Daniel
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torkar.studio
Daniel
@torkar.studio
Technical Artist and Programmer, PC hardware enthousiast, and gamer.
Currently Senior Tech Artist at Behaviour Interactive.
Made: Deliver us the Moon and Deliver us Mars.

Opinions are my own.

www.torkar.studio
Vimeo is also fumbling:
August 26, 2025 at 8:45 AM
Looks amazing, is it grain and some aberration/bloom?
August 15, 2025 at 8:53 AM
Can't easily do this in Unreal since they started using double precision for location. What a worthless engine.
July 28, 2025 at 7:14 PM
90Hz, but it dynamically adjusts based on the app, and I can set it to 120Hz if I want to.
July 16, 2025 at 1:27 PM
This is Sero, 9 months old.
July 11, 2025 at 5:03 PM
WPOh god what's happening!?
July 10, 2025 at 4:25 PM
Looking good! The train doesn't have to be a fast one right? Maybe you can add speed lines to increase the perceived speed? 🤡
July 9, 2025 at 5:27 AM
@wiredproductions.com maybe these guys want to help out? Good experience with them, and they love games.
June 30, 2025 at 7:44 AM
For cleanliness, I think you can use a Component Mask to get the RG/XY only and then just do a distance node.
June 26, 2025 at 9:35 PM
I want to know what happened to Shmoe Summerred?!
June 12, 2025 at 12:04 PM
If you for some reason still want to try some math without recompiling, the MathExpression node is pretty useful for me sometimes: dev.epicgames.com/documentatio...
Math Expression Node in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community
The math expression node allows you to type in a math expression and builds the appropriate sub-graph to create that expression.
dev.epicgames.com
June 3, 2025 at 7:53 PM
That's a great result! Smart thinking with the whole setup, love it.
June 3, 2025 at 7:49 PM
It's also just something that cool people do 😎
June 2, 2025 at 5:41 AM
It's a top down projection of the area you designate it to, and you can sample the RVT in any material, such as a UI minimap. You can have multiple outputs, like color, masks, normals or whatever you need. The materials will write to it based on values going to the Runtime Virtual Texture Output.
May 19, 2025 at 6:27 PM
Is there a reason you can't use an RVT? That gives a relatively easy to use output in the material that will only render into there, whilst keeping the regular rendering intact.
May 19, 2025 at 3:19 PM
Story of my working life, although I still don't understand or have even tried to use the subtitle system...
April 25, 2025 at 10:03 AM