viewerconfig.babylonjs.com#7CU5BO#1
#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
viewerconfig.babylonjs.com#7CU5BO#1
#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
You might want to rearrange the order of the shaders a bit. Put any DOF shaders after any SSAO ones. This should stop it from creating an outline for blurred things like this.
You might want to rearrange the order of the shaders a bit. Put any DOF shaders after any SSAO ones. This should stop it from creating an outline for blurred things like this.
(📸 Imagem/Reprodução: Imagem)
(📸 Imagem/Reprodução: Imagem)
SSAO + Lens Flares only works with Forward + Depth Source.
Depth Normals doesnt seem to calculate properly.
SSAO + Lens Flares only works with Forward + Depth Source.
Depth Normals doesnt seem to calculate properly.
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@gamemaker.io
#gamemaker #gamedev #indiedev #3DGameDev #indiegames #gaming #games #3DGames
@gamemaker.io
hivemindrecords.bandcamp.com/album/a-ssao...
hivemindrecords.bandcamp.com/album/a-ssao...
It was fun reviewing more ROM Hacks this year, and I look forward to doing it again next year.
It was fun reviewing more ROM Hacks this year, and I look forward to doing it again next year.
Though, a question: Did you notice any odd bright “halo” silhouettes around character models in your play? Like an inverse SSAO effect around them sometimes. I can’t find a means to fix it.
Though, a question: Did you notice any odd bright “halo” silhouettes around character models in your play? Like an inverse SSAO effect around them sometimes. I can’t find a means to fix it.
Higher resolution video at: www.youtube.com/watch?v=hIRe...
Higher resolution video at: www.youtube.com/watch?v=hIRe...
+ Move from SSAO to mesh-based AO.
+ Triplanar artificial lighting was added to create atmosphere.
+ subtle Matcap effect to better distinguish shapes.
Will do particles, point lights, color variation and water overhaul next.
#gamedev #indiedev
Does anyone else on a Mac have issues with SSAO in Godot? I played with every slider setting and looked at the Display -> Advanced -> SSAO but see no influence. It's screen space, I shouldn't need AO maps, Yet it's all white for me regardless of sliders. What am I missing?
Does anyone else on a Mac have issues with SSAO in Godot? I played with every slider setting and looked at the Display -> Advanced -> SSAO but see no influence. It's screen space, I shouldn't need AO maps, Yet it's all white for me regardless of sliders. What am I missing?