Hai Mac
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haimac.bsky.social
Hai Mac
@haimac.bsky.social
Hobby game developer, currently prototyping various ideas.

#indiegames #gamedev, UK-based
Quick prototype: Fly a plane and don't get hit by the wind turbines! More danger, more points.

No install needed, play in your phone browser. Let me know what you think.

codelite.org.uk/wingstrike

#godot #gamedev
October 21, 2025 at 2:23 PM
Solve puzzles by shifting gravity.

Gridfall is a first-person puzzle game where you manipulate gravity to find your way through a world filled with mysterious architecture.

Subscribe for updates: codelite.org.uk/gridfall/

#PitchYaGame #GameDev #Indiedev
June 6, 2025 at 4:03 PM
New mechanic - proximity sensors (& cubes)! They interact nicely with the gravity shifts to create interesting puzzles. This level is one of the first ideas I had, will be prototyping more challenging layouts.

#screenshotsaturday #indiegame #gamedev #puzzlegame
May 10, 2025 at 2:21 PM
A playthrough of one of the new levels. Already had 1 playtester break it in 2 different ways and another telling me it was too easy

#screenshotsaturday #indiegame #gamedev #puzzlegame #godot
May 3, 2025 at 11:36 AM
Reworked the deadly/safe fall indicator, based on feedback. It is no longer combined with the reticle, which confused players.

To be honest, still considering just removing it and let players just try and see!

#indiegame #gamedev #puzzlevideogame #godot
May 1, 2025 at 11:44 AM
Without knowing much about this game, is it clear what this reticle symbol means?

#indiegame #gamedev #puzzlevideogame #godot
April 29, 2025 at 3:55 PM
New reticle! It not only shows which surfaces you can switch gravity to, but also lets you know if drop is safe or fatal, if you look down.

#screenshotsaturday #indiegame #gamedev #godot #liminal #puzzlegame
April 26, 2025 at 12:43 PM
Completed another prototype level, this one is quite vertical. Is it clear which way the exit could be?

👉 Subscribe for updates: subscribepage.io/gridfall

#screenshotsaturday #PuzzleGame #puzzle #thinkygame #puzzlevideogame
April 19, 2025 at 8:22 AM
Early playtesting showed players losing track of which way to go after several gravity shifts. Next step - experiment with subtle ways to signpost.

#ScreenshotSaturday #gamedev #indiegame #gravity #playtest #Gridfall
April 12, 2025 at 8:04 AM
Gravity shifts can be disorientating and nauseating, so I've added a "down" indicator, plus a reticle that also highlights which surfaces the player can shift onto.

#gamedev #indiegames #puzzle #solodev
April 6, 2025 at 3:07 PM
Tutorial puzzles on the sliding panels.
Level modelled in #Blender

#indiedev #gamedev #godot
March 31, 2025 at 9:07 PM
Testing a new mechanic: panels that slide in & out based on the current gravity direction, creating new surfaces the player can access.

#gamedev #indiedev
March 30, 2025 at 9:25 PM