Jakub Wasilewski
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krajzeg.bsky.social
Jakub Wasilewski
@krajzeg.bsky.social
Creator of Slipways:
🚀 https://s.team/a/1264280/ 🚀
Just released Solitomb, a dungeon-crawly solitaire-pokery roguelike!
⚔️ https://krajzeg.itch.io/solitomb ⚔️

Posting about all of it. Possibly overthinking the whole thing.
Pinned
Solitomb is *HERE!* 🎉

⚔️ krajzeg.itch.io/solitomb ⚔️

Stack cards into combos, fight monsters, add new abilities to your build and emerge victorious (eventually, sometimes)!

Please share this to help spread the word and enjoy the game! 🤗

#pico8 #gamedev #indiegame
Been working on an unlock system for #Solitomb the last few days! A nice mix of design, coding, graphics and UI work 😇

Ways to go still, but happy with this initial stab at a demonic seal that you'll get to break! 🤗

#gamedev #indiedev #screenshotsaturday
August 23, 2025 at 3:29 PM
*watches announcement*
So yeah, looks like I have to finish work on *my* game before September 4 😆
August 21, 2025 at 2:37 PM
Meet the Occultist! In this scenario, you need him to decode a demonic seal in the next room, so don't let him touch any monsters! 👈

Undo will mostly save you from obvious mistakes, but don't do what I did here and let a monster flip up under him 😅

#gamedev #indiedev
August 19, 2025 at 2:38 PM
Reposted by Jakub Wasilewski
I left little critiques on lots of game trailers so here's a thread with the most common issues (and additional reading) 🧵

1. Don't put logos at the start. It's just dead air that could be gameplay, which is 100000000X more interesting.

www.derek-lieu.com/blog/2021/3/...
August 17, 2025 at 1:14 PM
I used to laugh before about making the first solitaire game with cover-based mechanics.
Well, today I made it (the first?) solitaire game with an escort mission 😅
August 18, 2025 at 3:54 PM
Reposted by Jakub Wasilewski
Applications for the Draknek New Voices Puzzle Grant have been open for one week & we're thrilled to see so many fantastic thinky puzzle game applications already 👏

If you're planning to apply, the deadline is September 28th at midnight PST.

Find out more about the grant here:
grants.draknek.org
Draknek New Voices Puzzle Grant
The Draknek New Voices Puzzle Grant is a grant opportunity for game developers from traditionally underrepresented groups and backgrounds who are interested in designing and developing puzzle games.
grants.draknek.org
August 15, 2025 at 4:06 PM
Reposted by Jakub Wasilewski
August 16, 2025 at 2:10 PM
Back from holidays and hard at work on Solitomb! 💪

Mostly behind-the-scenes progress in August, but today's thing is quite visible: "environment" cards tied to dungeon locations.
These boulders get in the way quite a bit, but you can also use them to your advantage... 🧠
#gamedev #indiedev
August 16, 2025 at 2:22 PM
Happy with the mechanics for the boss battles now, still working out the interface ✏️
Quick question here to help me out: the boss is targeting one of your cards with a move that charges over time. Can you read from this UI how many turns until the card gets hit? 🧐
#indiedev #gamedev #indiegame
July 22, 2025 at 3:12 PM
Prototyping boss fights for Solitomb this week 🛠️
Very WIP sketch, but already plays quite well - whooping the demon's butt feels *so* nice after it's been harassing me throughout the entire run! 😤

Next step: make the mechanics readable to people who aren't me! 😅

#gamedev #indiedev #indiegame
July 17, 2025 at 3:05 PM
Quickly throwing together a new arena so that I actually have room to prototype a boss fight! 😅
For now, just imagine a gigantic demon looming in that black void 👿
#gamedev #indiedev #indiegame
July 12, 2025 at 2:51 PM
Mostly working on prototyping lately and that's hard to show, but I did make some nice visual progress on Solitomb's elite cards 😎
#gamedev #indiedev
July 11, 2025 at 2:25 PM
After some time deep in the tank, here's a first look at the new Solitomb!
Took a while to get here, but with the visual style set and original #pico8 mechanics reimplemented, I'm now free to expand on the formula ⚒️
Expect more updates as I go 🌞
#gamedev #indiegame
July 7, 2025 at 3:54 PM
Reposted by Jakub Wasilewski
I'm proud to announce Siegecaster, an active skill-based siege defense game. It will be ready for everyone to check out next month as part of the Steam Next Fest!

RTs appreciated!

store.steampowered.com/app/3138350/...
Siegecaster on Steam
An active skill-based siege defense game. Prepare your aim and quickly assess the coming onslaught. Survive a large-scale assault on your home as you build outward to strengthen your arsenal. Engage e...
store.steampowered.com
January 16, 2025 at 3:01 PM
Happy holidays, everyone! 🎄
Taking a bit of a break from #gamedev and from social media until the new year - see you all in 2025! 😇
December 23, 2024 at 4:52 PM
More Seal of Solitomb exploration!
Trying to figure out how far I could push 2D monster art by adding depth and movement with a shader ✨

#gamedev #indiedev
December 22, 2024 at 4:20 PM
A nice cozy day today, adding particle system support to my custom engine to get it ready for Seal of Solitomb 😇

Got enough implemented that they're starting to get pretty fun to play with! 😎

#gamedev #indiedev
December 20, 2024 at 5:14 PM
Reposted by Jakub Wasilewski
Announcing three new games set in the Null State universe, available for wishlisting now through our Steam developer page!

Null State - a moddable cyberpunk CRPG
Another Round - a low-stakes deckbuilder
One Last Job - a moddable team management game

tripleeye.games/teg-steam-hub
Steam Developer: Triple Eye Games
tripleeye.games
December 20, 2024 at 12:12 PM
The Steam Winter Sale is on!
Normally, I'd post some nice Slipways screenshots and a link, but this time, you get this heartwarming recent review instead - from a person with 1460 hours of playtime 🤯

Okay, I'm still doing the link 😅
s.team/a/1264280
December 19, 2024 at 10:53 PM
Reposted by Jakub Wasilewski
🔥🔥 Hot Wax is out now! 🔥🔥

🕯️ A falling-block puzzler with candles!
👹 Place 'em, Light 'em, Burn it all.
🧩 3 game modes, tons of color palettes

🎮 Get it now on Itch io!
💖 punkcake.itch.io/hotwax
December 17, 2024 at 5:30 PM
Just a reminder that Solitomb plays perfectly well on a phone (and even better since the 1.1 update!) 💡

All you have to do is direct your phone's browser to krajzeg.itch.io/solitomb - once the page loads, you don't even need an internet connection anymore 🙈

#pico8 #gamedev #indiegame
December 17, 2024 at 6:13 PM
The 1.1 update for Solitomb is out! 📣

This is the final content update to the #pico8 version, featuring:

🫎 new monsters and abilities
📱 improvements for mobile play
☠️ rebalancing and difficulty tweaks

Play it here: ⚔️ krajzeg.itch.io/solitomb ⚔️

#gamedev #indiegame
December 16, 2024 at 5:01 PM
Possibly *the* feature of the upcoming Solitomb 1.1 update! 😂

I mean, there'll also be 5 new items, 2 monsters, a new difficulty level, mobile improvements and balance changes - but we all know petting clouds is where it's at 😇

Coming out this Monday! 📆

#pico8 #gamedev #screenshotsaturday
December 14, 2024 at 4:29 PM
Just played a very fun Solitomb build focusing on high-ranked cards - something that's much easier to put together with the new post-update abilities 🤗
December 14, 2024 at 11:09 AM
Almost ready with the #pico8 Solitomb update! 🤗
Still testing some of the new additions 🛠️

#gamedev #indiedev
December 13, 2024 at 6:09 PM