Most of my things are at: https://levikornelsen.itch.io/
So here we go:
#ttrpg
Many TTRPGs are written for solo learning (you learn by reading the book), not as collaborative learning (group goes through material together). This implies everyone should have and read a copy; they often do not and won't.
Extended character creation IS a system tutorial (though often a weak one); truncating it to get into play quickly means *you're skipping that tutorial.*
Just once, I would like to control where my fucking brain goes, but noooooo.
Many TTRPGs are written for solo learning (you learn by reading the book), not as collaborative learning (group goes through material together). This implies everyone should have and read a copy; they often do not and won't.
Extended character creation IS a system tutorial (though often a weak one); truncating it to get into play quickly means *you're skipping that tutorial.*
Just once, I would like to control where my fucking brain goes, but noooooo.
Extended character creation IS a system tutorial (though often a weak one); truncating it to get into play quickly means *you're skipping that tutorial.*
Just once, I would like to control where my fucking brain goes, but noooooo.
Just once, I would like to control where my fucking brain goes, but noooooo.
But you have to remember he did it for Machiavellian reasons, and successfully killed any number of young RPG publishers.
Late-era capitalism is probably the theme the runs through his history.
Instructional design is 100% a lens for looking at a text...
theplayreports.com/posts/instru...
Instructional design is 100% a lens for looking at a text...
theplayreports.com/posts/instru...
In fascist America, the pharmaceutical industry regulates the government.
In fascist America, television watches you.
In fascist America, you sound like LLM.
In fascist America, the pharmaceutical industry regulates the government.
In fascist America, television watches you.
In fascist America, you sound like LLM.
The "cycles and loops" zines I did were intended to be a lens; looking at the entirety of how a game is built from a flow-of-play viewpoint. It's not a total view; it's something you put on, examine the game, and then move on.
levikornelsen.itch.io/cycles
The "cycles and loops" zines I did were intended to be a lens; looking at the entirety of how a game is built from a flow-of-play viewpoint. It's not a total view; it's something you put on, examine the game, and then move on.
levikornelsen.itch.io/cycles
thoughtpunks.com/the-strange-...
thoughtpunks.com/the-strange-...
In fascist America, the pharmaceutical industry regulates the government.
In fascist America, television watches you.
In fascist America, you sound like LLM.
In fascist America, the pharmaceutical industry regulates the government.
In fascist America, television watches you.
In fascist America, you sound like LLM.
Miniscule things, like you won't even be able to tell they're here
Miniscule things, like you won't even be able to tell they're here
If we actually do want to move the way we talk about TTRPGs "forward" on the theory front, develop that more beyond the bounds of academia, here's what we need to do:
Start treating clarified views of gaming as distinct lenses you can put on and take off.
1/
If we actually do want to move the way we talk about TTRPGs "forward" on the theory front, develop that more beyond the bounds of academia, here's what we need to do:
Start treating clarified views of gaming as distinct lenses you can put on and take off.
1/
The problem with attempts to bring rigour to TTRPG thinking is that they also often bring mortis along for the ride.
The problem with attempts to bring rigour to TTRPG thinking is that they also often bring mortis along for the ride.
When rules get collapsed down, anything that *feels* like fiddly tracking or bean-counting is likely to get chucked.
Character personality traits, archetypes, and broad-utility system components are most likely to stick (with reduced fiddliness).
1. What vanishes *first?*
2. What *never* goes away?
(For me, encumbrance goes first, and noted character motives / personality traits / morality never leave).
When rules get collapsed down, anything that *feels* like fiddly tracking or bean-counting is likely to get chucked.
Character personality traits, archetypes, and broad-utility system components are most likely to stick (with reduced fiddliness).