I'm cool with Heroes and Shadow making it to NSO tho. I know how it is with RenderWare and whatnot.
I'm cool with Heroes and Shadow making it to NSO tho. I know how it is with RenderWare and whatnot.
But we also built a custom Finite State Machine tool in UE3 called WooFSM which totally made up for the rework as it let me build these animFSM systems without help from programmers, for the most part. Ish.
But we also built a custom Finite State Machine tool in UE3 called WooFSM which totally made up for the rework as it let me build these animFSM systems without help from programmers, for the most part. Ish.
#indiegamedev #indiegame #gamedevelopment #gamingnews #darkfantasy #darkfantasygame #y2k #2000nostalgia #2000aesthetic #ps2 #ps2graphics #ps2filter #retrogrames #retro #renderware #n64 #psx #wizard #magic #fantasy #nostalgia #wizard101
#indiegamedev #indiegame #gamedevelopment #gamingnews #darkfantasy #darkfantasygame #y2k #2000nostalgia #2000aesthetic #ps2 #ps2graphics #ps2filter #retrogrames #retro #renderware #n64 #psx #wizard #magic #fantasy #nostalgia #wizard101
Cara, esse role da RenderWare ter sido descontinuada fodeu muito remaster, inclusive.
É uma das razões dos remasters de GTAs e SMT3 terem vindo tão zuados
Cara, esse role da RenderWare ter sido descontinuada fodeu muito remaster, inclusive.
É uma das razões dos remasters de GTAs e SMT3 terem vindo tão zuados
I think that it's totally possible to manage expectations to make smaller games, but - that means good managers.
I think that it's totally possible to manage expectations to make smaller games, but - that means good managers.
they bought the competition and effectively killed it and made it’s successor exclusive.
they also bought the ultima studio “Origin” and killed it’s legacy, they don’t even sell ultima games.
they bought the competition and effectively killed it and made it’s successor exclusive.
they also bought the ultima studio “Origin” and killed it’s legacy, they don’t even sell ultima games.
Like the 3D games are saddly not in there probably, mainly due them being made with Renderware, which infamously no one can work with anymore without heavy retooling.
Like the 3D games are saddly not in there probably, mainly due them being made with Renderware, which infamously no one can work with anymore without heavy retooling.