flame
aeriform.bsky.social
flame
@aeriform.bsky.social
founder of Aeriform
artist / designer / developer
aeriform.io
Reposted by flame
I am delighted to announce the release of my latest project:

Fully documented source code for The Sentinel, Geoff Crammond’s 1986 masterpiece.

Here’s the repository; deep dives coming soon.

See thread for details.

1/9

github.com/markmoxon/th...

#retrocomputing #retrogaming #bbcmicro #c64 #8bit
GitHub - markmoxon/the-sentinel-source-code-bbc-micro: Fully documented and annotated source code for The Sentinel on the BBC Micro
Fully documented and annotated source code for The Sentinel on the BBC Micro - markmoxon/the-sentinel-source-code-bbc-micro
github.com
January 2, 2026 at 4:29 PM
Reposted by flame
Custom Cat Colors are finally here! 🐈🐈‍⬛🐈 #indiegame
January 2, 2026 at 5:07 PM
what am I going to do this year
January 2, 2026 at 7:28 AM
Reposted by flame
gonna update the demo tomorrow
January 2, 2026 at 5:48 AM
Reposted by flame
my year in review—
Finished physical Data or Dea†h
Released LEVIATHAN narrative MD demo
Prepping KANINA coasters and Moon Observation Deck for sale
Minor progress on other game projects for NES, PCE and CPC
Finally working detection in DEAD END, rebuilt some rooms
Released some fonts
Didn't die
December 30, 2025 at 11:57 PM
MMXXVI—
January 1, 2026 at 12:22 AM
Reposted by flame
In case you were wondering what DittoTones can be used for; this is exactly what I had in mind.

Tool in the video: meodai.github.io/pro-color-ha...
DittoTones: meodai.github.io/dittoTones/
I need coffee: ko-fi.com/colorparrot
December 31, 2025 at 6:11 PM
Reposted by flame
he is not your friend 😡 #indiegame
December 31, 2025 at 5:12 PM
Reposted by flame
In 2025 I released two new SEGA Master System games and started work on another.

In 2026 my goal is to release another two for SMS and another unknown project.

Thanks for all your support this year!

#mastersystem #homebrew
December 31, 2025 at 3:35 PM
Reposted by flame
On wishlist now, link in bio! 💘🦊🦉🌿
#indiegame #indiegamedev #gamedev #handcraft #clay #sculpt
December 13, 2025 at 6:20 PM
Reposted by flame
late for #screenshotsaturday some very early stuff on a couple of #gamedev projects that I truly hope to find time and means to work a lot more on next year—

huge thanks to those that I've worked with to get this far at the very least
December 21, 2025 at 10:34 PM
Reposted by flame
Any sufficiently advanced CAD sketch is indistinguishable from an Alchemy Circle from FMA.
December 31, 2025 at 12:17 AM
Reposted by flame
Fei Wan was initially designed by @alyossan.art and we turned it into a 3D model for practical reasons. We shot this in 2022 well before Grok's Ani which is going to be something I have will constantly have to explain as we expand this into a feature.
can't quite remember how many shots there were, but it was a wide range from titles and graphics, screen inserts, muzzle flashes, blood, even my first character animation... here are some more shots including the fun app mascot Feiwan
December 31, 2025 at 12:05 AM
my year in review—
Finished physical Data or Dea†h
Released LEVIATHAN narrative MD demo
Prepping KANINA coasters and Moon Observation Deck for sale
Minor progress on other game projects for NES, PCE and CPC
Finally working detection in DEAD END, rebuilt some rooms
Released some fonts
Didn't die
December 30, 2025 at 11:57 PM
METAL EDEN on the nose description is absolutely DOOM x Cyberpunk, and it is fucking phenomenal Gorgeous art direction Great writing and voice acting Fantastic music and sound Fast and fluid gameplay, and fun as hell I should play RUINER again.
December 30, 2025 at 2:53 PM
Reposted by flame
📺🐇
December 30, 2025 at 12:06 AM
Reposted by flame
Tried to visualize the interpolation of the ramp a bit better. Let me know if it works for you →
meodai.github.io/dittoTones/
December 29, 2025 at 11:09 AM
Reposted by flame
Another excellent option for developing SMS games. I hope to try it out once I finish my current project. #homebrew #mastersystem
CrossZGB v2025.1 is out!

A Game Engine for #GameBoy #SMS #GameGear #MegaDuck
- Improved performance
- Improved coroutines
- Level maps larger than 256 tiles
- Attribute maps for the SMS/GG
- Persistent sprites
- Linker files to allow for large projects
- New examples

github.com/gbdk-2020/Cr...
Release Cross ZGB v2025.1 · gbdk-2020/CrossZGB
CrossZGB is a multi-platform game engine that lets you write your own games in C or assembly for the several popular consoles. New features and improvements Improve performance Improve the built i...
github.com
December 28, 2025 at 11:22 PM
Reposted by flame
December 28, 2025 at 6:18 PM
Reposted by flame
NEXXT studio 3.7.3 is up.

Get it here:
frankengraphics.itch.io/nexxt

Accompanying change blogpost:
www.patreon.com/posts/146840...
NEXXT studio 3.7.3 by FrankenGraphics
Featureful NES assets studio based off the classic
frankengraphics.itch.io
December 28, 2025 at 12:54 PM
Reposted by flame
It’s been a while but I think I’m ready to start up my blog again where I convert BASIC listings from type-in books such as the Usborne ones into fully explained Z80 assembly listings. Seems like a good New Year’s resolution :) I believe I was doing “Beat The Bug Eyes” next.
December 28, 2025 at 4:10 PM
back on this bs—
December 28, 2025 at 12:02 PM
we interrupt this program—

#screenshotsaturday
December 28, 2025 at 9:11 AM
Reposted by flame
epic gaming update
here's the demo build for Petrichor

steam is still reviewing the build, sorry about that!!
in the mean time you can download it on itchio

potesaraco.itch.io/petrichor-demo
potesaraco.itch.io/petrichor-demo
potesaraco.itch.io/petrichor-demo
Petrichor Demo by @POTESARA.CO
Petrichor is a JRPG about a space cub going on a quest to find the perfect houseplant.
potesaraco.itch.io
December 25, 2025 at 3:20 PM