+ Move from SSAO to mesh-based AO.
+ Triplanar artificial lighting was added to create atmosphere.
+ subtle Matcap effect to better distinguish shapes.
Will do particles, point lights, color variation and water overhaul next.
#gamedev #indiedev
#gamedev #indiedev #screenshotsaturday
#gamedev #indiedev #screenshotsaturday
#indiedev #gamedev #unity #screenshotsaturday
#indiedev #gamedev #unity #screenshotsaturday
#screenshotsaturday
#screenshotsaturday
It’s been quite tricky to tackle all the edge cases, but essentially, doors & ladders create holes in their rooms to connect with other adjacent rooms and form passages.
👉🎞️
#IndieDev #GameDev #WIP
I try to be really consistent with the blocky shapes, stylized textures, and the 'no-legs' design consistent—either floating or crawling.
#gamedev #indiedev #screenshotsaturday
I try to be really consistent with the blocky shapes, stylized textures, and the 'no-legs' design consistent—either floating or crawling.
#gamedev #indiedev #screenshotsaturday
My piece for the upcoming "Over the Garden Wall" show at Gallery Nucleus 🍂
My piece for the upcoming "Over the Garden Wall" show at Gallery Nucleus 🍂