20+ years of game 🎮 and systems 📊 design specializing in F2P, midcore, and monetization.
🕹️ Ratchet & Clank: Size Matters, Star Trek: Fleet Command.
Happy to answer design and systems questions here.
I can help you:
🕹️ Improve an already-existing game
♟️ Find the fun in your game idea
📊 Build good systems & balance
💹 Monetize your product
🗺️ Plan your dev roadmap or release
Ask me about discounts for indie/small teams.
www.reddit.com/r/gamedev/s/...
www.reddit.com/r/gamedev/s/...
They also had fewer ER visits, nights spent in a hospital, and jail stays.
The report estimates that this reduction in public service use SAVED the city $589k.
www.businessinsider.com/denver-basic...
They also had fewer ER visits, nights spent in a hospital, and jail stays.
The report estimates that this reduction in public service use SAVED the city $589k.
www.businessinsider.com/denver-basic...
Most matches are determined by whose deck bricked less. If both decks work, going 2nd is the next determiner.
Skill usually only matters when both decks are mostly bricking.
🧵
Most matches are determined by whose deck bricked less. If both decks work, going 2nd is the next determiner.
Skill usually only matters when both decks are mostly bricking.
🧵
Particularly systems design.
There seems to be very little useful resources there.
Particularly systems design.
There seems to be very little useful resources there.
Are there any schools like DigiPen that will get your attention on a job applicant?
Are there any schools like DigiPen that will get your attention on a job applicant?
I can help you:
🕹️ Improve an already-existing game
♟️ Find the fun in your game idea
📊 Build good systems & balance
💹 Monetize your product
🗺️ Plan your dev roadmap or release
Ask me about discounts for indie/small teams.
I can help you:
🕹️ Improve an already-existing game
♟️ Find the fun in your game idea
📊 Build good systems & balance
💹 Monetize your product
🗺️ Plan your dev roadmap or release
Ask me about discounts for indie/small teams.
Companies: Scopely, TPCI, Glu, High Impact Games.
Long time ago I worked on a lot of Insomniac-adjacent platformers in the PSP / Wii era.
Small talk me about systems and game design.
Companies: Scopely, TPCI, Glu, High Impact Games.
Long time ago I worked on a lot of Insomniac-adjacent platformers in the PSP / Wii era.
Small talk me about systems and game design.
"How are you doing?" hasn't been appropriate for some time now. Deprecated.
"How are you doing?" hasn't been appropriate for some time now. Deprecated.
You’re your own best advocate. Know what stories represent you - in in any industry.
💼🍀🧵
I thought for a moment and said, “That I’m not just management & high concept. I know how to get things done.” 🧵
You’re your own best advocate. Know what stories represent you - in in any industry.
💼🍀🧵