Ben Henry
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benhenry.bsky.social
Ben Henry
@benhenry.bsky.social
Senior 3D Hard Surface Artist at Unknown Worlds working on Subnautica 2!
Opinions are my own. Prev @ Riot Games, Bungie, Valve Intern
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Hey folks, I'm Ben Henry and I'm a Senior 3D Hard Surface Artist working on Subnautica 2 at Unknown Worlds. Previously at Riot on Valorant making weapon skins, and before that at Bungie modeling weapons for Destiny 2.
#art #artist #3d #Subnautica2 #gaming #Valorant #Riot #Bungie #Destiny2
Reposted by Ben Henry
November 9, 2025 at 4:44 AM
Reposted by Ben Henry
😭 If you ever struggled with weight painting complex or dense meshes in Blender, I just released a new tutorial for you. 🤗

👉 youtu.be/4VI5jk7pZag

#Blender #P2design #B3D #animation #rigging
November 7, 2025 at 2:36 PM
Reposted by Ben Henry
PC Gamer wrote a very generous article about our game Generation Exile:
Don't sleep on the new solarpunk colony sim from devs behind Firewatch, Mini Motorways, Gone Home and more
Generation Exile has been swallowed up by the storm of end-of-year releases on Steam.
www.pcgamer.com
November 7, 2025 at 3:56 AM
Today I was looking around on Google drive downloading some things and I would right click the files to download and my only option for a second was “✨summarize” when I right clicked. They’re clearly prioritizing AI features to a point where the features you actually want dont work properly.
I hate
FYI for Google Drive users.
friend shared this, immediately updated my settings
November 5, 2025 at 7:07 AM
Reposted by Ben Henry
In case you'd like to do it yourself, here's the node setup for object-stable screenspace UVs I'm using

The original is by @jankaluza.bsky.social, and I've changed it to add a fixed radius and set it up as a Material Function on my end

Should work in any version of Unreal 4/5
November 3, 2025 at 9:47 PM
I’ll take a friendly interaction in Arc Raiders 10x over a pvp one. Don’t let big ARC tell you otherwise
November 2, 2025 at 6:53 PM
I wish the Z's would stop fighting 😟
November 1, 2025 at 10:03 PM
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startmap preview for qbj3
October 30, 2025 at 5:12 AM
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Scams used to be like hello I am a Nigerian prince and I have hundreds of millions of dollars I’d like to split with you. Now they are like hello I am a recruiter at Amazon and I would like to offer you a job with a middle class salary
October 25, 2025 at 4:58 PM
Technology was a mistake, roll that back
October 24, 2025 at 9:23 AM
Reposted by Ben Henry
Hi friends. Unfortunately, my time at Heart Machine is coming to an end. I’m seeking a new role and would appreciate your support. Saying goodbye to such a talented team is difficult, but I am excited for the next adventure. <3

I'll have more info soon.

Thanks everyone. Stay strong out there.
October 9, 2025 at 3:01 PM
Reposted by Ben Henry
🚨 Toolbag 5.02 Hotfix Available Now!

We've released a new hotfix for Toolbag 5.02. It includes bug fixes, crashes related to AMD graphics cards, and general quality improvements.

Read the changelog for full details: docs.marmoset.co/docs/version...
October 8, 2025 at 4:30 PM
Reposted by Ben Henry
I should've added alt text to this before
October 3, 2025 at 3:57 PM
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normalMagic now available on Superhive! 🐝
Link in thread 👇
#b3d #normalMagic
September 26, 2025 at 2:23 PM
Reposted by Ben Henry
It's here! normalMagic 1.0 🪄
youtu.be/JhmOyhYI4zM?...
normalMagic for Blender — Overview
YouTube video by SpaghetMeNot
youtu.be
September 22, 2025 at 9:47 PM
Reposted by Ben Henry
Since the Flipped Normals account isn't active here, I just wanted to announce that I'm working on a new exclusive course: Advanced Hard Surface Modeling for Games! 😁

I'll be using Blender, but the concepts work in all other 3D software. Will be focusing heavily on methodology.
September 21, 2025 at 9:06 PM
Reposted by Ben Henry
I've just released version 1.1.0 of my #UE5 SDF Plugin. Now featuring some extra material functions, some basic materials and this nifty interactive explainer / examples / tutorial window

Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF

#gamedev #UnrealEngine
September 19, 2025 at 4:31 PM
Reposted by Ben Henry
misc screenshots from various texture tests and experiments in Quake
September 17, 2025 at 9:53 PM
Reposted by Ben Henry
Our third Subnautica 2 Dev Vlog is here! 🥳

Watch how the development team brought the Collector Leviathan to life, from concept to implementing in-game ⬇️

🎞️: youtu.be/w1M4b6PneFk
Subnautica 2 Dev Vlog - Creating the Collector Leviathan
YouTube video by Subnautica
youtu.be
September 16, 2025 at 4:58 PM
Reposted by Ben Henry
Fountain 2
September 10, 2025 at 2:00 PM
Reposted by Ben Henry
added animated noise to the scam lightbeam shader
September 10, 2025 at 2:01 AM
Reposted by Ben Henry
First skill VFX from Kisong Lee's course completed ✔️
#VFX #RealTimeVFX
September 7, 2025 at 11:46 PM
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A few of my favorite of our environment shots from Sword of the Sea
Reminder that I'm looking for work as an Environment Artist or 3D Artist 🙂
September 9, 2025 at 9:16 PM
Reposted by Ben Henry
The current climate of layoffs is as prevalent as ever in the games industry, and Amir Satvat has provided more insight into the locations most affected – with more than 50% of cuts taking place in California

www.gamesindustry.biz/50-of-games-...
Over 50% of games industry layoffs have taken place in California
The current climate of layoffs is as prevalent as ever in the games industry, and Amir Satvat has provided more insight…
www.gamesindustry.biz
September 9, 2025 at 9:11 AM
Reposted by Ben Henry
Getting started with #b3d Blender for #gameart? Check out this previous post of suggestions for add-ons to check out www.linkedin.com/posts/artofj...
September 9, 2025 at 2:06 PM