Mike Ramirez
ramirezmike.bsky.social
Mike Ramirez
@ramirezmike.bsky.social
I make games sometimes (mostly with the Bevy engine)

Current Project: A game based on taking Exit 3A on 277 in Charlotte, NC

Games I've Made: https://ramirezmike2.itch.io/
this local burger restaurant (ACE No. 3 in Charlotte) opened their new spot in the city center and art from my game is featured on the walls and it's sooo cool
October 11, 2025 at 3:33 AM
I added a replay system and camera controls to my game and I'm having too much fun now #bevyengine
September 5, 2025 at 5:13 PM
Exit 3A at night 🚚🌃
August 28, 2025 at 11:14 PM
I got inspired by the trend and wanted to make one myself of my game. How'd I do?

#gamedev
April 15, 2025 at 2:47 AM
hey hey, watch the interview the local #PBS station did of me and the game I'm making about Exit 3A in Charlotte using the #bevyengine

youtube.com/watch?v=hICn...

#gamedev #indiedev #charlottenc
Exit 3A Traffic Video Game | Carolina Impact
YouTube video by WTVIPBSCLT
youtube.com
March 26, 2025 at 5:54 PM
The local PBS station interviewed me about my game and it's on TV right now 🛣️🚚
March 26, 2025 at 12:19 AM
A little side-by-side of the progress I've made the past few months on my Exit 3A game

www.youtube.com/watch?v=7SCY...
#bevyengine #gamedev #indiedev #charlottenc
Exit 3A: The Game - How it's Going
YouTube video by ramirezmike2
www.youtube.com
March 13, 2025 at 4:52 PM
I'm trying to get a better idea of the expectations people have of my game. When you see clips like this, what do you think the gameplay is like?

#videogames #gamedev #indiedev
March 7, 2025 at 7:07 PM
I realized today when I export a glb from blender and import it into another blend file, it almost triples the number of vertices
March 6, 2025 at 1:46 AM
a clip of my game went viral where I live and it's been really surreal
February 5, 2025 at 12:52 PM
the hardest thing about #gamedev is deciding.. bug or feature? bug? feature? ..bug? ...feature
February 1, 2025 at 12:15 AM
I've done it. I've captured realistic traffic behavior
January 26, 2025 at 3:13 AM
While working on my game using the #bevyengine, I keep tweaking and iterating on my vehicle controller (using @jondolf.bsky.social's Avian physics) and it's getting close, I can feel it. #gamedev
January 13, 2025 at 3:59 AM
A couple short clips on this starting area of the game I'm making with the #bevyengine. I try to switch between coding and blender to avoid burning out but the code keeps calling to me
January 7, 2025 at 3:03 AM
I'm having such trouble making clips of what I'm working on without it also affecting performance
January 5, 2025 at 9:24 PM
I added some bushes to my game and of course my friends suggested using the bushes for clouds because mario

"haha yeah dude, for sure"

Clouds are hard.

I think I'm on the right track though

#gamedev #exit3a #bevy
January 1, 2025 at 4:45 AM
does anyone have the sheet music for a Samsung washer and a Samsung dryer finishing their cycles almost at the same time
December 22, 2024 at 10:50 PM
it's hard to make games when you also want to play games
December 15, 2024 at 7:47 PM
hi Bluesky!

I like to make games with #bevyengine

Currently working on a game about an interstate exit near me because everyone should experience it 🫠
December 10, 2024 at 2:53 AM
Reposted by Mike Ramirez
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!

bevyengine.org/news/bevy-0-15
Bevy 0.15
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
November 29, 2024 at 9:33 PM