wilgre 🕹️
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wilg.re
wilgre 🕹️
@wilg.re
creative nerd yoked to the plow of commerce

solo game dev using odin
my character while I'm testing text rendering
March 1, 2025 at 7:34 PM
Went a bit overboard with my visualization animation that I didn't end up using a lot. 🙃
February 21, 2025 at 5:07 PM
Been a bit quiet recently but will be working on my solo project full time starting next month. Would love to be added!
January 22, 2025 at 11:00 AM
C# is a first class language of Godot as well, but I never felt very productive in full engine. It depends on your dev skills and game you want to make, but I'd take a look at frameworks look at MonoGame or maybe look for C# bindings for Raylib.
December 1, 2024 at 1:43 PM
This is why indie game dev without a big engine is so freeing. I'm the only one who has to live with my choices.

Sorry about the rant, thank you for listening. :)
4/4
December 1, 2024 at 12:23 PM
multiple parties is mentally and emotionally draining to the point of where I give in more often than not, leading to software that I believe to be more complex, less reliable and harder to maintain. 3/4
December 1, 2024 at 12:23 PM
conspire against you creating "good" software. Some of this can be attributed to agency work, where, in a lead role, I have to account for stuff like sales objectives, recruiting, politics, coworkers wellbeing, company liquidity. Justifying technical and dev philosophy related decisions towards 2/4
December 1, 2024 at 12:23 PM
I'm new to Odin as well and my naming is confusing, but here's the relevant (unfinished) snippet: smalldev.tools/share-bin/5d...
SmallDev.tools - SmallDev.tools
smalldev.tools
November 17, 2024 at 4:13 PM
me as well! currently working on a game using just raylib
November 17, 2024 at 2:35 PM