#ssao
Much happier with this now. Downside a lot less accuracy with close objects. SSAO can catch some of that, but maybe I'll add PSSM shadows back for the highest detail level. Seems like a good compromise. But gotta sleep a night over it - get a fresh perspective. :)
November 15, 2025 at 9:55 PM
The Babylon Viewer now supports Screen Space Ambient Occlusion (SSAO)? This means models without textures will look even better now! Shout out to forum user alexandremottet!

viewerconfig.babylonjs.com#7CU5BO#1

#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
November 14, 2025 at 6:02 PM
I'm convinced that developers need to start shipping games with 2015 graphics technology, voxelGI, SSAO, SS reflections and lock the real max settings behind a console command. That would get rid of 90% of complaints about perf.
November 10, 2025 at 12:42 PM
Looks good!
You might want to rearrange the order of the shaders a bit. Put any DOF shaders after any SSAO ones. This should stop it from creating an outline for blurred things like this.
November 3, 2025 at 1:34 PM
Pronunciaram! Através de uma carta conjunta, Marcela e Dado Dolabella voltaram a falar sobre o episódio em que ele foi acusado de agr*ssão.

(📸 Imagem/Reprodução: Imagem)
November 3, 2025 at 11:03 AM
this is just a game screenshot with SSAO off
November 1, 2025 at 2:56 PM
October 31, 2025 at 1:14 PM
그리고 보케 효과주면 SSAO랑 충돌해서 배경에 꺼먼 선보이는거 진짜 어쩌지
October 27, 2025 at 3:02 AM
i THINK it's fixed now.. but with some caveats.
SSAO + Lens Flares only works with Forward + Depth Source.

Depth Normals doesnt seem to calculate properly.
October 25, 2025 at 11:37 AM
Went on a side quest and got SSAO, i think the graphics are done, im not trying any tripple A, super shaders, just what I think looks good, and im happy with the result

#gamemaker #gamedev #indiedev #3DGameDev #indiegames #gaming #games #3DGames
@gamemaker.io
October 22, 2025 at 3:15 AM
music so excellent i just happily paid £5 for it @bandcamp hivemindrecords.bandcamp.com/album/a-ssao...
Aïssaoua: Sufi Trance from Morocco, by Hive Mind Records
4 track album
hivemindrecords.bandcamp.com
October 20, 2025 at 5:02 PM
I'm getting pretty sick of SSAO too. It can look okay sometimes but a lot of devs overdo it
October 20, 2025 at 3:55 AM
amei que o show do tio roby (ssao) acabou cedo
October 20, 2025 at 12:23 AM
Another thing to keep an eye on is to turn off ssao in the graphicsrules.sgr file. That can also cause the weird body mesh issues when using depth effects.
October 19, 2025 at 1:29 PM
Heavy, heavy Sufi trance music from Morocco. Available until the end of November. All proceeds go to Hope Not Hate:

hivemindrecords.bandcamp.com/album/a-ssao...
Aïssaoua: Sufi Trance from Morocco, by Hive Mind Records
4 track album
hivemindrecords.bandcamp.com
October 19, 2025 at 9:54 AM
Well that's a wrap for the Sonic Hacking Contest this year.
It was fun reviewing more ROM Hacks this year, and I look forward to doing it again next year.
October 19, 2025 at 9:24 AM
@dachsjaeger.bsky.social Great work on the BF6 vid. Didn’t realise the sun shadows alone were that heavy!

Though, a question: Did you notice any odd bright “halo” silhouettes around character models in your play? Like an inverse SSAO effect around them sometimes. I can’t find a means to fix it.
October 19, 2025 at 7:18 AM
Someone is gonna have a field day.

#MMD #MikuMikuDance #OC #OriginalCharacter
October 16, 2025 at 4:44 PM
Playing Crossworlds be like

#MMD #MikuMikuDance #SonicRiders
October 12, 2025 at 10:54 PM
#threejs r181 is going to be insane. I’ve been playing with it before release — and we finally have native Screen Space Global Illumination + SSAO via #TSL in #r3f and #WebGPU. Live link soon. Subscribe at andersonmancini.dev

Higher resolution video at: www.youtube.com/watch?v=hIRe...
October 12, 2025 at 7:22 PM
What the fuck even is SSAO?!
October 10, 2025 at 4:45 AM
Did some graphical overhaul of the game:
+ Move from SSAO to mesh-based AO.
+ Triplanar artificial lighting was added to create atmosphere.
+ subtle Matcap effect to better distinguish shapes.
Will do particles, point lights, color variation and water overhaul next.

#gamedev #indiedev
October 9, 2025 at 7:45 AM
Did you know that URP renders ambient occlusion before opaque objects? This allows for some cool tricks like blending textures using the SSAO as a mask!
October 2, 2025 at 1:04 PM
#Godot
Does anyone else on a Mac have issues with SSAO in Godot? I played with every slider setting and looked at the Display -> Advanced -> SSAO but see no influence. It's screen space, I shouldn't need AO maps, Yet it's all white for me regardless of sliders. What am I missing?
October 2, 2025 at 6:57 AM
And SSAO!
September 28, 2025 at 9:16 PM