Daniel
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torkar.studio
Daniel
@torkar.studio
Technical Artist and Programmer, PC hardware enthousiast, and gamer.
Currently Senior Tech Artist at Behaviour Interactive.
Made: Deliver us the Moon and Deliver us Mars.

Opinions are my own.

www.torkar.studio
Vimeo is also fumbling:
August 26, 2025 at 8:45 AM
This is Sero, 9 months old.
July 11, 2025 at 5:03 PM
Made a start on a sequel to the first game I've ever made before I was a professional. Now i have the skills to do it in 3D and with multiplayer:
June 27, 2025 at 6:13 PM
Just one of our three cats enjoying the sun.
June 12, 2025 at 6:24 AM
In Unreal you can make specific nodes Development only with hotkeys.
Go into your editor preferences and search for Nodes. You'll see entries for Enable Nodes (Always) and Enable Nodes (Development). I've set them to ctrl alt A and ctrl alt D. Enjoy! ✨
#Unreal #Blueprint
April 17, 2025 at 6:52 AM
if you see this quote with a photo of a bridge from your gallery
January 27, 2025 at 11:06 AM
After this you can select the material in the editors' viewport buffer visualization dropdown! (3/3)
November 12, 2024 at 8:43 AM
Make a material you want to use and add it to the DefaultEngine.ini like so:
[Engine.BufferVisualizationMaterials]
RayTracingCost=(Material="/Game/Developers/keoken16/M_PP_RTXCost.M_PP_RTXCost", Name=LOCTEXT("RTCostMat", "Ray Tracing Cost"))
(2/3)
November 12, 2024 at 8:43 AM