Alastair Forsyth
xcellintlee.bsky.social
Alastair Forsyth
@xcellintlee.bsky.social
https://store.steampowered.com/app/3649380/ | The Promethean Project | A psychological horror investigative simulator.
Been learning how to put together in-game trailers.

But when the game uses multiple perspectives and post processes, which do you use?

I didn't know which to use, so I'll just show you them all.

store.steampowered.com/app/3649380/

#indiegame #horror #unreal
November 24, 2025 at 3:42 PM
I'm designing the clues for my detective horror game. The core idea here: a dimensional leak years ago caused objects to glitch out of existence.

When you arrive, the leaked echoes are still active. You won't just find clues; you'll witness them.

#ThePrometheanProject #IndieDev #HorrorGame #Unreal
November 2, 2025 at 11:41 PM
Ever feel like a game is listening? Paying attention to everything?

In The Promethean Project, The Narrator is watching and remembers.

You're investigating your brother's disappearance and what you find determines your story.

#indiedev #horror #procedural

store.steampowered.com/news/app/364...
The Promethean Project - You're a Subject, Not a Hero - Steam News
Story Structure Overview
store.steampowered.com
November 1, 2025 at 5:10 PM
An old copy of company policy was found. This was given to all HLRG staff who worked on The Promethean Project.

It was a very fun and engaging workplace! Lots of DEI and HR was very supportive.

#Horrorgame #narrative #lore #indiedev #gamedev #worldbuilding #ThePrometheanProject
October 29, 2025 at 3:53 AM
Overhauled Steam page for The Promethean Project. A perspective shifting, cinematic detective horror game with a bending narrative and a cast of tragic characters.

New description, visuals everywhere. Wrapped up with first big announcement.

#indiedev #gamedev
store.steampowered.com/news/app/364...
The Promethean Project - The Promethean Project, An Overview - Steam News
Join one developer's decent into game design madness! This is the starting point of a journey into a horror game inspired by cinema, detective stories, and walking simulators.
store.steampowered.com
October 26, 2025 at 1:28 AM
Welcome to The Promethean Project.

Been working on making gifs for Steam. How does this feel? Trying to make it seem like you're diving into an old VHS tape.

#unreal #survivalhorror #analoguehorror #retro #indiedev #horrorgame #gamedev #game
October 26, 2025 at 1:24 AM
Experimenting with a new, non-linear trailer format. This cut splices moments of subject distress with the baseline environmental state.

Initial takeaways are required for my research.

Your observations are much appreciated.

#ThePrometheanProject #Unreal #IndieDev #PsychologicalHorror #Horror
October 5, 2025 at 1:32 AM
A study in subverted expectations.

Take a well-known narrative. Remove punchlines.

Introduce a new, highly reactive variable.

The results are worth observing.

#ThePrometheanProject #IndieDev #Unreal #HorrorGame #StanleyParable

youtu.be/fYX_onjT3u4
The Promethean Project - This Is Not Your Favorite Ending
YouTube video by Alastair Forsyth
youtu.be
September 24, 2025 at 5:16 PM
First look at my horror game's massive 5-month graphics overhaul! Hunted by a clever monster, manipulated by the narrator watching your every move.

Can you survive when the game itself is against you?

Wishlist on Steam!
store.steampowered.com/app/3649380/...

#Horror #IndieGame #GameDev #Unreal
September 14, 2025 at 3:58 PM
Trying to recreate the look of a late ’80s VHS tape.
This test uses Stranger Things 5 trailer + a shader I’m developing in Unreal for The Promethean Project.
If you’ve got good VHS reference footage, send it my way!
#UnrealEngine #GameDev #VHS #Retro #IndieDev #HorrorGames

youtu.be/PH-3tV3bM-k?...
What If Stranger Things 5 Was on VHS in the '80s? (Unreal Engine Post-Process Test)
YouTube video by Alastair Forsyth
youtu.be
July 19, 2025 at 2:41 AM
Early gameplay trailer while getting the steam page approved for forth wall breaking meta horror game.

Any feedback or advice is appreciated. Complete solo indie dev, zero budget, still learning how to make trailers. Building everything myself.

youtu.be/4kkY4ufmZgo?...
First Look At Early Gameplay For Meta Horror Game—The Promethean Project
YouTube video by Alastair Forsyth
youtu.be
April 21, 2025 at 5:46 PM
Had to make a new little closet scene in homage to the Stanley Parable for my narrative driven psychological #horrorgame

Everything's still working progress but I hope to be able to afford a real voice actor in the end.

#unreal #indiedev #soledev

youtu.be/O_0PsnpqFmI?...
New Closet Scene – Psychological Horror Game with a Meta Twist
YouTube video by Alastair Forsyth
youtu.be
March 24, 2025 at 1:14 AM
Been busy making the monsters AI for horror walking sim, but I got a lot done in the last week.

The monster has poor sight and hunts by hearing mainly.

The antagonist narrator will warm you if a monster is close.

But sometimes he does it just to keep you tense.

#unreal #indiedev #horrorgame
February 21, 2025 at 4:57 AM
Working on crafting atmosphere for narrative driven #horrorgame with deep mechanics

Procedurally created fluorescent light sounds created in #unreal #metasound are fully reactive

Learned a lot to make this sound but still working on improving it

How does it sound so far?

#indiedev #gamedev
February 15, 2025 at 7:02 AM
Started work on crafting horror atmosphere.

First up is post processing and dynamic florescent lighting effects.

Next is procedural buzzing sound effects to go along with flickering and fading lights.

#unreal #indiedev #gamedev #horrorgame
February 13, 2025 at 5:21 PM
Had to pay homage to the Stanley Parable while working on learning blender and testing out some building layouts this weekend.

The #horrorgame walking simulator's narrative state machine is getting highly contextual in responding to the player's actions.

#indiedev #gamedev #unreal
February 10, 2025 at 7:56 PM
With everything going on with the world at large and the pumpkin in charge, it's hard to just focus on #indiegame. So I wanted to show support in the way I'm able

Hopefully reality doesn't come to anything that resembles a #horrorgame but these are strange times

Don't just live thru it. Stand up
February 10, 2025 at 7:57 AM
All game dev and doors that won't play sound when moving both ways make Homer something something.

Been doing a lot of work on sound design and getting the sound right on these realistic doors is something else.

#indiedev #unreal #metasound #devlife
February 6, 2025 at 4:15 AM
Here’s my first full gameplay showcase—two runs through the same level, each playing out differently as the narrative state machine adapts.

No scripts. No static triggers. Just dynamic, reactive storytelling.

Comments appreciated.

youtu.be/-k_c4imQ2O8?...

#GameDev #Unreal #IndieDev #HorrorGaming
New Horror Game First Devlog Playtest– 3 Months into Learning Unreal
YouTube video by Alastair Forsyth
youtu.be
February 3, 2025 at 10:51 PM
To paraphrase Hunter S Thompson: Once you get locked into a serious game design, the tendency is to push it as far as you can. The only thing that really worried me was the ether and exponential narrative branches.

No two plays will be the same with a narrative state machine. #indiedev #horrorgame
February 3, 2025 at 10:47 PM
I gave myself two years to learn #gamedev and #unreal to make a #horrorgame like nothing else. Just hit 3 months and big update coming soon.

Document with a real camera, open doors using handles, pick up and throw anything...

But the narrative state machine is hands down the best part. #indiedev
February 2, 2025 at 6:25 AM
Somebody's happy I'm getting some good work done on Friday night. Just listen to that purr.

Just got the basics of my narrative state machine working so I'm happy too.

And it's still only the start of this horror game.

#unreal #indiedev #devlife
January 25, 2025 at 4:27 AM
Working hand animations make using the camera feel real in this horror game...

Now I just need:

Buttons on the camera...

Clues that know they're captured for the narrative manager...

A narrative...

F#¢%...

The #DevLife

#Unreal #GameDev #IndieDev #Horror
January 22, 2025 at 2:10 PM
Finally made the pre-devlog video for my #horrorgame comparing 3 months of teaching myself #Unity vs #Unreal.

It’s been an intense journey, and I’m just getting started.

The difference blew me away—let me know what you think!

#learning #indiedev #gamedev

youtu.be/YHGmec4igSQ?...
From Zero to Horror: Teaching Myself Unity for 3 Month & Unreal for 3 Months - Pre Devlog
YouTube video by Alastair Forsyth
youtu.be
January 19, 2025 at 1:00 AM
A #horrorgame is about limitations. You’re not all-powerful. Protagonists are weaker than enemies. Even everyday objects—like realistic doors—become confounding.

Easier to open, but closing them might be a nightmare if monsters are near and you feel pressured.

#Unreal #IndieDev #GameDev #ue5
January 17, 2025 at 3:49 AM