Aleš Mlakar
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amjazzbre.bsky.social
Aleš Mlakar
@amjazzbre.bsky.social
Freelancer+IndieGameDev&&Ex(Lead@Outfit7, Lead@Zootfly, ArxelTribe);
// Coding engines, tools & games since '95!
// Worked on World Of Goo 2.
// Currently working on secret Metanet stuff!
Thanks Stefan, the easiet way was to disable the unity splitting in the code via:
projectPreferennces.unitySplitting.isEnabled = false;
August 19, 2025 at 2:26 PM
Hi @molecularmusing.bsky.social - I still can't get this to work.
Any idea what's happening here? Thanks :)
August 18, 2025 at 2:59 PM
Tom, I have VIPM baked into my brain because of you, which gives me hope that my memory isn't THAT bad after all. It's been a long time and I still remember what it means and how it works. 👀
July 21, 2025 at 8:00 AM
Haha you could argue that Angler level **is** basically a fishing minigame of sorts. 🎣
April 27, 2025 at 7:27 AM
I like it, it makes your art style more pronaunced! :)
April 13, 2025 at 5:34 PM
Nice blog! Thanks for sharing!
While I don't agree with your "state of AI" completely I think what you're describing is inevitable if I like it or not. I'm also always on the edge should I use AI or not, but at least for ideas and screenplays for levels it's amazing, Grok is really(!) good at this.
March 27, 2025 at 6:59 PM