It's called Generator. Coming to Massey Hall on the 27th.
Please tell your people.
masseyhall.mhrth.com/tickets/chri...
It's called Generator. Coming to Massey Hall on the 27th.
Please tell your people.
masseyhall.mhrth.com/tickets/chri...
They can't tell me anything else on the phone
I say hey, no problem, I know this isn't your fault
I ask to file an internal ticket
They can't tell me anything else on the phone
I say hey, no problem, I know this isn't your fault
I ask to file an internal ticket
That's it! That's the difference between moves and skills. Actually moves are actions, nbd.
That's it! That's the difference between moves and skills. Actually moves are actions, nbd.
Five of the ways a designer can shape player approaches to the game are...
1. Making a clear promise (and keeping it)
2. Having a central attractor.
3. Cutting the distractions.
4. Overwhelming them with mood.
5. Pointing out the voids.
14/14
Five of the ways a designer can shape player approaches to the game are...
1. Making a clear promise (and keeping it)
2. Having a central attractor.
3. Cutting the distractions.
4. Overwhelming them with mood.
5. Pointing out the voids.
14/14
8/14
8/14
So that's the first thing:
Make a clear promise (and then keep it).
3/14
So that's the first thing:
Make a clear promise (and then keep it).
3/14