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ashleyalicea.com
avashly
@ashleyalicea.com
program manager @unity.com ▪ indie gamedev ▪ occasional artisan ▪ prev: global game jam, indiecade ▪ she/her ▪ boricua 🇵🇷

🌴 Los Angeles, CA
🌐 ashleyalicea.com
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Hola, I'm Ashley! My days are spent as a PM at Unity, where I've worked on features like Visual Scripting, Shader Graph, Physics, and ECS. I also make indie games and like game jams, sewing, and surfskating.

Always down to chat #gamedev and help folks get their Unity feedback to the right place! 💙
Reposted by avashly
The IGF finalists represent some of the most thoughtful, artful work in games right now. To celebrate, we put together a Steam Curator list of finalists from the Unity community. Check the games out here: on.unity.com/steamcurator

#gdc2025 #igf2025 #madewithunity
March 19, 2025 at 5:33 PM
Kicking off #GDC2025 with a deep-dive on the @unity.com roadmap by @laug.bsky.social and Marc-André Ferguson!

Lots of good updates on platforms, graphics, performance, and many more improvements for #gamedev!
March 17, 2025 at 5:02 PM
Lots of great Unity #gamedev talks this year at GDC, can't wait!

Highly reccomend The Unity Engine Roadmap session on Monday 9:30AM – Room 2020, West Hall.

Full #GDC2025 session list below ⬇️
unity.com Unity3D @unity.com · Mar 11
Uplevel your skills at the Unity Dev Summit!
Join us March 17 and 18 for two full days of advanced talks, technical deep dives, and live demos at the Unity Dev Summit.

Learn more about out Sessions here: unity.com/events/gdc

#GDC2025
March 16, 2025 at 3:33 PM
Prepping for #GDC2025, I'll be around conducting #gamedev research for @unity.com! Do hit me up if:

🌶 You have a min to share your latest game engine woes

🌟 You have a Unity game making heavy or interesting use of physics that I can help promo

👋 You're a fellow product manager I haven't met irl!
March 5, 2025 at 11:06 PM
Reposted by avashly
Nature valentines.
Thanks to my Patrons for keeping me drawing www.patreon.com/birdandmoon
February 10, 2025 at 1:16 PM
I've been lucky enough to work with @andremc.bsky.social and can't recommend him enough to anyone looking for a stellar technical game designer!

He's also the magic behind youtube.com/@mixandjam, a must-watch for anyone working with #Unity3D. 💙
February 11, 2025 at 7:03 PM
One of my old #UnityTips:

You can use @unity.com Shader Graph + Sprite Shape tools to easily draw lines w/ cool effects.

Ex: Used 6 SG nodes to make a dotted-line shader for a single sprite. Added Sprite Shape spline points + set its Profile to tile my sprite for a lasso-tool effect! ✌️
#GameDev
February 4, 2025 at 6:09 PM
Did a stained glass workshop last week, Gizmo seems pleased with the result 😋
January 29, 2025 at 3:07 PM
A great #gamedev book from 2016 now free, check it out if you're into the history of games in Latin America.

Picked it up on a whim at GDC a while back and loved it! It was nice to see it had many familar faces and I was surpised it even cited a game jam I ran in Puerto Rico long ago. 🇵🇷
OMG I heard a rumor that my book Cultural Code: Video Games and Latin America (price $50) was LEAKED!

They say anyone who follows the link can just read it for FREE. My work is publicly accessible. 😱 If people shared this link or the PDF the word could spread further. 😬😬😉

tinyurl.com/culturalcode
Cultural Code Page Proofs.pdf
tinyurl.com
January 29, 2025 at 1:30 AM
Reposted by avashly
It's time for the big reveal! Team Unity has been hard at work on their submission for Global Game Jam 2025 and they're FINALLY ready to show it!

Join the commUnity in our livestream to see the finished project! Join us soon! ▶️ shorturl.at/9Mmp2
January 28, 2025 at 4:11 PM
Had a blast at #GGJ25 making CMBB Worldwide Championship with @jkclaytondev1.bsky.social and @finalturn.bsky.social!

Many thanks to @globalgamejam.bsky.social and site organizer @glitchcity.bsky.social for such a wonderful jam 💙

Play here: globalgamejam.org/games/2025/c... #gamedev #madewithUnity
January 28, 2025 at 4:42 PM
Wonderful #GGJ25 kickoff in Los Angeles at @glitchcity.bsky.social! This is my 16th time doing Global Game Jam, my fav #gamedev event of the year 💙

Best jam wishes to everyone else participating!
January 25, 2025 at 4:05 AM
Reposted by avashly
Can't believe how good the tutorials and samples are for Unity's ECS. Look at this! github.com/Unity-Techno...

Good job, whoever did this; I appreciate you
GitHub - Unity-Technologies/EntityComponentSystemSamples
Contribute to Unity-Technologies/EntityComponentSystemSamples development by creating an account on GitHub.
github.com
November 26, 2024 at 7:36 PM
Made this little skull pouch recently. I love the color but the leather was too soft. Remaking it with a sturdier black veg tan to see if it looks better. 🪡
November 22, 2024 at 8:43 PM
Reposted by avashly
Solitomb is *HERE!* 🎉

⚔️ krajzeg.itch.io/solitomb ⚔️

Stack cards into combos, fight monsters, add new abilities to your build and emerge victorious (eventually, sometimes)!

Please share this to help spread the word and enjoy the game! 🤗

#pico8 #gamedev #indiegame
November 22, 2024 at 5:00 PM
Organized a #gamedev research effort for Unity at Gamescom this year. In 5 days, my crew and I interviewed 230+ game studos!

Finally got to share the results internally, I'm so happy. Put a lot into this to ensure community feedback is loud and clear as we work to make Unity better for everyone. 💙
November 21, 2024 at 6:37 PM
pupdate: pablo has reached 15(!), is doing great, and now has an annoying little brother.

gizmo (11) came from a german shepard resuce, has a perma-blep, and we've yet to convince him he's really a chihuahua.

they form brief alliances to beg for cheese and disrupt my zoom calls as evidenced below
November 19, 2024 at 4:00 AM
Introduce yourself with 4 games
November 17, 2024 at 6:19 AM
Hola, I'm Ashley! My days are spent as a PM at Unity, where I've worked on features like Visual Scripting, Shader Graph, Physics, and ECS. I also make indie games and like game jams, sewing, and surfskating.

Always down to chat #gamedev and help folks get their Unity feedback to the right place! 💙
November 16, 2024 at 5:46 PM
@gameengines.bsky.social
I would like Unity please!
November 16, 2024 at 4:05 PM
Hi, friends! Back with the Unity crew at Devcom / Gamescom doing research on #gamedev workflows.

If your studio published a game recently, or are about to, let me know! We want to learn about your journey and advice for fellow game creators. 💙

#gamescom2024 #ddc2024
August 20, 2024 at 9:38 AM
Reposted by avashly
The DOTS team represented by @avashly.bsky.social has published an updated roadmap on the Unity forum. You'll find more details on everything going on in 2022 LTS and Unity 6, and some of the work beyond that point!

forum.unity.com/threads/dots...
Official - DOTS development status and next milestones - May 2024
Hello, all – the DOTS team is here to share our next DOTS roadmap update! What is DOTS? Unity's Data-Oriented Tech Stack (DOTS) is a combination of...
forum.unity.com
May 8, 2024 at 6:29 PM
Reposted by avashly
Megacity Metro is available! A scalable, high-concurrency, cross-platform sample, built only with out-of-the-box features of Unity 2022 LTS, showcasing our end-to-end multiplayer platform! Playtested with 128+ players! unity.com/megacity
Megacity Metro – Large-Scale Multiplayer Demo | Unity
Learn more about building ambitious multiplayer games using ECS, Unity Cloud, Multiplayer Services, and URP with this competitive action sample that supports 128+ players.
unity.com
March 14, 2024 at 5:26 PM
Looking forward to #GDC2024! 💙

Alex Kerfoot and I are giving a talk on how to use baking in Unity's Data-Oriented Tech Stack to improve game performance and modularity.

I'm also looking to meet more devs using DOTS/ECS for their games, so hit me up if you're in SF next week!
March 14, 2024 at 3:14 PM