Most of my things are at: https://levikornelsen.itch.io/
So here we go:
#ttrpg
Badgers berserk against incredible odds, mice martyr themselves, rabbits die so others may live, etc.
Wouldn't lock it to species, but it would feel v redwall.
(They were making a cyberpunk book, and made attempts to consult hackers.)
(They were making a cyberpunk book, and made attempts to consult hackers.)
...
(I will not stop posting links to it.)
riseupcomus.blogspot.com/2024/09/how-...
...
(I will not stop posting links to it.)
riseupcomus.blogspot.com/2024/09/how-...
bluesky-map.theo.io
bluesky-map.theo.io
And it is not disappointing.
And it is not disappointing.
Or, given the common character types these days, "Mundane spouse".
Or, given the common character types these days, "Mundane spouse".
Part of what made this common knowledge was its importance in moviemaking.
Part of what made this common knowledge was its importance in moviemaking.
Thankfully, she has no interest at ALL in team sports, so at least it's not going to be hockey - to my eye, hockey parents are broke and exhausted; other skating parents are merely tired.
Thankfully, she has no interest at ALL in team sports, so at least it's not going to be hockey - to my eye, hockey parents are broke and exhausted; other skating parents are merely tired.
They'll be really good.
They'll be really good.
It's always wild to watch.
It's always wild to watch.
possumcreek.medium.com/a-response-t...
You know, a timeshare.
You know, a timeshare.
That was a foolish hope, but I turned it into a more comprehensive doc here: docs.google.com/document/d/1...
That was a foolish hope, but I turned it into a more comprehensive doc here: docs.google.com/document/d/1...
1) Simplify the living shit out of combat, playtest it for speed, and revise endpoints so capture and other forms of defeat often replace death.
2) Add new and engaging non-combat subsystems, so the optimizers have other places to go.
(...)
1) Simplify the living shit out of combat, playtest it for speed, and revise endpoints so capture and other forms of defeat often replace death.
2) Add new and engaging non-combat subsystems, so the optimizers have other places to go.
(...)
The question is whether people playing will (personally or collectively) ascribe value or meaning to the "season" bit.
It's a question that's wouldn't solve, but is reflective of, open arguments in TTRPG discourse:
1/
You're elves, you're catty, you're at a campfire, make up a name & pick a season you're tied to (put them on a nametag), then gossip amongst yourselves for 30 minutes, make things up, the topic is what people wore at the high rite of spring.
The question is whether people playing will (personally or collectively) ascribe value or meaning to the "season" bit.
It's a question that's wouldn't solve, but is reflective of, open arguments in TTRPG discourse:
1/