YawLighthouse
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yawlighthouse.bsky.social
YawLighthouse
@yawlighthouse.bsky.social
Christian. I play video games, I also make some.
Nicholas Helish - Game Engineer at Amazon Games, San Diego
Ex-VecFour Digital/Bitfry Games/WB San Diego

https://linktr.ee/yawlighthouse
Pinned
I wrote the UMG - Slate Compendium for Unreal Engine, it's open to community contributions and is updated with new information every 2-3 months(usually). Check it out, read the FAQ, let me know what you think!
GitHub - YawLighthouse/UMG-Slate-Compendium: A Compendium Information Guide for UMG and Slate in Unr...
A Compendium Information Guide for UMG and Slate in Unreal Engine. - GitHub - YawLighthouse/UMG-Slate-Compendium: A Compendium Information Guide for UMG and Slate in Unreal Engine.
github.com
@mike-prinke.bsky.social do you know what hooks in UE would be available for connecting code to the physics sub-stepping on the game thread? The doc is fairly short on that info other than how to edit project settings...
dev.epicgames.com/documentatio...
Physics Sub-Stepping in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community
Explanation of what Physics Sub-Stepping is and when to use it.
dev.epicgames.com
May 8, 2025 at 9:39 PM
The new Looney Tunes movie is really good, go see it in theaters. That is all.
March 24, 2025 at 3:23 PM
Reposted by YawLighthouse
#notGDC 2025 is a free, online game dev non-conference for everyone!

This year it runs from March 10–14, one week before GDC.

Have some gamedev knowledge you want to share with the world? Slides, articles, videos are welcome, and submissions are now open!

For more info: notgdc.io
#notGDC 2025
a game development non-conference, for everyone!
notgdc.io
February 17, 2025 at 6:13 PM
@flassari.bsky.social would you be able to hunt down the correct information for declaring bitmasks in C++? Have had multiple people telling what they think what UENUM is needed, and what is needed for a UPROPERTY/UFUNCTION of the enemy without a real source of truth...
February 9, 2025 at 4:16 PM
Reposted by YawLighthouse
wrote a post about Unreal's weird FTransform, perhaps you will find it informative... www.gradientspace.com/tutorials/20...
The Tragic Tale of FTransform — gradientspace
If you spend any serious time trying to assemble scenes in Unreal Engine, you probably have run run across strange transform behaviors that occur when you have any kind of hierarchy of Components in a...
www.gradientspace.com
February 3, 2025 at 4:56 PM
I just realized, if I posted just "I don't feel good about later this year". It shows what matters to you, some people have a problem where their whole world is politics so they would say I'm talking about that. But really(this is the truth) it's an entirely personal matter...
January 31, 2025 at 8:52 PM
Reposted by YawLighthouse
The number of times I've used some variation of this, I'm surprised there isn't a built in function for it.

This is how you would find the point on the circumference of a circle. Specify the origin, radius and the angle.

#UnrealEngine #UE5 #uetips
December 19, 2024 at 10:05 AM
Reposted by YawLighthouse
#UE5 #gamedev #tutorial #UETips #indiedev 🥳It’s finally here! 🚨

What started as a simple introduction course on volumetric clouds ended up being a massive 3 hours and 30 minutes long video on… a lot of things? Too much probably?
December 23, 2024 at 10:31 AM
Reposted by YawLighthouse
I wrote up my notes on asset validation in #unrealengine in the hope it will be useful to someone else: www.stevestreeting.com/2024/12/17/u...

There are other sources of info about this, but they're all Blueprints, and guess what - the thing I wanted to validate for isn't exposed to Blueprints 🙄
stevestreeting.com
December 17, 2024 at 3:49 PM
If DC's only political stance they publicly say and put into all their stuff is "We hate Nazis", I'm fine with that lol. Watching Creature Commandos and now this is the second time James Gunn has put anti-Nazi stuff in his DC stuff. Cheers to the tin man :D
December 16, 2024 at 8:51 AM
Reposted by YawLighthouse
New blog post! My take on network prediction for projectiles, having needed to implement this for our game this week. A lot it is general, but it has a bunch of #unrealengine specific things in the latter half.
I hope it's useful for someone! #indiegame
www.stevestreeting.com/2024/12/12/u...
Unreal Network Prediction for Projectiles · SteveStreeting.com
www.stevestreeting.com
December 13, 2024 at 3:23 PM
How has there not been an Arnold Schwarzenegger & Will Farrell comedy yet? Seems like they would have great chemistry
December 12, 2024 at 7:03 AM
Watching Secret Level with friends in a group call is the way it was meant to be watched. It's so much fun, it's like watching the Room in a crowded theater but the production quality is outstanding.
December 11, 2024 at 8:57 AM
Reposted by YawLighthouse
New article ! Let's dive into the notion of screen DPI and how unreal has its own implementation to help us make more responsive UI 😄

Might also provide some hints as to what's in those widgets FGeometry 👀

Hope you enjoy !

#unreal #UE5 #gamedev

sharundaar.github.io/unraveling-t...
Unraveling the DPI mysteries
Taking a dive into what DPI is and use that knowledge to make more responsive UI
sharundaar.github.io
December 3, 2024 at 7:50 PM
Reposted by YawLighthouse
I'm starting a code golf repo so I can dump pieces of unreal code I find interesting, goal being they're easy to copy/paste in any project, and demonstrate or surface some useful things out of the engine.

Enjoy !

#unreal #ue5

github.com/Sharundaar/U...
GitHub - Sharundaar/UECodeGolfing: A repro for short code samples, probably focused on UE code.
A repro for short code samples, probably focused on UE code. - Sharundaar/UECodeGolfing
github.com
December 2, 2024 at 10:04 PM
Very old pictures of Gatica from when I first got her. She was so tiny!!!
December 2, 2024 at 4:33 AM
Reposted by YawLighthouse
November 28, 2024 at 9:51 PM
Reposted by YawLighthouse
btw did you know that I have a discord where I basically just do Q&A on geometry script, interactive tools framework, and whatever other random UE stuff I happen to know about? Kinda low on Q's right now though, please consider a donation...

( linky: discord.gg/2Dnjr5afSz )
Join the gradientspace Discord Server!
Check out the gradientspace community on Discord - hang out with 95 other members and enjoy free voice and text chat.
discord.gg
November 28, 2024 at 6:24 PM
Happy Thanksgiving!!!
November 28, 2024 at 6:43 PM
What's something in Unreal Engine that's a black box to you and you've gone so long without knowing that you're too scared to ask? Hopefully somebody can answer it :D

I'll go first. I still don't fully understand omitting certain things for certain platforms when cooking and packaging...
November 26, 2024 at 2:58 PM
Reposted by YawLighthouse
I thought I'd repost some of my unreal articles here

First up is a dive in the unreal input event stack, going from the windows event loop all the way to the UMG OnClick event : sharundaar.github.io/unreal-ui-in...

Enjoy :) #unreal #UE5
Unreal UI Input Routing
Overview of input management in Unreal UI systems
sharundaar.github.io
November 24, 2024 at 4:50 AM
I had the choice of playing a new game(Stalker 2) that I've been hyped for... or go learn material math for UI after programming all day at my job... do I have a problem?
November 22, 2024 at 4:48 AM
If there is anybody that worked on STALKER 2 and has some Unreal Engine related questions to fix bugs, please reach out to me so I can help the game get more stable!!! I'm loving it!
November 22, 2024 at 1:14 AM
Gatica the hunter
November 14, 2024 at 6:40 AM
Reposted by YawLighthouse
Updated info on this type of RPC is available here: dev.epicgames.com/documentatio...

You may need to refresh your browser cache if it doesn’t appear.

This includes a description in the first table and a matrix clarifying the relationship between owning and executing machines.
Remote Procedure Calls in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community
Call functions on remote machines across a network in Unreal Engine.
dev.epicgames.com
November 12, 2024 at 9:51 PM