wilgre 🕹️
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wilg.re
wilgre 🕹️
@wilg.re
creative nerd yoked to the plow of commerce

solo game dev using odin
added auto tiling support to my entities :)
#screenshotsaturday
July 26, 2025 at 11:22 AM
little moon, magician with the ball, disciple of the jogo bonito
#gamedev
May 1, 2025 at 3:21 PM
the joys of video game physics :)
#gamedev
April 29, 2025 at 7:15 PM
my character while I'm testing text rendering
March 1, 2025 at 7:34 PM
text rendering can be a super involved process that I decided not to deal with at all. So I just added the characters and some extra spacing info to my texture atlas generator and render them as sprites
#indiedev #solodev
March 1, 2025 at 7:33 PM
added a second render pass to do post-processing, for now I just use it for (placeholder?) respawn transitions. :)

also migrate to sokol-gfx in the meantime and did work behind the scenes, for example a timeline funtionality that I also use to manage the death-respawn sequence.
#gamedev #indiedev
February 27, 2025 at 5:01 PM
Went a bit overboard with my visualization animation that I didn't end up using a lot. 🙃
February 21, 2025 at 5:07 PM
more work behind the scenes, but the waypoint editing tool for moving platforms turned out pretty well :)
is #screenshotsaturday a thing here?
November 23, 2024 at 7:33 PM
basic entity property editor :)
still some stuff to learn about Odin's reflect package but I got the fundamentals down I think
November 17, 2024 at 3:27 PM
another mini-mockup :)
#pixelart #gamedev
November 10, 2024 at 8:16 PM
Moving platforms! this was a bit of a struggle but it works quite nicely now :)
#gamedev
November 9, 2024 at 2:52 PM
collision feels super solid now, pixel perfect :)
#gamedev #indiedev #raylib
November 6, 2024 at 8:04 PM
improved my editor's tools and improved UX a bit :)
#gamedev
November 3, 2024 at 7:06 PM
simple sprite animations :) thanks to some non-visible work on my atlas packer
#screenshotsaturday #gamedev
November 2, 2024 at 9:06 PM
October 30, 2024 at 11:00 AM
another small mockup, I think this one's better :)
have no idea what to do for backgrounds though :/
#pixelart #gamedev
October 29, 2024 at 5:52 PM
Simple autotiling :)
#gamedev #indiedev #raylib #imgui

bit sets are such a great language feature of #odinlang
October 29, 2024 at 2:58 PM
small mockup, not sure if I'll keep this style though
#pixelart #indiedev
October 27, 2024 at 2:24 PM
working on a minimal tile editor for my game :)

#gamedev #raylib
October 26, 2024 at 6:19 PM
an older sketch.
it was interesting trying to create shapes by displacing points in 2d space

#generativeart #creativecoding
October 20, 2024 at 5:57 PM
Time for an introduction! I'm Wilgre, I'm really into:

🔥 Game development
🔥 Creative coding
🔥 Making music

Looking forward to see all the things you'll share on here 🎨
October 19, 2024 at 2:03 PM
First post, hi!
This is old, hope to do some #creativecoding again soon
September 30, 2024 at 9:58 PM