Flogelz 🎶
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flogelz.bsky.social
Flogelz 🎶
@flogelz.bsky.social
🌺 Flo | Lvl. 28 | he/him | 🇩🇪 Berlin, Germany
💼 3D & Senior Technical Artist @ Jo-Mei
🎮 GameDev, Nintendo Lover and part-time Anime Connoisseur
🛠️ Unity, Blender, Substance, C#, HLSL

linktr.ee/flogelz
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I can't believe I'm saying this but after 7 long years, I finally finished The Bells Arietta, my Zelda Fan Project✨

This project was a long bumpy road, but I'm glad I stuck with it until now!

Check out the trailer here!
youtube.com/watch?v=LR8j...

#bellsarietta #fanart #zelda #nintendo
Reposted by Flogelz 🎶
I've been playing around with @crocotile3d.bsky.social yesterday! Here's a little basic scene with my asset packs!
#lowpoly #pixelart #iguess
January 19, 2026 at 12:24 AM
Reposted by Flogelz 🎶
As requested by some users, next HAZE update will expose the temporal accumulation blending, which can be reduced in order to address trailing artifacts from moving lights (like flashlights etc) ✨

HAZE is still 50% off, so it's a great chance to try it out if you haven't!
December 29, 2025 at 12:21 PM
Reposted by Flogelz 🎶
❄️⛸️❄️It was amazing to show the first peek of the game to people at @mivsmagfest.bsky.social ❄️⛸️❄️
January 15, 2026 at 9:28 PM
Reposted by Flogelz 🎶
🌫️HAZE is 50% OFF!🌫️

HAZE is part of the new year's sale on the unity asset store, so if you're curious about trying it out, this is probably the best time to get it! ✨

Volumetric fog and lighting for only 16.10€ is a freaking steal! 👀

Go and get it while it's hot!!! 👇👇👇
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
assetstore.unity.com
December 17, 2025 at 5:13 PM
Reposted by Flogelz 🎶
After all, why not?

Why shouldn't I stylize raymarched clouds? 👀

These past few cloudy days inspired me to play around more with clouds again ☁☁☁

#gamedev #unity3d #madewithunity
December 21, 2025 at 3:18 PM
Reposted by Flogelz 🎶
December 21, 2025 at 9:16 AM
I can't believe I'm saying this but after 7 long years, I finally finished The Bells Arietta, my Zelda Fan Project✨

This project was a long bumpy road, but I'm glad I stuck with it until now!

Check out the trailer here!
youtube.com/watch?v=LR8j...

#bellsarietta #fanart #zelda #nintendo
December 15, 2025 at 11:29 PM
@prozdishere.bsky.social Holy cow, I just read a few comments on your latest (last) twitter post and I understand now why people don't like twitter anymore, like what the hell was that-

Sorry you had to go through stuff like that man. You're awesome and I hope you have a better time here!♥️
September 1, 2025 at 11:14 PM
It's gamescom time today! Lets goo!✨
August 20, 2025 at 5:53 AM
Reposted by Flogelz 🎶
On that note, let's also *dive* in another favorite subject of mine:

💧 Water shaders 💧

Here's another behind-the-scenes 🧵 on the tech-art behind our water visuals in HERDLING:
August 6, 2025 at 2:40 PM
Reposted by Flogelz 🎶
What started as a small personal project to make another animated shot turned into a small full-fledged 2-minutes short film!
Almost done! Stay tuned :)
December 27, 2024 at 3:12 PM
Reposted by Flogelz 🎶
🔎 Made a debugging tool which allows you to get a visual peek at the stencil buffer inside of Unity!

Grab it here: github.com/alexanderame...

#madewithunity #gamedev #unity3d
February 19, 2025 at 7:37 PM
Reposted by Flogelz 🎶
Kong breakdown!
2,897 vertices 🐒
#Donkeykong #B3d #3dArt
January 29, 2025 at 5:17 PM
Reposted by Flogelz 🎶
WIP new environment scene...You might recognize it! (its missing a building)
#WIP #GameArt #UE5
February 11, 2025 at 6:25 PM
Reposted by Flogelz 🎶
You can use the depth buffer with a bump offset function to mask sprites by depth and conform them to the geometry. This is especially convenient for dynamic fake light, UI elements, character damage effects… #realtimeVFX #UnrealEngine #gamedev #vfx
February 6, 2025 at 6:00 PM
Reposted by Flogelz 🎶
We have released a new #devlog! ☺️
This time it's about our Unity setup and how we use it for Golembert 🌱 Check it out and have a nice day! ☀️

#IndieGameDev #indiegames #gamedevelopment

www.youtube.com/watch?v=VLq6...
Unity Setup for our Indie Game! || GOLEMBERT Devlog #11
YouTube video by Studio Firlefanz
www.youtube.com
February 1, 2025 at 4:16 PM
Reposted by Flogelz 🎶
January 9, 2025 at 10:54 AM
January 3, 2025 at 1:08 PM
Reposted by Flogelz 🎶
GUUUUYS! I FORGOT TO TEXTURE MY GIFTS!! #GameDev #b3d
December 24, 2024 at 3:53 PM
Reposted by Flogelz 🎶
Each day after school the kids of the village can’t wait to join old Walter to get all the secret tips for fishing but even more to hear his stories of the wild sea out there! #art
December 18, 2024 at 12:41 AM
Reposted by Flogelz 🎶
My video tutorial on creating a simple volumetric fog shader in URP is finally out for everyone to watch!🎉

This should be a gentle introduction into volume raymarching and a good starting point for some really cool effects 🌫

Check it out:

👇👇👇
www.youtube.com/watch?v=8P33...
☝☝☝

#gamedev #unity3d
Your first Volumetric Fog Shader | Unity URP
YouTube video by Technically Harry
www.youtube.com
December 15, 2024 at 4:57 PM
... And in case you're wondering:

Yes, I'm still working on the #zelda project :')
December 14, 2024 at 4:36 PM
So I always was a bit sad that nintendo toned down the clouds in Tears of the Kingdom compared to the first teasers⛅

They were so PRETTY- Always wondered how they made them and just had a shower thought yesterday and I'd say I got pretty close hehe!✨
December 13, 2024 at 10:09 PM
Reposted by Flogelz 🎶
Are these... new characters and a new environment in our game? 🌊

Yes! Milly and Maynard are waiting for you on Golembert's tower to trade all sorts of goods 🐱

#screenshotsaturday #IndieGameDev #cozygames #indiegame
December 7, 2024 at 1:28 PM
Reposted by Flogelz 🎶
Funny story: Journey had no automatic shadows. I painted them all by hand. The shadow texture was not hi-res. To get the iconic sunset columns to cast sharp shadows, I made sure that they aligned with the pixel grid of the texture. Here you can see the shadow map I painted.
November 23, 2024 at 10:59 PM