erysdren
erysdren.bsky.social
erysdren
@erysdren.bsky.social
not a human being. it/its

https://erysdren.me/
Reposted by erysdren
This is the latest build of my DOS game jam game. It’s currently 208kb, single executable, and that’s with a bunch of standard C libraries still linked in. Plays well, too IMHO :D
November 9, 2025 at 3:29 AM
Reposted by erysdren
maps i made, "the view" and "wetdog", for @karyogenesys.bsky.social back in 2023(?)
October 26, 2025 at 3:04 PM
Reposted by erysdren
October 9, 2025 at 11:15 PM
Reposted by erysdren
got around to playing Ray Frank's Having Company, a quake 2 mod that I am now convinced is one of the greatest surrealist masterpieces of our time. if you like weird shit and the aesthetics of amateur fan maps, you need to try this. I can't remember the last time a game made me laugh this much.
October 7, 2025 at 2:16 AM
- 900 PCX image files
- 533 lines of C code
- 256 colors
- rendered in Plush
- audio by evie
September 25, 2025 at 4:29 PM
"programming is wonderful because, well... let's just say, you have the power to create magical new things that excite and engage people~!"

(made with plush: github.com/erysdren/plush)
September 22, 2025 at 2:41 PM
god help me i have written more about software rendering and a file named polyrobo.mdl

erysdren.me/blog/2025-09...
September 18, 2025 at 12:23 PM
i am working on a software-rendered 3D game for MS-DOS! again! this time i am using the Plush software renderer (from Nullsoft Inc.) as a base and using Quake 3 BSP files to store level geometry.

seems like i'll be targeting Pentium 133 territory, maybe higher, depends on how well i can optimize...
September 16, 2025 at 7:46 PM
i wrote about the Utah Teapot and its lesser known friends

erysdren.me/docs/utah-te...
September 15, 2025 at 9:02 AM
Reposted by erysdren
libertarian-addled brain version of twitter, that literally sprung forth from within twitter, moderated by and operated by some of the same Big Brained Genieouses who made twitter shitty BEFORE 2023 manages to fuck up. this is your local news you can trust, at 11. do you know where YOUR lifeboat is?
September 12, 2025 at 4:39 AM
more 3d software rendering thoughts and musings! check it out only on my blog!!! hell yeah!!!

erysdren.me/blog/2025-09...
September 10, 2025 at 5:12 PM
Reposted by erysdren
waking up again.
September 8, 2025 at 7:30 AM
Reposted by erysdren
In The Flesh (Teaser)
YouTube video by Dr. Hingis
youtu.be
August 30, 2025 at 2:58 PM
wrote a new big blog post today that is very relevent to my interests. you may be interested in reading

IF YOU LOVE IT, DOWNLOAD IT.

erysdren.me/blog/2025-08...
August 17, 2025 at 2:17 AM
new little devlog video for one of my many gamedev projects!
www.youtube.com/watch?v=HwYe...
making a hack-n-slash in the quake engine (devlog 2)
YouTube video by erysdren
www.youtube.com
August 7, 2025 at 3:34 PM
Reposted by erysdren
new patreon post! an early draft of some reverse engineering & documentation that will be on my website sometime soon. enjoy!

www.patreon.com/posts/test-d...
July 17, 2025 at 9:28 AM
new patreon post! an early draft of some reverse engineering & documentation that will be on my website sometime soon. enjoy!

www.patreon.com/posts/test-d...
July 17, 2025 at 9:28 AM
made a new blog post on my website talking a little bit about integrating Jolt Physics into the FTE Quake engine!

erysdren.me/blog/2025-06...
June 12, 2025 at 6:03 PM
did you know? the FTEQW Quake engine has a 20 year old X11 server plugin allowing it to host X applications and render the results to a shader. the more you know! 🌈

www.fteqw.org
May 1, 2025 at 8:52 PM
i will release this (hopefully with some actual levels) publicly later, but you can get this little prototype on my patreon now!

www.patreon.com/posts/quake-...
April 9, 2025 at 8:54 PM