Aleš Mlakar
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amjazzbre.bsky.social
Aleš Mlakar
@amjazzbre.bsky.social
Freelancer+IndieGameDev&&Ex(Lead@Outfit7, Lead@Zootfly, ArxelTribe);
// Coding engines, tools & games since '95!
// Worked on World Of Goo 2.
// Currently working on secret Metanet stuff!
Reposted by Aleš Mlakar
Senior illustrator, with 20 years of experience and a specialty in game art.

I haven't been able to find a paying project for months. Can you help? Every share is appreciated.
November 6, 2025 at 5:46 PM
Reposted by Aleš Mlakar
TEN++ bonus update! We've added support for Steam Cloud and fixed the save corruption issue -- hooray! Hope this helps everyone have an even better time playing N++ <3
store.steampowered.com/app/230270/N...
November 5, 2025 at 6:13 PM
Reposted by Aleš Mlakar
I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.

(And yes it's really been 10 years 👴).

therealmjp.github.io/posts/ten-ye...
Ten Years of D3D12
For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...
therealmjp.github.io
September 8, 2025 at 12:49 AM
Reposted by Aleš Mlakar
I’m looking for work! 👁️👁️
I’m looking for storyboarding or revisionist positions, but I’m also open to work in games!
I’m available immediately - I’m fast, funny, and friendly, & I’d love to work with you! Help me feed my cats, they won’t stop screaming!
October 23, 2024 at 8:54 PM
Reposted by Aleš Mlakar
hire me! I know what I'm doing 😊
Here's Archery, Badminton, and 100meters.

I made this in 4 weeks. Handled everything from code to character design, from background art to animations to gameplay. It was a promotional sports game for a big advertising agency.
August 13, 2025 at 12:31 PM
Reposted by Aleš Mlakar
If you just really want to hear me explain why so many publishers are just utterly useless now, here's a talk for you.
NEW INDIGO 2025 TALK AVAILABLE ONLINE!

Rami Ismail (@ramiismail.com) – Games Industry Studio & Project Advisor, Agent and Mentor

Talk: Rami’s Talk
Video: youtu.be/tb-gcg6g-FY

Rami brings sharp and practical (business) advice for developers.

#techtalk #gamedev #indiedev #gameevent #indigo2025
Rami Ismail - Rami's Talk - INDIGO 2025
YouTube video by INDIGO Showcase
youtu.be
August 7, 2025 at 1:35 PM
Hi @liveplusplus.bsky.social I need some help!
I have a file that includes a bunch of .c files and I get this when I try to hot-reload it:
August 1, 2025 at 2:37 PM
Reposted by Aleš Mlakar
For that weird, narrow segment of technically-minded programmers who want to know how we programmed 3D graphics in the 90s and also want to know about 80% of the stuff I programmed before RAD, I sat down for a 5 hour interview on the Wookash Podcast.

www.youtube.com/watch?v=T1tX...
Legendary Software Rendering Era | Sean Barrett
YouTube video by Wookash Podcast
www.youtube.com
July 19, 2025 at 4:27 PM
Reposted by Aleš Mlakar
🎨 I’m a veteran game artist open for new work.

I’ve been illustrating, directing, animating, and designing since 2000 -not just pixel art (though I love it).
Clients include Minecraft, WB’s Space Jam, Unity and Rami Ismail.

If you need visual worldbuilding, I’m your person.
DMs open, email in bio
June 23, 2025 at 11:52 AM
Reposted by Aleš Mlakar
Time for another long blog post... and today it's all about how we handle the temporal aspect of animation data. And more specifically, how to approach things from a signal processing perspective, covering up-sampling, down-sampling, and everything in-between.

theorangeduck.com/page/filteri...
April 4, 2025 at 3:22 PM
Reposted by Aleš Mlakar
We've decided to release our in-house editor via Steam Workshop!

We built the editor just for us, and did not originally plan to share it. It's unpolished, unsupported, & gloriously unbeautiful - but it built all the levels in World of Goo 2 - and now it's publicly available.
May 29, 2025 at 7:45 PM
Reposted by Aleš Mlakar
www.youtube.com/watch?v=3eKw...

It’s April 25th, 2025!!... So that means that…World of Goo 2 – the followup to the indie-hit classic World of Goo, which was released almost 17 years ago…is available…EVERYWHERE!
World of Goo 2 - Trailer 3 - Releasing April 25 on Steam
YouTube video by Kyle Gabler
www.youtube.com
April 25, 2025 at 5:59 PM
Reposted by Aleš Mlakar
It's looking more and more likely that I'm going to be out of a job within the next few weeks, so if you're looking for a highly experienced and very technical character artist with a bunch of leadership experience, I'm your guy
My current job is likely ending in mid-May, so if you or someone you know is looking for a character or technical artist with well over a decade of experience across AAA, mobile, and VR, hit me up!

🎨 xavierck.com
📋 linkedin.com/in/xavierck
✉️ xavierck.3d@gmail.com
April 25, 2025 at 8:49 PM
Reposted by Aleš Mlakar
I don't remember the last time I was this emotionally invested
April 15, 2025 at 3:46 AM
Reposted by Aleš Mlakar
In today's new blog post, I try to provide some intuition and clear up some misconceptions about early Z cull behavior on desktop GPUs. Have a read if that interests you!
therealmjp.github.io/posts/to-ear...
To Early-Z, or Not To Early-Z
Depth In The Logical Rendering Pipeline Where Does Early-Z Fit In? When Does Early-Z Have To Be Disabled? Discard/Alpha Test Pixel Shader Depth Export UAVs/Storage Textures/Storage Buffers Forcing Ear...
therealmjp.github.io
April 14, 2025 at 12:52 AM
Reposted by Aleš Mlakar
In case you missed it, here's the new trailer for Alliance Peacefighter, a linear, story-driven space sim in the vein of 90s classics.

Wishlist here:
store.steampowered.com/app/3538210/...

#WishlistWednesday #gamedev #WingCommander
March 12, 2025 at 2:04 PM
Reposted by Aleš Mlakar
NEW OUTERSLOTH GAME REVEAL 🔥

Start over on a farm and become the immortal herald of a dead god. Make friends, fight through horrors, and pay your debts.

Keep your life from falling apart in this nightmarish life sim RPG by @coldbloodinc.studio.

Wishlist: store.steampowered.com/app/2318330/...
April 10, 2025 at 4:55 PM
Reposted by Aleš Mlakar
PSA: I have been coding since 1981, Making indie games since 1997, and blogging about it since 2008. If you want the combined wisdom (ha!) and information that I have accumulated over all that period to help your indie game company, its all on my blog, for free: www.positech.co.uk/cliffsblog/c...
business – Cliffski's Blog
www.positech.co.uk
March 27, 2025 at 3:40 PM
Reposted by Aleš Mlakar
The goo balls were surprised they were... COMING TO STEAM this Spring!

Build bridges, grow towers, terraform terrain, and fuel flying machines in the stunning follow-up to the multi-award winning World of Goo.

Wishlist World of Goo 2 today: store.steampowered.com/app/3385670/...
World of Goo 2 - Steam Wishlist Teaser
YouTube video by Kyle Gabler
www.youtube.com
March 18, 2025 at 7:30 PM
Reposted by Aleš Mlakar
I'm thrilled to share a new JCGT paper, "GPU Friendly Laplacian Texture Blending." It uses simple image processing and computational photography techniques to smoothly blend/layer textures and materials while preserving local contrast and texture details without ghosting or over-blurring. 1/3
GPU Friendly Laplacian Texture Blending
jcgt.org/published/00...
February 19, 2025 at 6:00 PM
Reposted by Aleš Mlakar
New blog post! You might've noticed that I was into water simulation lately. In this article I explain the method I used and why I need this simulation in the first place.

lisyarus.github.io/blog/posts/s...
Simulating water over terrain
lisyarus.github.io
February 6, 2025 at 1:51 PM
Reposted by Aleš Mlakar
Gigi 0.99.6 released!

Introducing the Gigi Browser, which lets you search through a library of Gigi techniques, and you can submit your own as well.

Also thanks to Patrick Anderson for making a "Plastic Shaded" view in the model viewer.

More info in release notes:
github.com/electronicar...
January 24, 2025 at 11:48 PM
Reposted by Aleš Mlakar
"Folks, we have climbed the mountain." www.patreon.com/posts/sdl3-i...
SDL3 is officially released! | Ryan C. Gordon
Get more from Ryan C. Gordon on Patreon
www.patreon.com
January 21, 2025 at 9:26 PM
Reposted by Aleš Mlakar
This holiday season, give yourself the gift of wondering whether you'd enjoy working on the Playstation graphics stack and making life better for graphics programmers, because we're hiring for our rendering APIs! job-boards.greenhouse.io/sonyinteract...
Senior Principal Programmer - PlayStation®5 Rendering API
United Kingdom, London
job-boards.greenhouse.io
December 23, 2024 at 5:03 PM
Reposted by Aleš Mlakar
New blog post! The discussions about mipmapping alpha-tested textures made me wanna try all the methods I could find and post the results with a ton of textures to compare these methods: lisyarus.github.io/blog/posts/e...
Exploring ways to mipmap alpha-tested textures
lisyarus.github.io
January 7, 2025 at 2:51 AM