Daniel
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torkar.studio
Daniel
@torkar.studio
Technical Artist and Programmer, PC hardware enthousiast, and gamer.
Currently Senior Tech Artist at Behaviour Interactive.
Made: Deliver us the Moon and Deliver us Mars.

Opinions are my own.

www.torkar.studio
Reposted by Daniel
long shot but, if @teamcherry.bsky.social ever needed a freelance tech artist I would absolutely love to work on almost anything shader/rendering/art related in their games
November 22, 2025 at 4:48 PM
Reposted by Daniel
beautiful
August 28, 2025 at 10:19 PM
Reposted by Daniel
Hey! New article! This one's about the history of first person shooters, what makes 'em work, and why I like the shooters I like. It's also me lamenting how they've died, and talking a bit about why I want to go ahead and make one.

docseuss.medium.com/first-person...
first person shooters are extremely fun, but the industry rarely makes the ones i like anymore
There’s something about that anticipation as your dropship passes over open ocean and the fighting on the beach comes into view…
docseuss.medium.com
August 3, 2025 at 11:33 PM
Unreal 5 CVar tip:
Slate.GameLayer.PlayerCanvasVisible
Slate.GameLayer.ViewportSlotVisible
Slate.GameLayer.DebugCanvasVisible
Slate.GameLayer.AllCanvasesVisible
These let you easily hide all/some of the UI, for a photomode, getting trailer shots, or whatever else you want!
July 30, 2025 at 9:22 AM
Made a start on a sequel to the first game I've ever made before I was a professional. Now i have the skills to do it in 3D and with multiplayer:
June 27, 2025 at 6:13 PM
Reposted by Daniel
Hello everyone! It's been a while. :)

We would like to thank Time Extension for their recent article highlighting the current financial state of the GPS. We would like to expand on it somewhat and respond to some of the comments left by readers.

www.timeextension.com/features/we-...
We Might Be About To Lose A Powerful Force In The World Of Video Game Preservation
"When you do the maths, we are completely out of cash in September"
www.timeextension.com
May 2, 2025 at 3:28 AM
Just one of our three cats enjoying the sun.
June 12, 2025 at 6:24 AM
A day late but there's still tons of info being shared at REAC 25 today, not too late to register!
enginearchitecture.org/2025.htm
REAC: 2025 Conference.
enginearchitecture.org
June 11, 2025 at 11:48 AM
Optimizing your game is an environmentally conscious activity and can save a ton of greenhouse gases. Also add a frame limiter, and stop rendering your 3D world behind full screen UI.
SetEnableWorldRendering(bool) in Unreal.
June 2, 2025 at 5:33 AM
In Unreal you can make specific nodes Development only with hotkeys.
Go into your editor preferences and search for Nodes. You'll see entries for Enable Nodes (Always) and Enable Nodes (Development). I've set them to ctrl alt A and ctrl alt D. Enjoy! ✨
#Unreal #Blueprint
April 17, 2025 at 6:52 AM
Tiny little shader thing: if you want to add components of a vector together, you can just dot product it with a vector of all 1's. Not always faster or slower, but especially in shader/material graphs I feel it looks better.
April 17, 2025 at 6:15 AM
No Meta, I don't want to talk to your AI in my messaging app.
April 1, 2025 at 3:39 PM
Reposted by Daniel
Absolutely massive collection of #unrealengine links by the #ue5study group, for everything from BP, Animation, Materials, UMG & C++, to publishing plugins on the Marketplace.

It's in Japanese but there's an "EN" button at the top, if your browser doesn't auto-translate it.

ue5study.com
UE5攻略リンク
Unreal Engine 5 情報まとめサイト。散らばった情報をカテゴリーごとにできるだけ一覧しやすく、見つけやすくする。
ue5study.com
February 27, 2025 at 8:42 PM
if you see this quote with a photo of a bridge from your gallery
January 27, 2025 at 11:06 AM
I see a ton of forums with "optimized settings" for Unreal games, and one is the r.fastvram.* settings being set to 1. This will not help. It's a console variable meant for Xbox One originally. With its tiny (fast) ESRAM of 32MB. You can assign a texture to go in there if the GPU needs it a lot.
January 13, 2025 at 11:01 AM
Reposted by Daniel
There is no "Unreal Engine" starter pack to follow.

So im creating one here: go.bsky.app/S3U5wKj

If you have any Unreal Engine skills, reply if you want to be added. Repost if you can so other people can be aware too.

#UE5 #UnrealEngine5 #UnrealEngine #Gamedev #Indiedev
October 19, 2024 at 9:55 AM
Big bunch of hopefully helpful info I wrote down for Unreal Devs that have gotten started but aren't sure yet what settings and workflows are optimal: www.torkar.studio/blog/unreal-...
Unreal Quickstart Guide
In this guide I try to explain many things. It's expected you have some general sense of how Unreal and it's interface works. The focus lies on doing things optimally, in the most efficient sense, hop...
www.torkar.studio
November 15, 2024 at 10:39 AM
Reposting info from my Twitter:
Did you know you can add a custom view mode to the buffer visualizations in #UnrealEngine ?
In the project's DefaultEngine.ini you can add a few lines to add any Post Process material you've made. I used this for easily checking Ray Tracing cost. (1/3)
November 12, 2024 at 8:43 AM