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ashleyalicea.com
avashly
@ashleyalicea.com
program manager @unity.com ▪ indie gamedev ▪ occasional artisan ▪ prev: global game jam, indiecade ▪ she/her ▪ boricua 🇵🇷

🌴 Los Angeles, CA
🌐 ashleyalicea.com
Kicking off #GDC2025 with a deep-dive on the @unity.com roadmap by @laug.bsky.social and Marc-André Ferguson!

Lots of good updates on platforms, graphics, performance, and many more improvements for #gamedev!
March 17, 2025 at 5:02 PM
Prepping for #GDC2025, I'll be around conducting #gamedev research for @unity.com! Do hit me up if:

🌶 You have a min to share your latest game engine woes

🌟 You have a Unity game making heavy or interesting use of physics that I can help promo

👋 You're a fellow product manager I haven't met irl!
March 5, 2025 at 11:06 PM
Here's the full dotted-line Shader Graph for reference ⬇️

It's super simple and can be used anytime you need a repeated scrolling shape or texture. #unitytips #techart
February 5, 2025 at 2:58 AM
One of my old #UnityTips:

You can use @unity.com Shader Graph + Sprite Shape tools to easily draw lines w/ cool effects.

Ex: Used 6 SG nodes to make a dotted-line shader for a single sprite. Added Sprite Shape spline points + set its Profile to tile my sprite for a lasso-tool effect! ✌️
#GameDev
February 4, 2025 at 6:09 PM
Did a stained glass workshop last week, Gizmo seems pleased with the result 😋
January 29, 2025 at 3:07 PM
Had a blast at #GGJ25 making CMBB Worldwide Championship with @jkclaytondev1.bsky.social and @finalturn.bsky.social!

Many thanks to @globalgamejam.bsky.social and site organizer @glitchcity.bsky.social for such a wonderful jam 💙

Play here: globalgamejam.org/games/2025/c... #gamedev #madewithUnity
January 28, 2025 at 4:42 PM
Wonderful #GGJ25 kickoff in Los Angeles at @glitchcity.bsky.social! This is my 16th time doing Global Game Jam, my fav #gamedev event of the year 💙

Best jam wishes to everyone else participating!
January 25, 2025 at 4:05 AM
Made this little skull pouch recently. I love the color but the leather was too soft. Remaking it with a sturdier black veg tan to see if it looks better. 🪡
November 22, 2024 at 8:43 PM
his best feature!
November 19, 2024 at 4:19 AM
pupdate: pablo has reached 15(!), is doing great, and now has an annoying little brother.

gizmo (11) came from a german shepard resuce, has a perma-blep, and we've yet to convince him he's really a chihuahua.

they form brief alliances to beg for cheese and disrupt my zoom calls as evidenced below
November 19, 2024 at 4:00 AM
Introduce yourself with 4 games
November 17, 2024 at 6:19 AM
Hola, I'm Ashley! My days are spent as a PM at Unity, where I've worked on features like Visual Scripting, Shader Graph, Physics, and ECS. I also make indie games and like game jams, sewing, and surfskating.

Always down to chat #gamedev and help folks get their Unity feedback to the right place! 💙
November 16, 2024 at 5:46 PM
Hi, friends! Back with the Unity crew at Devcom / Gamescom doing research on #gamedev workflows.

If your studio published a game recently, or are about to, let me know! We want to learn about your journey and advice for fellow game creators. 💙

#gamescom2024 #ddc2024
August 20, 2024 at 9:38 AM
Looking forward to #GDC2024! 💙

Alex Kerfoot and I are giving a talk on how to use baking in Unity's Data-Oriented Tech Stack to improve game performance and modularity.

I'm also looking to meet more devs using DOTS/ECS for their games, so hit me up if you're in SF next week!
March 14, 2024 at 3:14 PM