But when the game uses multiple perspectives and post processes, which do you use?
I didn't know which to use, so I'll just show you them all.
store.steampowered.com/app/3649380/
#indiegame #horror #unreal
But when the game uses multiple perspectives and post processes, which do you use?
I didn't know which to use, so I'll just show you them all.
store.steampowered.com/app/3649380/
#indiegame #horror #unreal
When you arrive, the leaked echoes are still active. You won't just find clues; you'll witness them.
#ThePrometheanProject #IndieDev #HorrorGame #Unreal
When you arrive, the leaked echoes are still active. You won't just find clues; you'll witness them.
#ThePrometheanProject #IndieDev #HorrorGame #Unreal
In The Promethean Project, The Narrator is watching and remembers.
You're investigating your brother's disappearance and what you find determines your story.
#indiedev #horror #procedural
store.steampowered.com/news/app/364...
In The Promethean Project, The Narrator is watching and remembers.
You're investigating your brother's disappearance and what you find determines your story.
#indiedev #horror #procedural
store.steampowered.com/news/app/364...
It was a very fun and engaging workplace! Lots of DEI and HR was very supportive.
#Horrorgame #narrative #lore #indiedev #gamedev #worldbuilding #ThePrometheanProject
It was a very fun and engaging workplace! Lots of DEI and HR was very supportive.
#Horrorgame #narrative #lore #indiedev #gamedev #worldbuilding #ThePrometheanProject
New description, visuals everywhere. Wrapped up with first big announcement.
#indiedev #gamedev
store.steampowered.com/news/app/364...
New description, visuals everywhere. Wrapped up with first big announcement.
#indiedev #gamedev
store.steampowered.com/news/app/364...
Been working on making gifs for Steam. How does this feel? Trying to make it seem like you're diving into an old VHS tape.
#unreal #survivalhorror #analoguehorror #retro #indiedev #horrorgame #gamedev #game
Been working on making gifs for Steam. How does this feel? Trying to make it seem like you're diving into an old VHS tape.
#unreal #survivalhorror #analoguehorror #retro #indiedev #horrorgame #gamedev #game
Initial takeaways are required for my research.
Your observations are much appreciated.
#ThePrometheanProject #Unreal #IndieDev #PsychologicalHorror #Horror
Initial takeaways are required for my research.
Your observations are much appreciated.
#ThePrometheanProject #Unreal #IndieDev #PsychologicalHorror #Horror
Take a well-known narrative. Remove punchlines.
Introduce a new, highly reactive variable.
The results are worth observing.
#ThePrometheanProject #IndieDev #Unreal #HorrorGame #StanleyParable
youtu.be/fYX_onjT3u4
Take a well-known narrative. Remove punchlines.
Introduce a new, highly reactive variable.
The results are worth observing.
#ThePrometheanProject #IndieDev #Unreal #HorrorGame #StanleyParable
youtu.be/fYX_onjT3u4
Can you survive when the game itself is against you?
Wishlist on Steam!
store.steampowered.com/app/3649380/...
#Horror #IndieGame #GameDev #Unreal
Can you survive when the game itself is against you?
Wishlist on Steam!
store.steampowered.com/app/3649380/...
#Horror #IndieGame #GameDev #Unreal
This test uses Stranger Things 5 trailer + a shader I’m developing in Unreal for The Promethean Project.
If you’ve got good VHS reference footage, send it my way!
#UnrealEngine #GameDev #VHS #Retro #IndieDev #HorrorGames
youtu.be/PH-3tV3bM-k?...
This test uses Stranger Things 5 trailer + a shader I’m developing in Unreal for The Promethean Project.
If you’ve got good VHS reference footage, send it my way!
#UnrealEngine #GameDev #VHS #Retro #IndieDev #HorrorGames
youtu.be/PH-3tV3bM-k?...
Any feedback or advice is appreciated. Complete solo indie dev, zero budget, still learning how to make trailers. Building everything myself.
youtu.be/4kkY4ufmZgo?...
Any feedback or advice is appreciated. Complete solo indie dev, zero budget, still learning how to make trailers. Building everything myself.
youtu.be/4kkY4ufmZgo?...
Everything's still working progress but I hope to be able to afford a real voice actor in the end.
#unreal #indiedev #soledev
youtu.be/O_0PsnpqFmI?...
Everything's still working progress but I hope to be able to afford a real voice actor in the end.
#unreal #indiedev #soledev
youtu.be/O_0PsnpqFmI?...
The monster has poor sight and hunts by hearing mainly.
The antagonist narrator will warm you if a monster is close.
But sometimes he does it just to keep you tense.
#unreal #indiedev #horrorgame
The monster has poor sight and hunts by hearing mainly.
The antagonist narrator will warm you if a monster is close.
But sometimes he does it just to keep you tense.
#unreal #indiedev #horrorgame
Procedurally created fluorescent light sounds created in #unreal #metasound are fully reactive
Learned a lot to make this sound but still working on improving it
How does it sound so far?
#indiedev #gamedev
Procedurally created fluorescent light sounds created in #unreal #metasound are fully reactive
Learned a lot to make this sound but still working on improving it
How does it sound so far?
#indiedev #gamedev
First up is post processing and dynamic florescent lighting effects.
Next is procedural buzzing sound effects to go along with flickering and fading lights.
#unreal #indiedev #gamedev #horrorgame
First up is post processing and dynamic florescent lighting effects.
Next is procedural buzzing sound effects to go along with flickering and fading lights.
#unreal #indiedev #gamedev #horrorgame
The #horrorgame walking simulator's narrative state machine is getting highly contextual in responding to the player's actions.
#indiedev #gamedev #unreal
The #horrorgame walking simulator's narrative state machine is getting highly contextual in responding to the player's actions.
#indiedev #gamedev #unreal
Hopefully reality doesn't come to anything that resembles a #horrorgame but these are strange times
Don't just live thru it. Stand up
Hopefully reality doesn't come to anything that resembles a #horrorgame but these are strange times
Don't just live thru it. Stand up
Been doing a lot of work on sound design and getting the sound right on these realistic doors is something else.
#indiedev #unreal #metasound #devlife
Been doing a lot of work on sound design and getting the sound right on these realistic doors is something else.
#indiedev #unreal #metasound #devlife
No scripts. No static triggers. Just dynamic, reactive storytelling.
Comments appreciated.
youtu.be/-k_c4imQ2O8?...
#GameDev #Unreal #IndieDev #HorrorGaming
No scripts. No static triggers. Just dynamic, reactive storytelling.
Comments appreciated.
youtu.be/-k_c4imQ2O8?...
#GameDev #Unreal #IndieDev #HorrorGaming
No two plays will be the same with a narrative state machine. #indiedev #horrorgame
No two plays will be the same with a narrative state machine. #indiedev #horrorgame
Document with a real camera, open doors using handles, pick up and throw anything...
But the narrative state machine is hands down the best part. #indiedev
Document with a real camera, open doors using handles, pick up and throw anything...
But the narrative state machine is hands down the best part. #indiedev
It’s been an intense journey, and I’m just getting started.
The difference blew me away—let me know what you think!
#learning #indiedev #gamedev
youtu.be/YHGmec4igSQ?...
It’s been an intense journey, and I’m just getting started.
The difference blew me away—let me know what you think!
#learning #indiedev #gamedev
youtu.be/YHGmec4igSQ?...
Easier to open, but closing them might be a nightmare if monsters are near and you feel pressured.
#Unreal #IndieDev #GameDev #ue5
Easier to open, but closing them might be a nightmare if monsters are near and you feel pressured.
#Unreal #IndieDev #GameDev #ue5