Nicholas Helish - Game Engineer at Amazon Games, San Diego
Ex-VecFour Digital/Bitfry Games/WB San Diego
https://linktr.ee/yawlighthouse
dev.epicgames.com/documentatio...
dev.epicgames.com/documentatio...
This year it runs from March 10–14, one week before GDC.
Have some gamedev knowledge you want to share with the world? Slides, articles, videos are welcome, and submissions are now open!
For more info: notgdc.io
This is how you would find the point on the circumference of a circle. Specify the origin, radius and the angle.
#UnrealEngine #UE5 #uetips
This is how you would find the point on the circumference of a circle. Specify the origin, radius and the angle.
#UnrealEngine #UE5 #uetips
There are other sources of info about this, but they're all Blueprints, and guess what - the thing I wanted to validate for isn't exposed to Blueprints 🙄
There are other sources of info about this, but they're all Blueprints, and guess what - the thing I wanted to validate for isn't exposed to Blueprints 🙄
I hope it's useful for someone! #indiegame
www.stevestreeting.com/2024/12/12/u...
I hope it's useful for someone! #indiegame
www.stevestreeting.com/2024/12/12/u...
Might also provide some hints as to what's in those widgets FGeometry 👀
Hope you enjoy !
#unreal #UE5 #gamedev
sharundaar.github.io/unraveling-t...
Might also provide some hints as to what's in those widgets FGeometry 👀
Hope you enjoy !
#unreal #UE5 #gamedev
sharundaar.github.io/unraveling-t...
Enjoy !
#unreal #ue5
github.com/Sharundaar/U...
Enjoy !
#unreal #ue5
github.com/Sharundaar/U...
( linky: discord.gg/2Dnjr5afSz )
( linky: discord.gg/2Dnjr5afSz )
I'll go first. I still don't fully understand omitting certain things for certain platforms when cooking and packaging...
I'll go first. I still don't fully understand omitting certain things for certain platforms when cooking and packaging...
First up is a dive in the unreal input event stack, going from the windows event loop all the way to the UMG OnClick event : sharundaar.github.io/unreal-ui-in...
Enjoy :) #unreal #UE5
First up is a dive in the unreal input event stack, going from the windows event loop all the way to the UMG OnClick event : sharundaar.github.io/unreal-ui-in...
Enjoy :) #unreal #UE5
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This includes a description in the first table and a matrix clarifying the relationship between owning and executing machines.
You may need to refresh your browser cache if it doesn’t appear.
This includes a description in the first table and a matrix clarifying the relationship between owning and executing machines.