flame
aeriform.bsky.social
flame
@aeriform.bsky.social
founder of Aeriform
artist / designer / developer
aeriform.io
sorry I am having trouble getting back into things—
January 16, 2026 at 3:52 PM
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We have just updated the Steam page for our scifi-detective game "a permanent echo"
Why not go take a look? And wishlist, if you like 🤗

store.steampowered.com/app/3727200/...

Playtest coming soon!
#indiedev #indiegames
January 15, 2026 at 7:52 PM
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textmode xenomorph from Alien
January 7, 2026 at 8:46 PM
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Star Fox CD thing:
I figured out how to smoothly fade the 3D palette! I have some ideas of where to use this. It really only "works" if the palette it fades to is distinct enough from the previous, otherwise I find it hard to notice at all.
January 16, 2026 at 1:45 AM
haha that is so clever!
Será que não existe multitap paralelo de Super Nintendo à venda na internet?
É sério que eu tenho que vender um rim pra conseguir um?
Só acho original à venda e é tudo muito caro 😭
January 16, 2026 at 6:04 AM
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NEW TRAILER
January 16, 2026 at 2:09 AM
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the engine we use & the games we're making
January 12, 2026 at 1:43 AM
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Here's a 2025 tech #demo by "The Rebels"
running in real-time on actual #Sega #32X hardware
featuring an impressive amount of flat-shaded polygonal action

"The Source"
by "Skarab", "ozan" & "teo"

Download the ROM here:
www.pouet.net/prod.php?whi...
#homebrew #retro #retrogaming #retrogames #gaming
January 15, 2026 at 3:42 AM
Not my house, but I know my way around
January 14, 2026 at 3:17 PM
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My book of later this year, Aliens: The Video Games, features over 20 new interviews, complementing archive details and firsthand experience of (re)playing the games.

Among the games with new, exclusive interviews content:

Aliens
Alien 3
Alien Resurrection
Alien: Isolation
January 12, 2026 at 5:34 PM
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Endoparasitic 2 has Mod Support and Steam Workshop Integration now!

store.steampowered.com/news/app/299...
January 14, 2026 at 2:42 AM
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January 12, 2026 at 11:17 PM
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January 12, 2026 at 10:41 AM
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dot matrix is so passé

surely chromatic aberration, film grain, vignette and scanlines will please the people
January 11, 2026 at 11:54 PM
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🌱I have a few bbies up for adoption if anyone is interested!

I just had to order a new tablet, so if you wanted one, now would be a great time XD

ko-fi.com/sitaart/shop
January 10, 2026 at 9:06 PM
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Hey bsky I'm an artist and game developer transitioning away from twitter. If you like my art or my games help me out by sharing it around. There will be no shortage of RUIN related art for the foreseeable future.

#gamedev #pixelart
January 11, 2026 at 1:34 AM
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Sometimes fine art requires deeper contemplation to understand... but one thing you don't need to contemplate?

Wishlisting "Feline Forensics and the Meowseum Mystery" on Steam! 🐱🔎

store.steampowered.com/app/2945150/...

#screenshotsaturday #indiegames #indiedev #gamedev
January 11, 2026 at 1:22 AM
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Really settling into a vibe with this, who dosn't like weird tanks of fluid

#GameDev #UE5 #UnrealEngine #TechArt #MegaLights
January 10, 2026 at 2:31 AM
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Every time I finish making a stage in Razing Core I replay the whole game up to the end of that stage.

I can honestly say this is the most fun I've had playtesting one of my own games so far. I hope everyone else will feel the same.

#homebrew #mastersystem
January 10, 2026 at 3:45 AM
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Visited All of Evangelion 30th Anniversary Exhibition + Evangelion cafe yesterday
January 10, 2026 at 3:46 AM
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March 2025 marks the launch of Homebrew Factory, with NES support for developers.
This was followed by Game Boy/Color in June, then Mega Drive/Genesis last December.

2026 promises to be just as exciting, with more consoles coming to our platform ☺️
January 9, 2026 at 4:58 PM
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A (color) space journey through the DB32 color palette 🚀
January 9, 2026 at 1:26 PM
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Built a palette extractor that thinks like a curator, not a pixel counter.

– Physics-based color repulsion
– Auto-detects muted vs vibrant bias
– Adaptive spacing to hit target count
– OKLCh color space (perceptually uniform)

Early Access: please break it!

chipper-otter-d6c600.netlify.app
January 8, 2026 at 7:51 PM
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THE CATS OF ULTHAR
January 9, 2026 at 10:09 AM
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How do we keep working. How we keep making art. How do we go on
January 9, 2026 at 1:26 AM