erysdren
erysdren.bsky.social
erysdren
@erysdren.bsky.social
not a human being. it/its

https://erysdren.me/
- 900 PCX image files
- 533 lines of C code
- 256 colors
- rendered in Plush
- audio by evie
September 25, 2025 at 4:29 PM
"programming is wonderful because, well... let's just say, you have the power to create magical new things that excite and engage people~!"

(made with plush: github.com/erysdren/plush)
September 22, 2025 at 2:41 PM
god help me i have written more about software rendering and a file named polyrobo.mdl

erysdren.me/blog/2025-09...
September 18, 2025 at 12:23 PM
Quake + Peggle = Queggle
April 8, 2025 at 12:24 AM
spent the last few days implementing a cinematic camera path node editor in the FTEQW (Quake) engine! hopefully this will turn out easier to use than setting up the nodes manually in TrenchBroom :P #gamedev #quake #fteqw
February 23, 2025 at 9:46 PM