But when the game uses multiple perspectives and post processes, which do you use?
I didn't know which to use, so I'll just show you them all.
store.steampowered.com/app/3649380/
#indiegame #horror #unreal
But when the game uses multiple perspectives and post processes, which do you use?
I didn't know which to use, so I'll just show you them all.
store.steampowered.com/app/3649380/
#indiegame #horror #unreal
Been working on making gifs for Steam. How does this feel? Trying to make it seem like you're diving into an old VHS tape.
#unreal #survivalhorror #analoguehorror #retro #indiedev #horrorgame #gamedev #game
Been working on making gifs for Steam. How does this feel? Trying to make it seem like you're diving into an old VHS tape.
#unreal #survivalhorror #analoguehorror #retro #indiedev #horrorgame #gamedev #game
Initial takeaways are required for my research.
Your observations are much appreciated.
#ThePrometheanProject #Unreal #IndieDev #PsychologicalHorror #Horror
Initial takeaways are required for my research.
Your observations are much appreciated.
#ThePrometheanProject #Unreal #IndieDev #PsychologicalHorror #Horror
Can you survive when the game itself is against you?
Wishlist on Steam!
store.steampowered.com/app/3649380/...
#Horror #IndieGame #GameDev #Unreal
Can you survive when the game itself is against you?
Wishlist on Steam!
store.steampowered.com/app/3649380/...
#Horror #IndieGame #GameDev #Unreal
The monster has poor sight and hunts by hearing mainly.
The antagonist narrator will warm you if a monster is close.
But sometimes he does it just to keep you tense.
#unreal #indiedev #horrorgame
The monster has poor sight and hunts by hearing mainly.
The antagonist narrator will warm you if a monster is close.
But sometimes he does it just to keep you tense.
#unreal #indiedev #horrorgame
Humpty Dumpty up on his wall will never understand.
Humpty Dumpty up on his wall will never understand.
Procedurally created fluorescent light sounds created in #unreal #metasound are fully reactive
Learned a lot to make this sound but still working on improving it
How does it sound so far?
#indiedev #gamedev
Procedurally created fluorescent light sounds created in #unreal #metasound are fully reactive
Learned a lot to make this sound but still working on improving it
How does it sound so far?
#indiedev #gamedev
First up is post processing and dynamic florescent lighting effects.
Next is procedural buzzing sound effects to go along with flickering and fading lights.
#unreal #indiedev #gamedev #horrorgame
First up is post processing and dynamic florescent lighting effects.
Next is procedural buzzing sound effects to go along with flickering and fading lights.
#unreal #indiedev #gamedev #horrorgame
The #horrorgame walking simulator's narrative state machine is getting highly contextual in responding to the player's actions.
#indiedev #gamedev #unreal
The #horrorgame walking simulator's narrative state machine is getting highly contextual in responding to the player's actions.
#indiedev #gamedev #unreal
Hopefully reality doesn't come to anything that resembles a #horrorgame but these are strange times
Don't just live thru it. Stand up
Hopefully reality doesn't come to anything that resembles a #horrorgame but these are strange times
Don't just live thru it. Stand up
Been doing a lot of work on sound design and getting the sound right on these realistic doors is something else.
#indiedev #unreal #metasound #devlife
Been doing a lot of work on sound design and getting the sound right on these realistic doors is something else.
#indiedev #unreal #metasound #devlife
Easier to open, but closing them might be a nightmare if monsters are near and you feel pressured.
#Unreal #IndieDev #GameDev #ue5
Easier to open, but closing them might be a nightmare if monsters are near and you feel pressured.
#Unreal #IndieDev #GameDev #ue5
Old school shout out to Stretch Armstrong.
#indiedev #gamedev #unreal #bloopers
Old school shout out to Stretch Armstrong.
#indiedev #gamedev #unreal #bloopers
Finished basic functionality: take and review photos with a storage & review display, a battery bar that fades green to red as it dies.
Players can’t delete photos (that’s intentional). Open to other suggestions!
#Unreal #IndieDev #GameDev
Started learning #Unity mid-2024. 2.5 months into the switch, and the game is taking shape: working flashlight, digital camera, and security cams—but who’s watching you?
#IndieDev #GameDev #selftaught
I would love for that to be the case when trying to save photos to the player's digital camera in my #photography system.
Gotta put my head down and figure this out. #devlife #unreal #indiedev #gamedev
I would love for that to be the case when trying to save photos to the player's digital camera in my #photography system.
Gotta put my head down and figure this out. #devlife #unreal #indiedev #gamedev
I'm making a #horrorgame and the hardest part of creating a realistic flashlight was figuring out where your elbow should be.
I think it's looking pretty good.
What's next? Work on the first person camera more or create interactions?
#unreal #indiedev #gamedev
I'm making a #horrorgame and the hardest part of creating a realistic flashlight was figuring out where your elbow should be.
I think it's looking pretty good.
What's next? Work on the first person camera more or create interactions?
#unreal #indiedev #gamedev
After many failed attempts, it’s finally clicking, and I’m already onto the next part.
What’s next? A realistic flashlight and fully working camera—click, flash, capture.
#unreal #indiedev #gamedev
After many failed attempts, it’s finally clicking, and I’m already onto the next part.
What’s next? A realistic flashlight and fully working camera—click, flash, capture.
#unreal #indiedev #gamedev
The photographer system is ready to shine. Part two wraps up the week’s work of learning and sets the stage for the side-by-side comparison.
What do you think so far?
#IndieDev #GameDev #UnrealEngine
The photographer system is ready to shine. Part two wraps up the week’s work of learning and sets the stage for the side-by-side comparison.
What do you think so far?
#IndieDev #GameDev #UnrealEngine