💬 Ran GameBox & Game Dev Brew Crew
🚂 I like trains!
▶️ https://www.youtube.com/@TheTomTalks
🔗 https://tomsayshi.com
@Tom_SaysHi on Twit
Hoping to use this to connect with game enjoyers and developers, I'm sick of LinkedIn!
(Here's all my work in one place) tomsayshi.com
If your project needs a programmer with a baller' track record for shipping high quality games on time I'm available now —
Even if I can't help you, chances are I know someone who can so do feel free to buzz me!
tomsayshi.com
If your project needs a programmer with a baller' track record for shipping high quality games on time I'm available now —
Even if I can't help you, chances are I know someone who can so do feel free to buzz me!
tomsayshi.com
Side note hiring a game designer that started in comms is short-hand for hiring a designer that 𝖚𝖓𝖉𝖊𝖗𝖘𝖙𝖆𝖓𝖉𝖘 𝖙𝖍𝖊 𝖋𝖚𝖑𝖑 𝖕𝖑𝖆𝖞𝖊𝖗 𝖊𝖝𝖕𝖊𝖗𝖎𝖊𝖓𝖈𝖊.
Listen to me, nobody is ready for what I have up my sleeve.
Passing up on me while I'm available is self sabotage
Side note hiring a game designer that started in comms is short-hand for hiring a designer that 𝖚𝖓𝖉𝖊𝖗𝖘𝖙𝖆𝖓𝖉𝖘 𝖙𝖍𝖊 𝖋𝖚𝖑𝖑 𝖕𝖑𝖆𝖞𝖊𝖗 𝖊𝖝𝖕𝖊𝖗𝖎𝖊𝖓𝖈𝖊.
We're at The Town Wall, not Offshore44, so make sure you're at the right spot!
6pm onwards
Pink Ln, Newcastle upon Tyne NE1 5HX
We're at The Town Wall, not Offshore44, so make sure you're at the right spot!
6pm onwards
Pink Ln, Newcastle upon Tyne NE1 5HX
You can't take the VR out of a VR game.
Well, we've done it.
⚙️Augmented Empire is coming to PC, April 16th!
🌠Play the demo in Steam Next Fest, wishlist today!
▶️https://www.youtube.com/watch?v=yi_q1YVZU6A
🔗https://store.steampowered.com/app/2856600/Augmented_Empire/
justtom.itch.io/planechase-m...
Planechase Map App v1.1 is live with new NEVER OFFICIALLY RELEASED MagicCon cards!
justtom.itch.io/planechase-m...
Planechase Map App v1.1 is live with new NEVER OFFICIALLY RELEASED MagicCon cards!
Death to this screen.
Death to countless nights optimizing memory access.
Death to this screen.
Death to countless nights optimizing memory access.
Since then, the companies we looked at have continued to work on some of the biggest games in the world, without any push to improve the conditions of the artists doing that work. (1/7)
Since then, the companies we looked at have continued to work on some of the biggest games in the world, without any push to improve the conditions of the artists doing that work. (1/7)
- Build it quickly & quietly assuming you'll self-publish
- Pitch to everyone
- If unsuccessful, put out a store page & start marketing
- If successful, publishers will come back to you
- If not, continue as-is
- Build it quickly & quietly assuming you'll self-publish
- Pitch to everyone
- If unsuccessful, put out a store page & start marketing
- If successful, publishers will come back to you
- If not, continue as-is
ESPECIALLY because it's a smaller (if still excellent!) title, it's so much more common to find public numbers on mega-hits which are more often outliers than the norm.
Thankyou Jo!
ESPECIALLY because it's a smaller (if still excellent!) title, it's so much more common to find public numbers on mega-hits which are more often outliers than the norm.
Thankyou Jo!
If anyone has any Audio Designer roles available please let me know- I have 3+ years of game industry experience.
Reposts greatly appreciated 🎧🎮❤️ #GameAudio #AudioDesign
If anyone has any Audio Designer roles available please let me know- I have 3+ years of game industry experience.
Reposts greatly appreciated 🎧🎮❤️ #GameAudio #AudioDesign
Small studios have 3.5 reasonable options for Switch/PS5/XBOX and they're all WILDLY different engines.
Your "scoff, why would anyone even use Unity any more?" hot take is not particularly grounded in practicality, I'm afraid.
Small studios have 3.5 reasonable options for Switch/PS5/XBOX and they're all WILDLY different engines.