wilgre 🕹️
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wilg.re
wilgre 🕹️
@wilg.re
creative nerd yoked to the plow of commerce

solo game dev using odin
added auto tiling support to my entities :)
#screenshotsaturday
July 26, 2025 at 11:22 AM
little moon, magician with the ball, disciple of the jogo bonito
#gamedev
May 1, 2025 at 3:21 PM
the joys of video game physics :)
#gamedev
April 29, 2025 at 7:15 PM
storing death count as a 64-bit integer because you never know if someone manages to die every second for 130 years straight 💀
April 6, 2025 at 11:15 AM
text rendering can be a super involved process that I decided not to deal with at all. So I just added the characters and some extra spacing info to my texture atlas generator and render them as sprites
#indiedev #solodev
March 1, 2025 at 7:33 PM
added a second render pass to do post-processing, for now I just use it for (placeholder?) respawn transitions. :)

also migrate to sokol-gfx in the meantime and did work behind the scenes, for example a timeline funtionality that I also use to manage the death-respawn sequence.
#gamedev #indiedev
February 27, 2025 at 5:01 PM
I wrote a blog post about rendering lines:

wilg.re/posts/line_g...

Thanks for all the new follows! ♥️ I've been quiet for a bit but I'm now working full time on my game (for six months), so I'll be sharing more soon. :)
Create meshes to render 2D lines
How to construct meshes to render 2D lines
wilg.re
February 21, 2025 at 5:00 PM
Reposted by wilgre 🕹️
Solo Game Developers - unite!

Here's a Starter Pack (a list of accounts to follow) who have made or are making games all by themselves.

Drop a reply (or DM) if you want to be added:

go.bsky.app/4t6qPLW
January 21, 2025 at 5:08 PM
Reposted by wilgre 🕹️
My digital book "Understanding the Odin Programming Language" is OUT NOW! ✨

If you want to learn Odin and demystify low-level programming, then this book is for you!

Read more or buy at: odinbook.com
Understanding the Odin Programming Language
Learn the Odin Programming Language and demystify low-level programming
odinbook.com
December 6, 2024 at 9:38 AM
Great talk: www.youtube.com/watch?v=czzA...
Software complexity is something I think about a lot and I realized it has been a major factor in my depressive episodes in recent years. The issue is not just technical, it sometimes feels like contributors, customers and 3rd party suppliers 1/4
Why Can't We Make Simple Software? - Peter van Hardenberg
YouTube video by Handmade Cities
www.youtube.com
December 1, 2024 at 12:23 PM
more work behind the scenes, but the waypoint editing tool for moving platforms turned out pretty well :)
is #screenshotsaturday a thing here?
November 23, 2024 at 7:33 PM
just nuked my Twitter profile. I like it here :)
November 19, 2024 at 8:19 PM
basic entity property editor :)
still some stuff to learn about Odin's reflect package but I got the fundamentals down I think
November 17, 2024 at 3:27 PM
Reposted by wilgre 🕹️
I wanted to make a starter pack with indie developers who are making their games without using one of the Big Engines with built-in editors.

If that's you, reply and I'll add you! And tell your friends about it!
November 17, 2024 at 12:48 PM
Reposted by wilgre 🕹️
Made an Odin Programming Language starter pack!

Let me know if you post about Odin and want to be included.

bsky.app/starter-pack...
November 14, 2024 at 12:37 PM
another mini-mockup :)
#pixelart #gamedev
November 10, 2024 at 8:16 PM
Reposted by wilgre 🕹️
I updated some environmental assets.
#screenshotsaturday #gamedev #indiedev #lowpoly #madewithunity
November 9, 2024 at 4:40 PM
Moving platforms! this was a bit of a struggle but it works quite nicely now :)
#gamedev
November 9, 2024 at 2:52 PM
Swifties were an integral part of my twitter experience and I'm glad you guys are over here now, Welcome!
November 8, 2024 at 9:16 AM
collision feels super solid now, pixel perfect :)
#gamedev #indiedev #raylib
November 6, 2024 at 8:04 PM
improved my editor's tools and improved UX a bit :)
#gamedev
November 3, 2024 at 7:06 PM
simple sprite animations :) thanks to some non-visible work on my atlas packer
#screenshotsaturday #gamedev
November 2, 2024 at 9:06 PM
another small mockup, I think this one's better :)
have no idea what to do for backgrounds though :/
#pixelart #gamedev
October 29, 2024 at 5:52 PM
Simple autotiling :)
#gamedev #indiedev #raylib #imgui

bit sets are such a great language feature of #odinlang
October 29, 2024 at 2:58 PM
small mockup, not sure if I'll keep this style though
#pixelart #indiedev
October 27, 2024 at 2:24 PM