished the first act. Excited for the next few days, some of my favorites in the game!
#indiedev #gamedev
Minimal Slide is 50% off, the deepest discount for a while. If you like sliding puzzle, this is the game for you!
steampowered.com/app/3163570
#IndieGame #GameDev #IndieDev #Steam
Minimal Slide is 50% off, the deepest discount for a while. If you like sliding puzzle, this is the game for you!
steampowered.com/app/3163570
#IndieGame #GameDev #IndieDev #Steam
As for Va-11 Hall-A, I served the secret drink for the 3rd time, used for my favorite feature in the game. And I reached 50k just before the first special day
#indiegame #gamedev
As for Va-11 Hall-A, I served the secret drink for the 3rd time, used for my favorite feature in the game. And I reached 50k just before the first special day
#indiegame #gamedev
Act 1 of Va-11 Hall-A is my favorite, as it's the most eventful, with today being the start of the first major event. Following acts are less exciting, but they do build upon it.
#indiegame
Act 1 of Va-11 Hall-A is my favorite, as it's the most eventful, with today being the start of the first major event. Following acts are less exciting, but they do build upon it.
#indiegame
Today is the first time the game makes serving correct drinks harder and, sadly, it's also the peak in difficulty; it's one thing I wish the game did better.
#indiegame
Today is the first time the game makes serving correct drinks harder and, sadly, it's also the peak in difficulty; it's one thing I wish the game did better.
#indiegame
For now, here's a quick sketch.
Originating from the fact that its two words are similar and start with the same letters, the idea is for "Failed" to be the distorted shadow of "Falling".
#gamedev #indiegame
For now, here's a quick sketch.
Originating from the fact that its two words are similar and start with the same letters, the idea is for "Failed" to be the distorted shadow of "Falling".
#gamedev #indiegame
Hopeful for the next few days, though: today is the proper start of Va-11 Hall-A, instead of just prologue and demo, and I might finally have the right idea for Failed Falling's new logo!
#indiegame #gamedev
Hopeful for the next few days, though: today is the proper start of Va-11 Hall-A, instead of just prologue and demo, and I might finally have the right idea for Failed Falling's new logo!
#indiegame #gamedev
The concept of the current one is letters that have fallen, but it feels too simple. I tried some new ideas, but I'm still unsure.
It's frustrating, especially given how proud I am of my side-project's logo.
#indiegamedev
The concept of the current one is letters that have fallen, but it feels too simple. I tried some new ideas, but I'm still unsure.
It's frustrating, especially given how proud I am of my side-project's logo.
#indiegamedev
A few days ago I started to feel unhappy with some aspects of Failed Falling's presentation and working on that, without a clear sub-goal, minimized productivity.
But tomorrow should be better!
#gamedev #indiegame
A few days ago I started to feel unhappy with some aspects of Failed Falling's presentation and working on that, without a clear sub-goal, minimized productivity.
But tomorrow should be better!
#gamedev #indiegame
As some sort of challenge for myself, I'm going to make a post every day until the end of year, either about the game itself or my own gamedev endeavors.
Hopefully I can keep my word!
#indiegame #gamedev
As some sort of challenge for myself, I'm going to make a post every day until the end of year, either about the game itself or my own gamedev endeavors.
Hopefully I can keep my word!
#indiegame #gamedev