Andy
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silentgrove.bsky.social
Andy
@silentgrove.bsky.social
Solo dev working on the Silent Grove. A cozy atmospheric building game where you relax, trade, and shape living spaces in a hidden forest from another realm.
That's so beautiful...
October 9, 2025 at 9:54 AM
Thank you!!! I appreciate it
January 11, 2025 at 2:51 PM
Thanks for the comment! It was supposed to take a day of work at first and ended up being an endless refactoring hell. That's how it usually goes I guess 😪
January 11, 2025 at 2:50 PM
The random be-e-e-eh it's supposed to be a sheep outside of the room hahaha
November 22, 2024 at 1:53 PM
Thanks!!! 💚
November 16, 2024 at 2:43 PM
Thanks! Yes, currently chunks are loaded and rendered in the same frame, so I could probably get smarter with how I handle that as you say. Will give that a try!
November 8, 2024 at 9:46 PM
Yeah, according to the profiler the whole instantiation process takes like 10% of the time, which would give a noticeable boost. I'm pretty sure the rest is just code optimizations (or doing async stuff (which I'm avoiding haha)). Thanks for the tip!
November 8, 2024 at 9:44 PM
That's very smart, thank you!
October 26, 2024 at 1:15 PM
Yeah, will definitely try it with physics. Thanks for the insight!
October 26, 2024 at 10:28 AM
It does feel very static. Also makes me think the leaves need a lot more movement upon hit. Thanks!
October 26, 2024 at 10:24 AM