YawLighthouse
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yawlighthouse.bsky.social
YawLighthouse
@yawlighthouse.bsky.social
Christian. I play video games, I also make some.
Nicholas Helish - Game Engineer at Amazon Games, San Diego
Ex-VecFour Digital/Bitfry Games/WB San Diego

https://linktr.ee/yawlighthouse
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September 5, 2025 at 6:22 PM
For sure! So I'm basically trying to solve for a component physics problem of variable frame rate affecting the movement for a component on game threaded tick. Wanted to see if the sub-stepping at a fixed frame rate would solve my problem to save time while allowing variable game thread frame rate
May 11, 2025 at 3:04 AM
Yes exactly, so I could have game thread code execute per physics substep. IE moving an component or something
May 10, 2025 at 9:19 PM
I'm gonna go cry now that substep kept getting changed to dubstep lol
May 9, 2025 at 4:57 AM
Like wanting to have a component receive a ticket/update when the dubstep occurs sort of thing so I can use it to move certain objects at say 60hz while the game runs at an unlocked frame rate.
May 9, 2025 at 4:56 AM
Vibe coding is what I imagine monkeys on a typewriter creating Shakespeare is for programmers
April 6, 2025 at 4:05 AM
Yes it's dumb because this should be part of the generators themselves as a value for filtering. Shows how half bake Apple's approach is usually
March 23, 2025 at 1:46 AM
Don't they like money?!
March 21, 2025 at 9:51 AM
One time was enough for me, #notgdc for the win!
February 18, 2025 at 2:00 AM
Totally agree, it's something a lot of people can't experience today sadly. Plus your "Hit the deck" from a sniper example is something I literally experienced!
a group of men are sitting around a table in a conference room .
ALT: a group of men are sitting around a table in a conference room .
media.tenor.com
February 18, 2025 at 2:00 AM
That's the crazy thing, it's sporadically handled in the engine too?! There's UENUM's with just the bitflags keyword and then others with UseEnumValuesAsMaskValuesInEditor, as well as some using both uint8 and others int32
February 12, 2025 at 4:56 PM
I hate auto correct, basically asking for what keywords are correct regarding bitmask enums for the editor and why uint8 doesn't work for everything but some things ATM...
February 9, 2025 at 4:20 PM
Congrats!!! So your releasing a new game next month is what I'm hearing?
January 15, 2025 at 9:25 PM
I wish it was this simple for me on vacations, I get pulled into so many "Your in town?! We need to hang out!" Think I got a total of 4 hours of work done over a 2 week period
December 30, 2024 at 9:17 PM
It's like a party bag for being in the American sector is a bucket of chicken lol
December 30, 2024 at 2:48 PM
I agree, been a lot more tech focused than design focused lately across the game dev media... Plus nobody seems to be talking about some stuff with Indiana Jones that is very old school that designers have needed for a while IMO
December 28, 2024 at 1:41 AM
You hooked me on "Adding fart noises"
December 27, 2024 at 6:07 PM
Happy Holidays Alan
December 25, 2024 at 2:13 PM
I'm worried a Santa hat will look like a skull lol
December 25, 2024 at 12:53 AM