Most of my things are at: https://levikornelsen.itch.io/
So here we go:
#ttrpg
Which is to say, Newsom is horror show, and preemptively declaring support in a theoretical future vote says you like his kind of horror
- Formulate a clear promise of what you do in the game and say it EVERYWHERE.
- Fit the game tightly to that promise and explain that fit constantly by MANY methods.
- Prepare the game to be collapsed to the minimum and keep it's critical parts, partly by doing it yourself.
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- Formulate a clear promise of what you do in the game and say it EVERYWHERE.
- Fit the game tightly to that promise and explain that fit constantly by MANY methods.
- Prepare the game to be collapsed to the minimum and keep it's critical parts, partly by doing it yourself.
1. What vanishes *first?*
2. What *never* goes away?
(For me, encumbrance goes first, and noted character motives / personality traits / morality never leave).
1. What vanishes *first?*
2. What *never* goes away?
(For me, encumbrance goes first, and noted character motives / personality traits / morality never leave).
1. What vanishes *first?*
2. What *never* goes away?
(For me, encumbrance goes first, and noted character motives / personality traits / morality never leave).
1. What vanishes *first?*
2. What *never* goes away?
(For me, encumbrance goes first, and noted character motives / personality traits / morality never leave).
Wait, why in the fuck are merfolk usually skinny?
Like, grim, lean adventurers and soldiers on land, there's some sense going on with that, but a serious level of fat is SUPER EXTRA USEFUL in the water.
Fat merfolk, people.
Wait, why in the fuck are merfolk usually skinny?
Like, grim, lean adventurers and soldiers on land, there's some sense going on with that, but a serious level of fat is SUPER EXTRA USEFUL in the water.
Fat merfolk, people.
Groups play some mix of the text of the game and their own view of the *promise* of the game, and the further you are into playing the promise, the less the details of the text matter.
AND
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System doesn't matter is when you learned to work around bad rules until rules basically stopped having an impact on you, and you don't want to read that other guy's game.
System doesn't matter is when you learned to work around bad rules until rules basically stopped having an impact on you, and you don't want to read that other guy's game.
Jack Dorsey *left* when instead of weird and off-putting cryptonerds, trans people started hanging out here.
Indie is when someone wants to make you a new promise, and try to deliver.
Indie is when someone wants to make you a new promise, and try to deliver.
90% of the people I have talked personal gaming histories with absolutely have deep, fond memories of "playing the promise" of (D&D / Vampire / etc), and also either drifting the rules VAST distances or getting annoyed at the rules failure to fulfill that promise.
Groups play some mix of the text of the game and their own view of the *promise* of the game, and the further you are into playing the promise, the less the details of the text matter.
AND
90% of the people I have talked personal gaming histories with absolutely have deep, fond memories of "playing the promise" of (D&D / Vampire / etc), and also either drifting the rules VAST distances or getting annoyed at the rules failure to fulfill that promise.
Groups play some mix of the text of the game and their own view of the *promise* of the game, and the further you are into playing the promise, the less the details of the text matter.
AND
Groups play some mix of the text of the game and their own view of the *promise* of the game, and the further you are into playing the promise, the less the details of the text matter.
AND
Nobody wants to hear that wrestling is fake, but they're excited when you offer better wrestling.