It goes over the web features of the #bevy CLI prototype, how we got there and what we still plan to do:
dev.timjen.net/blog/bevy-fi...
It goes over the web features of the #bevy CLI prototype, how we got there and what we still plan to do:
dev.timjen.net/blog/bevy-fi...
This is the biggest release yet, featuring 3x performance(!), overhauled forces and joints, voxel colliders, Bevy 0.17 support, and much more.
As always, release notes can be found here:
joonaa.dev/blog/09/avia...
This is the biggest release yet, featuring 3x performance(!), overhauled forces and joints, voxel colliders, Bevy 0.17 support, and much more.
As always, release notes can be found here:
joonaa.dev/blog/09/avia...
bevy.org/news/bevy-0-17
bevy.org/news/bevy-0-17
Islands are graph-like structures where bodies are connected via contacts or joints. They are used for sleeping and waking, which is crucial for reducing CPU overhead for large scenes with many dynamic bodies.
github.com/Jondolf/avia...
Islands are graph-like structures where bodies are connected via contacts or joints. They are used for sleeping and waking, which is crucial for reducing CPU overhead for large scenes with many dynamic bodies.
github.com/Jondolf/avia...
jms55.github.io/posts/2025-0...
jms55.github.io/posts/2025-0...
With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!
godotengine.org/releases/4.5/
With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!
godotengine.org/releases/4.5/
jms55.github.io/posts/2025-0...
jms55.github.io/posts/2025-0...
youtu.be/wA1KVZ1eOuA?...
youtu.be/wA1KVZ1eOuA?...
github.com/TheBevyFlock...
github.com/TheBevyFlock...
www.charlotte.fyi/posts/bevys-...
www.charlotte.fyi/posts/bevys-...
bevy.org/news/bevys-f...
bevy.org/news/bevys-f...
1. github.com/TheBevyFlock...
This improves the error message when `cargo metadata` fails. We run this at the start of _every_ CLI command, to understand the structure of the workspace.
So a good UX is crucial here!
1. github.com/TheBevyFlock...
This improves the error message when `cargo metadata` fails. We run this at the start of _every_ CLI command, to understand the structure of the workspace.
So a good UX is crucial here!
Now lemme walk you through some of the new shinies 🧵
Now lemme walk you through some of the new shinies 🧵
Let this be a lesson: you too can review and approve Bevy PRs!
Let this be a lesson: you too can review and approve Bevy PRs!
github.com/bevyengin...
github.com/bevyengin...
Despite cleaning them all out last week, there's apparently another 33 PRs already?? github.com/bevyengin...
Despite cleaning them all out last week, there's apparently another 33 PRs already?? github.com/bevyengin...
github.com/Jondolf/avia...
github.com/Jondolf/avia...
github.com/bevyengin...
And then another 7 from the website?? github.com/bevyengin...
Well, let's get cracking...
github.com/bevyengin...
And then another 7 from the website?? github.com/bevyengin...
Well, let's get cracking...