Thibaut Hunckler
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thunckler.bsky.social
Thibaut Hunckler
@thunckler.bsky.social
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Hello there! Wanna try a peaceful and colorful puzzle game? Here is Kewbii, and its demo is now available on Steam!

👉 store.steampowered.com/app/1809890/... 👀

#puzzlegame #indiegame #solodev
Reposted by Thibaut Hunckler
NEW GAME ANNOUNCEMENT 😍
PinKeep is a pinball deckbuilding roguelite – Master the ball and flippers to collect resources and defeat your enemies!

Demo coming in January, wishlist now! 👇
December 11, 2025 at 8:46 PM
Reposted by Thibaut Hunckler
Making progress with cloud rendering 🌤️

I modeled a cloud mesh and also realized I might not even need a blur pass to match the look of my game.

#gamedev #indiegamedev #unity3d
November 23, 2025 at 9:11 PM
Reposted by Thibaut Hunckler
🎉 Text Animator for Unity 3.0 is out! 🎉

The new version includes:
- UI Toolkit support!! (Unity 6.3+)
- A completely redesigned animation system
- Improved the Editor experience
- New Documentation

and much more! #madewithunity #unity

Link in the first reply! 👇
November 18, 2025 at 4:14 PM
Reposted by Thibaut Hunckler
remade the Blender 'cavity' viewport shading option for Unity

makes any model pop without adding additional geometric detail
October 23, 2025 at 3:10 PM
Reposted by Thibaut Hunckler
🌫HAZE🌫 is now OUT on the Unity Asset Store!

🎉And it's already 10% off 🎉

It's really easy and fun to use and you can make some really nice atmospheric foggy environments with it!

Heck, I ended up making a bunch of demo scenes for it cause I couldn't stop playing with it 😅

👇👇👇👇GET IT HERE👇👇👇👇
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
prf.hn
October 21, 2025 at 10:54 AM
Reposted by Thibaut Hunckler
I’m excited to share Fields of Transmission, my latest project created in #Unreal5!
This work gave me the chance to dive deeper into landscapes and experiment with PCGs to build an outdoor environment, blending wheat fields and monumental antennas. 🌾📡
www.artstation.com/artwork/qJmA2L
#3D #blender
October 1, 2025 at 7:56 PM
Reposted by Thibaut Hunckler
it's a box with a surface shader that behaves like a decal by doing world position reconstruction using depth buffer. @ameye.dev did a pretty good breakdown of how to do it in unity:
Rendering realtime caustics
🌈 A tutorial (with code included) on how to render realtime caustics in Unity using Shader Graph. The solution uses the depth buffer to create world-space mapped UVs and render the caustics in a volum...
ameye.dev
August 21, 2025 at 5:44 PM
Reposted by Thibaut Hunckler
✨ Personal project inspired by the comic book Frontier by Guillaume Singelin. 🚀

www.artstation.com/artwork/eRrkm6

#blender #unrealengine5 #gamedev #3d
June 19, 2025 at 7:54 AM
Reposted by Thibaut Hunckler
Unbound's joyful, intuitive sculpting experience is now even more powerful with physics. Use collisions, triggers, constraints, physics logic blocks & APIs help you set up complex rigs and behaviors for your game.

Try for free: unbound.io

#gameDev #physics #madeWithUnbound
July 23, 2025 at 3:01 PM
Reposted by Thibaut Hunckler
U.F.O. (@origamicseed.bsky.social)

"As an Unidentified Fridge Operator, manage a frige and make its owner happy!"

Free - Windows, Mac, Android, Browser: warpdoor.com/2025/07/11/u...
July 11, 2025 at 6:25 AM
Check if you are a good fridge manager with U.F.O. !
origamic-seed.itch.io/ufo

It's directly playable on your browser!

#indiegame #gamejam #madewithunity
U.F.O. by Origamic Seed, Iasvga
As an Unidentified Fridge Operator, manage a frige and make its owner happy!
origamic-seed.itch.io
July 10, 2025 at 12:20 PM
Reposted by Thibaut Hunckler
Been a while since my last tutorial, but messing around with the relatively new #Godot Compute Shaders gave me inspiration! youtu.be/QjrAJwaUy64
The Secret Behind THICK Outlines | Jump Flooding
YouTube video by Madalaski
youtu.be
March 11, 2025 at 6:50 PM
I just wrote a tutorial about it!
👉 www.origamicseed.com/en/tutorials...

Read it, share it, and let's discuss about it!

#madewithunity #shaders #tutorial #watercolor
Small shader experiment: watercolor on grainy paper!
I love exploring artistic direction through shader algorithm tests..!

Oh, and I'm also using a handmade outline 🤫 (wink-wink @ameye.dev 😆)

#unity3d #watercolor #shader
March 6, 2025 at 1:13 PM
Small shader experiment: watercolor on grainy paper!
I love exploring artistic direction through shader algorithm tests..!

Oh, and I'm also using a handmade outline 🤫 (wink-wink @ameye.dev 😆)

#unity3d #watercolor #shader
February 27, 2025 at 2:10 PM
Reposted by Thibaut Hunckler
RAPPEL PODCASTS 🎧

Toutes nos productions sont distribuées aussi au format audio. On a fait le choix d'un flux par émission, mais voici un lien pour les gouverner tous ➡️ www.origami.ng/podcasts/
a young boy wearing headphones with the hashtag #ghostbusters afterlife on the bottom right
ALT: a young boy wearing headphones with the hashtag #ghostbusters afterlife on the bottom right
media.tenor.com
February 23, 2025 at 4:37 PM
Reposted by Thibaut Hunckler
🔎 Made a debugging tool which allows you to get a visual peek at the stencil buffer inside of Unity!

Grab it here: github.com/alexanderame...

#madewithunity #gamedev #unity3d
February 19, 2025 at 7:37 PM
Let's try 𝐋𝐢𝐦𝐞𝐧 𝐕𝐢𝐞𝐰𝐬, a walking simulator in a liminal space, filled with hidden Anamorphoses to find!

It's a game I worked on last weekend during a game jam, and it's available on @itch.io!

#indiegame #gamejam #liminalspace #gameart
LIMEN VIEWS by Origamic Seed, MagicJoKoS
Walking simulator in a liminal space filled with anamorphoses
origamic-seed.itch.io
February 2, 2025 at 9:49 AM
Reposted by Thibaut Hunckler
I want to share some insight in how I render outlines in a lot of projects 👇

There are some methods and tricks that have served me well over the years

linework.ameye.dev/section-map/
December 18, 2024 at 5:44 PM
Hello there! Wanna try a peaceful and colorful puzzle game? Here is Kewbii, and its demo is now available on Steam!

👉 store.steampowered.com/app/1809890/... 👀

#puzzlegame #indiegame #solodev
December 20, 2024 at 10:23 AM
Reposted by Thibaut Hunckler
Doing the same with my blog and documentation websites

Once it's set up it is so easy to edit content, preview, and push + deploy automatically to see the live change within minutes.

Great stuff!
December 19, 2024 at 10:07 PM
Reposted by Thibaut Hunckler
Need edge detection for your game? I updated my tutorial for Unity 6 + URP Render Graph!

Have a look

ameye.dev/notes/edge-d...
December 2, 2024 at 3:12 PM